[16:42:37 INFO SMAPI] SMAPI 2.6-beta.3 with Stardew Valley 1.3.5 on Microsoft Windows 10 Home [16:42:37 DEBUG SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [16:42:37 TRACE SMAPI] Log started at 2018-05-02T15:42:37 UTC [16:42:38 TRACE SMAPI] Starting game... [16:42:43 TRACE SMAPI] Detecting common issues... [16:42:43 TRACE SMAPI] Loading mod metadata... [16:42:44 TRACE SMAPI] Loading mods... [16:42:44 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion (content pack, [CP] Eemie's Map Recolors)... [16:42:44 TRACE SMAPI] Flower Valley for ContentPatcher (content pack, [CP] Flower Valley)... [16:42:44 TRACE SMAPI] Console Commands (ConsoleCommands\ConsoleCommands.dll)... [16:42:44 TRACE SMAPI] ContentPatcher (ContentPatcher\ContentPatcher.dll)... [16:42:44 TRACE SMAPI] Seasonal Immersion (SeasonalImmersion\SeasonalImmersion.dll)... [16:42:44 WARN SMAPI] Seasonal Immersion has no UpdateKeys in its manifest. You may not see update alerts for this mod. [16:42:44 TRACE SMAPI] Loading Ionic.Zip.dll... [16:42:44 TRACE SMAPI] Broken code in SeasonalImmersion.dll: reference to StardewValley.Game1.locations (field returns IList, not List). [16:42:44 ERROR SMAPI] Skipped 1 mods: [16:42:44 ERROR SMAPI] Seasonal Immersion 1.12 because it's outdated. Please check for a new version at https://community.playstarbound.com/resources/4262 or https://smapi.io/compat. [16:42:44 INFO SMAPI] Loaded 2 mods: [16:42:44 INFO SMAPI] Console Commands 2.6-beta.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [16:42:44 INFO SMAPI] ContentPatcher 1.4-beta by Pathoschild | Loads content packs which edit game data and images without changing the game files. [16:42:44 INFO SMAPI] Loaded 2 content packs: [16:42:44 INFO SMAPI] Eemie's Just A New Map Recolour - CP Conversion 1.1.1 by minervamaga and eemiestardew | for ContentPatcher | A conversion of Eemie's map palette mod [16:42:44 INFO SMAPI] Flower Valley for ContentPatcher 2.2 by KAYA/jina2ya (original) paradigmnomad (port) | for ContentPatcher | A port of KAYA's Flower Valley - Town and Farm Buildings Redone for Content Patcher [16:42:46 TRACE SMAPI] Invalidating cached assets for new editors & loaders... [16:42:46 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:42:46 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:42:46 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:42:46 TRACE SMAPI] Invalidated 1 asset names: LooseSprites\Cursors, LooseSprites\Cursors.pt-BR. Reloaded 1 core assets. [16:42:46 INFO SMAPI] Type 'help' for help, or 'help ' for a command's usage [16:42:46 TRACE SMAPI] Context: locale set to pt. [16:42:46 TRACE SMAPI] Checking for updates... [16:42:46 TRACE game] Signing into GalaxySDK [16:42:47 TRACE SMAPI] SMAPI okay. [16:42:47 TRACE SMAPI] Checking 3 mod update keys. [16:42:47 TRACE SMAPI] Eemie's Just A New Map Recolour - CP Conversion (Nexus:599): update error: Mod has invalid version 1 [16:42:47 TRACE SMAPI] All mods up to date. [16:42:48 TRACE game] Galaxy auth success [16:42:48 TRACE game] Galaxy signed in [16:42:48 TRACE game] Galaxy logged on [16:42:56 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [16:42:56 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader. [16:42:56 TRACE SMAPI] Invalidated 1 asset names: Minigames\Clouds. Reloaded 1 core assets. [16:42:56 TRACE game] getLoadEnumerator('Beatriz_158846200') [16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:42:58 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:42:58 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:42:58 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:42:58 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:42:58 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\hoeDirt. [16:42:58 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\hoeDirt. [16:42:59 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:42:59 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:42:59 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes. [16:42:59 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'. [16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:00 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded SewerTiles. [16:43:00 TRACE SMAPI] ContentPatcher loaded asset 'SewerTiles'. [16:43:00 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded bugLandTiles. [16:43:00 TRACE SMAPI] ContentPatcher loaded asset 'bugLandTiles'. [16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:00 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:00 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:01 TRACE SMAPI] Content manager '(temporary)' disposed, disposing assets that aren't needed by any other asset loader. [16:43:01 TRACE SMAPI] Invalidated 4 asset names: DesertTiles.pt-BR, Maps\spring_town.pt-BR, spring_beach.pt-BR, spring_town.pt-BR. Reloaded 0 core assets. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:01 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:01 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:01 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:01 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:01 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:04 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:05 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:05 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [16:43:05 TRACE SMAPI] Context: loaded saved game 'Beatriz_158846200', starting spring 8 Y7. [16:43:05 TRACE ContentPatcher] Requested cache invalidation for all assets matching a predicate. [16:43:05 TRACE SMAPI] Invalidated 5 asset names: Maps\spring_beach, Maps\spring_beach.pt-BR, Maps\spring_outdoorsTileSheet, Maps\spring_outdoorsTileSheet.pt-BR, Maps\spring_town.pt-BR, spring_outdoorsTileSheet, spring_outdoorsTileSheet.pt-BR, TileSheets\bushes. Reloaded 1 core assets. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:17 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:17 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited Maps\spring_outdoorsTileSheet. [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher edited Maps\spring_outdoorsTileSheet. [16:43:17 TRACE SMAPI] ContentPatcher intercepted Maps\spring_outdoorsTileSheet. [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\houses. [16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\houses'. [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded TileSheets\bushes. [16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'TileSheets\bushes'. [16:43:17 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TileSheets\bushes. [16:43:17 TRACE SMAPI] ContentPatcher intercepted TileSheets\bushes. [16:43:17 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop. [16:43:17 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Coop. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Coop'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Slime Hutch. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Slime Hutch'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Barn. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Barn'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Mill. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Mill'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Deluxe Barn. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Deluxe Barn'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Junimo Hut. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Junimo Hut'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Stable. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Stable'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Well. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Well'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Silo. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Silo'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Shed. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Shed'. [16:43:18 TRACE ContentPatcher] Flower Valley for ContentPatcher loaded Buildings\Water Obelisk. [16:43:18 TRACE SMAPI] ContentPatcher loaded asset 'Buildings\Water Obelisk'. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:18 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:18 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:19 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:19 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:19 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:20 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:20 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:20 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:21 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:21 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:21 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:22 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:22 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:22 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:23 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:23 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:23 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:23 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:24 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:24 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:25 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:25 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:26 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:26 ERROR ContentPatcher] unhandled exception applying patch: Eemie's Just A New Map Recolour - CP Conversion > EditImage LooseSprites/Cursors. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:26 ERROR ContentPatcher] unhandled exception applying patch: Flower Valley for ContentPatcher > Cursors Edits. System.InvalidOperationException: You may not call SetData on a resource while it is actively set on the GraphicsDevice. Unset it from the device before calling SetData. em Microsoft.Xna.Framework.Helpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.GraphicsHelpers.GetExceptionFromResult(UInt32 result) em Microsoft.Xna.Framework.Graphics.Texture2D.CopyData[T](Int32 level, Nullable`1 rect, T[] data, Int32 startIndex, Int32 elementCount, UInt32 options, Boolean isSetting) em StardewModdingAPI.Framework.Content.AssetDataForImage.PatchImage(Texture2D source, Nullable`1 sourceArea, Nullable`1 targetArea, PatchMode patchMode) em C:\source\_Stardew\SMAPI\src\SMAPI\Framework\Content\AssetDataForImage.cs:line 68 em ContentPatcher.Framework.Patches.EditImagePatch.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\Patches\EditImagePatch.cs:line 120 em ContentPatcher.Framework.PatchManager.Edit[T](IAssetData asset) em C:\source\_Stardew\Mods.Pathoschild\ContentPatcher\Framework\PatchManager.cs:line 127 [16:43:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:26 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:26 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:26 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited LooseSprites\Cursors. [16:43:27 TRACE ContentPatcher] Flower Valley for ContentPatcher edited LooseSprites\Cursors. [16:43:27 TRACE SMAPI] ContentPatcher intercepted LooseSprites\Cursors. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass. [16:43:27 TRACE ContentPatcher] Eemie's Just A New Map Recolour - CP Conversion edited TerrainFeatures\grass. [16:43:27 TRACE SMAPI] ContentPatcher intercepted TerrainFeatures\grass.