JSON validator

Validation

Oops, found some issues with your JSON. (You have no schema selected, so only the basic JSON syntax was checked.)

Line Field Error
7 Changes[0].Target Invalid JavaScript property identifier character: /. Path 'Changes[0].Target', line 7, position 72.

Content

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{
    "Format": "2.7.0", //if you have a 1.5 NPC, make sure this is updated once you have the NPC converted, or certain things like map patches will break
    "Changes":
	  [ {
   		 "LogName": "Blank JSON load", //The logline is not required, but it's useful down the road for labeling your patches so you can tell your problem is, say "NPC Dialogue Patch" and not "NPC Patch #14"
        	"Action": "Load",
        	"Target": "Characters/Dialogue/{{ModId}}_PILindsay", Characters/schedules/{{ModId}}_PILindsay",
        	"FromFile": "assets/data/blank.json", //this should be wherever you put it in your assets folder - put it in a subfolder if you want.
   	 }, {
        	"LogName": "Prairie Island, adding Lindsay,
   		 "Action": "Include",
   		 "FromFile": "assets/data/dispos.json"
    	},
{
        	"LogName": "Base Portraits",
        	"Action": "Load",
        	"Target": "Portraits/{{ModId}}_PILindsay",
        	"FromFile": "assets/images/portraits/Lindsay_Portraits.png",
   	 },
	 {
        	"LogName": "Base Sprites",
        	"Action": "Load",
        	"Target": "Characters/{{ModId}}_PILindsay",
        	"FromFile": "assets/images/characters/Lindsay_Sprites.png",
   	 },
	 {
        	"LogName": "Lindsay Dialogue",
   		 "Action": "Include",
   		 "FromFile": "assets/data/dialogue.json"
    	},
      ]
}
{
    "Format": "2.7.0",
    "Changes": [
        // add location data
        {
            "Action": "EditData",
            "Target": "Data/Locations",
            "Entries": {
                "{{ModId}}_PrairieIslandEntrance": {
                    "CreateOnLoad": {
                        "MapPath": "Maps/{{ModId}}_PrairieIslandEntrance"
                    }
                }
            }
        },

        // add the map file
        {
            "Action": "Load",
            "Target": "Maps/{{ModId}}_ExampleCave",
            "FromFile": "assets/maps/PrairieIslandEntrance.tmx"
        },

        // add a warp from another map
        {
            "Action": "EditMap",
            "Target": "Maps/Town",
            "AddWarps": [
                "29 67 {{ModId}}_ExampleCave 0 30" // warp from town (center of plaza) to custom location (tile 0, 30)
            ]
        }
    ]
}