SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.8 build 24119 on Microsoft Windows 11 Home
SMAPI: 4.0.8
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2024-10-05 12:18 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.8 build 24119 1 error
SMAPI 4.0.8 Pathoschild no errors
[08:18:10 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 11 Home
[08:18:10 INFO  SMAPI] Mods go here: C:\Users\nmc22\AppData\Roaming\Stardrop\Data\Selected Mods
[08:18:10 TRACE SMAPI] (Using custom --mods-path argument. Game folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley.)
[08:18:10 TRACE SMAPI] Log started at 2024-10-05T12:18:10 UTC
[08:18:12 DEBUG SMAPI] Waiting for game to launch...
[08:18:13 DEBUG SMAPI] Loading mod metadata...
[08:18:14 ERROR game] The game failed to launch: Microsoft.Xna.Framework.Content.ContentLoadException: Failed loading asset 'Data\BigCraftables'.
 ---> IOException: The filename, directory name, or volume label syntax is incorrect. : 'C:\Users\nmc22\AppData\Roaming\Stardrop\Data\Selected Mods\[CP] Elegant Furniture Blue'
   at System.IO.Enumeration.FileSystemEnumerator`1.CreateDirectoryHandle(String path, Boolean ignoreNotFound)
   at System.IO.Enumeration.FileSystemEnumerator`1.Init()
   at System.IO.Enumeration.FileSystemEnumerator`1..ctor(String directory, Boolean isNormalized, EnumerationOptions options)
   at System.IO.Enumeration.FileSystemEnumerable`1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized)
   at System.IO.Enumeration.FileSystemEnumerableFactory.DirectoryInfos(String directory, String expression, EnumerationOptions options, Boolean isNormalized)
   at System.IO.DirectoryInfo.InternalEnumerateInfos(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options)
   at System.IO.DirectoryInfo.GetDirectories(String searchPattern, EnumerationOptions enumerationOptions)
   at System.IO.DirectoryInfo.GetDirectories()
   at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.IsModSearchFolder(DirectoryInfo root, DirectoryInfo folder) in SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 291
   at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 218
   at System.Linq.Enumerable.SelectManySingleSelectorIterator`2.MoveNext()
   at StardewModdingAPI.Toolkit.Framework.ModScanning.ModScanner.GetModFolders(DirectoryInfo root, DirectoryInfo folder, Boolean useCaseInsensitiveFilePaths)+MoveNext() in SMAPI.Toolkit\Framework\ModScanning\ModScanner.cs:line 227
   at StardewModdingAPI.Framework.ModLoading.ModResolver.ReadManifests(ModToolkit toolkit, String rootPath, ModDatabase modDatabase, Boolean useCaseInsensitiveFilePaths)+MoveNext() in SMAPI\Framework\ModLoading\ModResolver.cs:line 30
   at System.Collections.Generic.LargeArrayBuilder`1.AddRange(IEnumerable`1 items)
   at System.Collections.Generic.EnumerableHelpers.ToArray[T](IEnumerable`1 source)
   at StardewModdingAPI.Framework.SCore.InitializeBeforeFirstAssetLoaded() in SMAPI\Framework\SCore.cs:line 392
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 100
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 585
   --- End of inner exception stack trace ---
   at StardewValley.DataLoader.Load[TAsset](LocalizedContentManager content, String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\DataLoader.cs:line 589
   at StardewValley.Game1.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2308
   at StardewModdingAPI.Framework.SGame.LoadContent() in SMAPI\Framework\SGame.cs:line 146
   at StardewValley.GameRunner.LoadContent() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 800
   at StardewValley.GameRunner.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 656
   at Microsoft.Xna.Framework.Game.DoInitialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 944
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 465
   at StardewModdingAPI.Framework.SCore.RunInteractively() in SMAPI\Framework\SCore.cs:line 309
[08:18:14 INFO  SMAPI] Game has ended. Press any key to exit.
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