SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.8 build 24119 on Microsoft Windows 10 Pro
SMAPI: 4.0.8
Folder: C:\Program Files\steam\steamapps\common\Stardew Valley
Log started: 2024-06-21 10:33 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.8 build 24119 2 errors
SMAPI 4.0.8 Pathoschild no errors
Console Commands 4.0.8 SMAPI no errors
Save Backup 4.0.8 SMAPI no errors
[19:33:31 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 10 Pro
[19:33:31 INFO  SMAPI] Mods go here: C:\Program Files\steam\steamapps\common\Stardew Valley\Mods
[19:33:31 TRACE SMAPI] Log started at 2024-06-21T10:33:31 UTC
[19:33:35 DEBUG SMAPI] Waiting for game to launch...
[19:33:36 DEBUG SMAPI] Loading mod metadata...
[19:33:36 DEBUG SMAPI] Loading mods...
[19:33:36 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands)...
[19:33:37 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup)...
[19:33:37 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[19:33:37 INFO  SMAPI] Loaded 2 mods:
[19:33:37 INFO  SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[19:33:37 INFO  SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.

[19:33:37 INFO  SMAPI] Found 1 mod with warnings:
[19:33:37 DEBUG SMAPI] Launching mods...
[19:33:37 DEBUG SMAPI] Mods loaded and ready!
[19:33:37 TRACE Save Backup] Already backed up today.
[19:33:37 TRACE SMAPI] Checking for known software conflicts...
[19:33:37 TRACE SMAPI]    None found!
[19:33:37 TRACE SMAPI] Checking for updates...
[19:33:38 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[19:33:38 TRACE SMAPI]    SMAPI okay.
[19:33:38 TRACE SMAPI]    Checking for updates to 0 mods...
[19:33:38 TRACE SMAPI] Running on GPU: NVIDIA GeForce GTX 1660/PCIe/SSE2
[19:33:38 TRACE SMAPI]    All mods up to date.
[19:33:38 TRACE game] Steam logged on: True
[19:33:38 TRACE game] Initializing GalaxySDK
[19:33:38 TRACE game] Requesting Steam app ticket
[19:33:39 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[19:33:39 TRACE game] Signing into GalaxySDK
[19:33:39 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGING from 'en' to 'ko'
[19:33:39 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGED from 'en' to 'ko'
[19:33:39 TRACE SMAPI] Context: locale set to ko (ko-KR).
[19:33:39 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:320 Y:180 Width:1280 Height:720}
[19:33:40 TRACE game] Galaxy auth success
[19:33:40 TRACE game] Galaxy signed in
[19:33:40 TRACE game] Galaxy logged on
[19:33:41 TRACE game] Successfully set GOG Galaxy profile name.
[19:33:52 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[19:33:54 TRACE SMAPI]    task complete.
[19:33:56 TRACE SMAPI] Synchronizing 'Farm_Delete' task...
[19:33:56 TRACE SMAPI]    task complete.
[19:33:58 TRACE SMAPI] Synchronizing 'Farm_Delete' task...
[19:33:58 TRACE SMAPI]    task complete.
[19:34:01 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[19:34:01 TRACE SMAPI]    task complete.
[19:34:08 ERROR game] Failed to spawn NPC 'Pierre'.
InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.String,System.String]' to type 'Microsoft.Xna.Framework.Graphics.Texture2D'.
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 166
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Game1.AddCharacterIfNecessary(String characterId, Boolean bypassConditions) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7732
[19:34:09 TRACE game] setGameMode( 'playingGameMode (3)' )
[19:34:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:313 Y:31 Width:1280 Height:720}
[19:34:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:313 Y:31 Width:1280 Height:720}
[19:34:09 TRACE SMAPI] Synchronizing 'NewDay' task...
[19:34:09 ERROR game] Failed to spawn NPC 'Pierre'.
InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.String,System.String]' to type 'Microsoft.Xna.Framework.Graphics.Texture2D'.
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 166
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Game1.AddCharacterIfNecessary(String characterId, Boolean bypassConditions) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7732
[19:34:09 ERROR game] Failed to spawn NPC 'Pierre'.
InvalidCastException: Unable to cast object of type 'System.Collections.Generic.Dictionary`2[System.String,System.String]' to type 'Microsoft.Xna.Framework.Graphics.Texture2D'.
   at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 176
   at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 152
   at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentReader.cs:line 61
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 324
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 166
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Game1.AddCharacterIfNecessary(String characterId, Boolean bypassConditions) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 7732
[19:34:10 TRACE SMAPI]    task complete.
[19:34:10 TRACE SMAPI] Context: before save creation.
[19:34:10 TRACE game] SaveGame.Save() called.
[19:34:10 TRACE SMAPI] Synchronizing 'Save' task...
[19:34:10 TRACE game] Saving without compression...
[19:34:12 TRACE SMAPI]    task complete.
[19:34:12 TRACE game] SaveGame.Save() completed without exceptions.
[19:34:13 TRACE SMAPI] Context: after save creation, starting spring 1 Y1.
[19:34:13 TRACE SMAPI] Context: loaded save '2_378642810', starting spring 1 Y1, locale set to ko-KR. Single-player.
[19:34:15 TRACE game] Disconnected: ClosedGame
[19:34:15 TRACE SMAPI] Disposing...
[19:34:15 TRACE SMAPI] Disposing the content coordinator. Content managers will no longer be usable after this point.
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