SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 11 Pro
SMAPI: 4.1.10
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2025-01-15 04:11 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 1 error
SMAPI 4.1.10 Pathoschild no errors
Console Commands 4.1.10 SMAPI no errors
Save Backup 4.1.10 SMAPI no errors
[20:11:15 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 11 Pro
[20:11:15 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[20:11:15 TRACE SMAPI] Log started at 2025-01-15T04:11:15 UTC
[20:11:18 DEBUG SMAPI] Waiting for game to launch...
[20:11:18 ERROR game] Game.Initialize() caught exception initializing XACT.
Microsoft.Xna.Framework.Audio.NoAudioHardwareException (0x80004005): OpenAL device could not be initialized, see console output for details.
   at Microsoft.Xna.Framework.Audio.OpenALSoundController..ctor() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 117
   at Microsoft.Xna.Framework.Audio.OpenALSoundController.EnsureInitialized() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 309
   at Microsoft.Xna.Framework.Audio.SoundEffect.Initialize() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 147
   at Microsoft.Xna.Framework.Audio.SoundEffect..ctor(MiniFormatTag codec, Byte[] buffer, Int32 channels, Int32 sampleRate, Int32 blockAlignment, Int32 loopStart, Int32 loopLength) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 104
   at Microsoft.Xna.Framework.Audio.WaveBank..ctor(AudioEngine audioEngine, String waveBankFilename, Boolean streaming, Int32 offset, Int32 packetsize) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\WaveBank.cs:line 276
   at StardewValley.Game1.InitializeSounds() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 2347
[20:11:18 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.0830114'
[20:11:18 DEBUG SMAPI] Loading mod metadata...
[20:11:18 DEBUG SMAPI] Loading mods...
[20:11:18 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[20:11:19 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[20:11:19 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly SaveBackup.dll.
[20:11:19 INFO  SMAPI] Loaded 2 mods:
[20:11:19 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[20:11:19 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.

[20:11:19 TRACE SMAPI]    Direct console access
[20:11:19 TRACE SMAPI]    --------------------------------------------------
[20:11:19 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[20:11:19 TRACE SMAPI]       be logged by SMAPI.

[20:11:19 TRACE SMAPI]       - Save Backup

[20:11:19 DEBUG SMAPI] Launching mods...
[20:11:19 DEBUG SMAPI] Mods loaded and ready!
[20:11:19 TRACE Save Backup] Already backed up today.
[20:11:19 TRACE SMAPI] Checking for known software conflicts...
[20:11:19 TRACE SMAPI]    None found!
[20:11:19 TRACE SMAPI] Checking for updates...
[20:11:19 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[20:11:19 TRACE SMAPI] Running on GPU: NVIDIA GeForce RTX 4090/PCIe/SSE2
[20:11:19 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:00.7996135'
[20:11:19 TRACE SMAPI]    SMAPI okay.
[20:11:19 TRACE SMAPI]    Checking for updates to 0 mods...
[20:11:19 TRACE game] Steam logged on: True
[20:11:19 TRACE game] Initializing GalaxySDK
[20:11:19 TRACE game] Requesting Steam app ticket
[20:11:19 TRACE SMAPI]    All mods up to date.
[20:11:20 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[20:11:20 TRACE game] Signing into GalaxySDK
[20:11:20 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:1280 Y:720 Width:1280 Height:720}
[20:11:21 TRACE game] Galaxy auth success
[20:11:21 TRACE game] Galaxy signed in
[20:11:21 TRACE game] Galaxy logged on
[20:11:21 TRACE game] Successfully set GOG Galaxy profile name.
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