SMAPI log parser

Log info

Game info:
Stardew Valley: 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.24230781
SMAPI: 3.18.3
Folder: /storage/emulated/0/Android/data/com.zane.stardewvalley/files
Log started: 2024-02-23 17:38 UTC (17:38 your time)

Installed mods:
game 1.5.6 (build 0.0.0.0) 1 error
SMAPI 3.18.3 Pathoschild no errors
Better Ranching 1.9.2 Urbanyeti no errors
Chest Label System 1.7.0 no errors
Chests Anywhere 1.22.9 Pathoschild no errors
CJB Cheats Menu 1.33.5 CJBok and Pathoschild no errors
Console Commands 3.18.3 SMAPI no errors
Content Patcher 1.30.4
+ (CP) Scarecrows As Sprinklers 0.1.1
+ Barbie's Flowers for your Horse's Mane 1.1.0
+ Cuter Fatter Animals 2.0.0
+ Earthy Interface 1.0.2
+ Earthy Recolour 1.0.3
+ Elle's Cat Replacements 1.1.0
+ Elle's Dog Replacements 1.1.1
+ Elle's New Barn Animals 1.1.3
+ Elle's New Coop Animals 1.1.5
+ Elle's New Horses 1.1.5
+ Elle's Town Animals 1.4.2
+ Medieval_buildings 2.1.0
+ Medieval_Craftables 2.4.0
+ Medieval_stables 2.0.0
+ Medieval_TractorGarage 2.0.0
+ Oasis Greenhouse 1.8.0
Pathoschild
+ aedenthorn
+ Barbie/barbiest
+ IdentityPollution
+ DaisyNiko
+ DaisyNiko
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Elle/Junimods
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ Gweniaczek
+ DaisyNiko
no errors
Generic Mod Config Menu 1.11.2 spacechase0 no errors
Lookup Anything 1.40.4 Pathoschild no errors
MultiplayerMod 1.1.1 Tran Minh Thong no errors
NPC Map Locations 2.11.5 Bouhm no errors
Sprinkler Mod 0.1.4 aedenthorn no errors
Stardew Notification 1.8.9 monopandora, maintained by Sakorona no errors
Tractor Mod 4.16.6 Pathoschild no errors
VirtualKeyboard 4.0.1 SMAPI no errors
What Are You Missing 2.6.6 PrivateButtface no errors
[19:38:30 INFO  SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.24230781
[19:38:30 INFO  SMAPI] Mods go here: /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods
[19:38:30 TRACE SMAPI] (Using custom --mods-path argument.)
[19:38:30 TRACE SMAPI] Log started at 2024-03-23T17:38:30 UTC
[19:38:30 TRACE SMAPI] Loaded with custom settings: ModsPath: 
[19:38:31 DEBUG SMAPI] Waiting for game to launch...
[19:38:33 DEBUG SMAPI] Loading mod metadata...
[19:38:33 DEBUG SMAPI] Loading mods...
[19:38:33 TRACE SMAPI]    VirtualKeyboard (from Mods/VirtualKeyboard/VirtualKeyboard.dll)...
[19:38:34 TRACE SMAPI]       Rewrote VirtualKeyboard.dll to fix System.* assembly ref...
[19:38:34 TRACE SMAPI]       Rewrote VirtualKeyboard.dll to fix SMainActivity.core (field ref => reflection ref), SCore.RawCommandQueue (field ref => reflection ref)...
[19:38:34 TRACE SMAPI]    Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll)...
[19:38:34 TRACE SMAPI]       Rewrote ConsoleCommands.dll to fix System.* assembly ref...
[19:38:34 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly ConsoleCommands.dll.
[19:38:34 TRACE SMAPI]       Detected shell or process access (System.Diagnostics.Process type) in assembly ConsoleCommands.dll.
[19:38:34 TRACE SMAPI]    CJB Cheats Menu (from Mods/CJBCheatsMenu/CJBCheatsMenu.dll)...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll for OS...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix System.* assembly ref...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix Game1 methods...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix IClickableMenu methods...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix OptionsElement methods...
[19:38:34 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)...
[19:38:34 TRACE SMAPI]       Detected filesystem access (System.IO.File type) in assembly CJBCheatsMenu.dll.
[19:38:34 TRACE SMAPI]    Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll)...
[19:38:34 TRACE SMAPI]       Rewrote ContentPatcher.dll for OS...
[19:38:35 TRACE SMAPI]       Rewrote ContentPatcher.dll to fix System.* assembly ref...
[19:38:35 TRACE SMAPI]       Rewrote ContentPatcher.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[19:38:35 TRACE SMAPI]       Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type, System.IO.Directory type, System.IO.DirectoryInfo type) in assembly ContentPatcher.dll.
[19:38:35 TRACE SMAPI]    Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll)...
[19:38:35 TRACE SMAPI]       Rewrote ChestsAnywhere.dll for OS...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix System.* assembly ref...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix StardewValley.Menus.MenuWithInventory.trashCan field...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix StardewValley.Menus.TextBox.Selected property...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix OptionsElement methods...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix Enum methods...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix ItemGrabMenu methods...
[19:38:36 TRACE SMAPI]       Rewrote ChestsAnywhere.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), TextBox..ctor (added missing optional parameters), Farmer.couldInventoryAcceptThisItem (added missing optional parameters)...
[19:38:36 TRACE SMAPI]       Detected filesystem access (System.IO.File type, System.IO.FileStream type) in assembly ChestsAnywhere.dll.
[19:38:36 TRACE SMAPI]    Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll)...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll for OS...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix System.* assembly ref...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix IClickableMenu methods...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix SpriteText methods...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), OptionsButton..ctor (added missing optional parameters), Game1.parseText (added missing optional parameters)...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix OptionsPage.options (field ref => reflection ref)...
[19:38:36 TRACE SMAPI]       Rewrote GenericModConfigMenu.dll to fix SpriteBatch methods...
[19:38:36 TRACE SMAPI]    Earthy Recolour (from Mods/DaisyNiko's Earthy Recolour) [content pack]...
[19:38:36 TRACE SMAPI]    Earthy Interface (from Mods/[CP] DaisyNiko's Earthy Interface) [content pack]...
[19:38:36 TRACE SMAPI]    Chest Label System (from Mods/SMAPIChestLabelSystem/SMAPIChestLabelSystem.dll)...
[19:38:36 TRACE SMAPI]       Rewrote SMAPIChestLabelSystem.dll for OS...
[19:38:36 TRACE SMAPI]       Rewrote SMAPIChestLabelSystem.dll to fix IClickableMenu methods...
[19:38:36 TRACE SMAPI]       Rewrote SMAPIChestLabelSystem.dll to fix Utility methods...
[19:38:36 TRACE SMAPI]       Rewrote SMAPIChestLabelSystem.dll to fix Game1.options (field => property), Options.zoomLevel (field => property), Game1.keyboardDispatcher (field => property), Game1.currentLocation (field => property)...
[19:38:36 TRACE SMAPI]       Rewrote SMAPIChestLabelSystem.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[19:38:36 TRACE SMAPI]    NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll)...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll for OS...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix System.* assembly ref...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix OptionsElement methods...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix MapPage methods...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix GameMenu methods...
[19:38:36 TRACE SMAPI]       Rewrote NPCMapLocations.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)...
[19:38:36 TRACE SMAPI]       Detected filesystem access (System.IO.File type) in assembly NPCMapLocations.dll.
[19:38:36 TRACE SMAPI]    Medieval_buildings (from Mods/[CP] Medieval Buildings by Gweniaczek) [content pack]...
[19:38:36 TRACE SMAPI]    Sprinkler Mod (from Mods/SprinklerMod/SprinklerMod.dll)...
[19:38:36 TRACE SMAPI]       Rewrote SprinklerMod.dll for OS...
[19:38:36 TRACE SMAPI]       Rewrote SprinklerMod.dll to fix System.* assembly ref...
[19:38:36 TRACE SMAPI]       Detected game patcher in assembly SprinklerMod.dll.
[19:38:36 TRACE SMAPI]    (CP) Scarecrows As Sprinklers (from Mods/[CP] Scarecrows As Sprinklers) [content pack]...
[19:38:37 TRACE SMAPI]    Stardew Notification (from Mods/StardewNotification 1.8.9/StardewNotification.dll)...
[19:38:37 TRACE SMAPI]       Rewrote StardewNotification.dll for OS...
[19:38:37 TRACE SMAPI]       Rewrote StardewNotification.dll to fix System.* assembly ref...
[19:38:37 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly StardewNotification.dll.
[19:38:37 TRACE SMAPI]    What Are You Missing (from Mods/WhatAreYouMissing/WhatAreYouMissing.dll)...
[19:38:37 TRACE SMAPI]       Rewrote WhatAreYouMissing.dll for OS...
[19:38:37 TRACE SMAPI]       Rewrote WhatAreYouMissing.dll to fix System.* assembly ref...
[19:38:37 TRACE SMAPI]       Rewrote WhatAreYouMissing.dll to fix SpriteText methods...
[19:38:37 TRACE SMAPI]       Rewrote WhatAreYouMissing.dll to fix OptionsElement methods...
[19:38:37 TRACE SMAPI]       Rewrote WhatAreYouMissing.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[19:38:37 TRACE SMAPI]    Lookup Anything (from Mods/LookupAnything/LookupAnything.dll)...
[19:38:37 TRACE SMAPI]       Rewrote LookupAnything.dll for OS...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix System.* assembly ref...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix StardewValley.Game1.onScreenMenus field...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix StardewValley.Menus.CraftingPage type...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix IClickableMenu methods...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), TextBox..ctor (added missing optional parameters)...
[19:38:38 TRACE SMAPI]       Rewrote LookupAnything.dll to fix SpriteBatch methods...
[19:38:38 TRACE SMAPI]       Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type) in assembly LookupAnything.dll.
[19:38:38 TRACE SMAPI]    MultiplayerMod (from Mods/MultiplayerMod/MultiplayerMod.dll)...
[19:38:38 TRACE SMAPI]       Rewrote Lidgren.Network.dll to fix System.* assembly ref...
[19:38:38 TRACE SMAPI]       Loading Lidgren.Network.dll (rewritten)...
[19:38:38 TRACE SMAPI]       Rewrote MultiplayerMod.dll for OS...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix System.* assembly ref...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix StardewValley.Menus.TextBox.Selected property...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix Game1 methods...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix IClickableMenu methods...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix SpriteText methods...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix StartupPreferences.loadPreferences (added missing optional parameters), TextBox..ctor (added missing optional parameters), Game1.parseText (added missing optional parameters), IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix Game1.multiplayer (field ref => reflection ref)...
[19:38:39 TRACE SMAPI]       Rewrote MultiplayerMod.dll to fix 32-bit architecture...
[19:38:39 TRACE SMAPI]       Detected game patcher in assembly MultiplayerMod.dll.
[19:38:39 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field) in assembly MultiplayerMod.dll.
[19:38:39 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly MultiplayerMod.dll.
[19:38:39 TRACE SMAPI]       Detected filesystem access (System.IO.FileStream type, System.IO.Directory type, System.IO.File type) in assembly MultiplayerMod.dll.
[19:38:39 TRACE SMAPI]       Loading MultiplayerMod.dll (rewritten)...
[19:38:39 TRACE SMAPI]    Medieval_Craftables (from Mods/[CP] Gwen's Medieval Craftables ANDROID) [content pack]...
[19:38:39 TRACE SMAPI]    Tractor Mod (from Mods/TractorMod/TractorMod.dll)...
[19:38:39 TRACE SMAPI]       Rewrote TractorMod.dll for OS...
[19:38:39 TRACE SMAPI]       Rewrote TractorMod.dll to fix System.* assembly ref...
[19:38:39 TRACE SMAPI]       Rewrote TractorMod.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)...
[19:38:39 TRACE SMAPI]       Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type, System.IO.DirectoryInfo type) in assembly TractorMod.dll.
[19:38:39 TRACE SMAPI]    Medieval_TractorGarage (from Mods/[CP] Medieval Tractor Garage) [content pack]...
[19:38:39 TRACE SMAPI]    Medieval_stables (from Mods/[CP]Medieval Stables) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's Town Animals (from Mods/[CP] Elle's Town Animals) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's Cat Replacements (from Mods/[CP] Elle's Cat Replacements) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's Dog Replacements (from Mods/[CP] Elle's Dog Replacements) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's New Barn Animals (from Mods/[CP] Elle's New Barn Animals) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's New Coop Animals (from Mods/[CP] Elle's New Coop Animals) [content pack]...
[19:38:39 TRACE SMAPI]    Elle's New Horses (from Mods/[CP] Elle's New Horses) [content pack]...
[19:38:39 TRACE SMAPI]    Oasis Greenhouse (from Mods/[CP] Oasis Greenhouse) [content pack]...
[19:38:39 TRACE SMAPI]    Cuter Fatter Animals (from Mods/[CP] Cuter Fatter Animals) [content pack]...
[19:38:39 TRACE SMAPI]    Barbie's Flowers for your Horse's Mane (from Mods/[CP] Flower Braid Horse Mane and Tail 1.1.0) [content pack]...
[19:38:39 TRACE SMAPI]    Better Ranching (from Mods/BetterRanching/BetterRanching.dll)...
[19:38:39 TRACE SMAPI]       Rewrote BetterRanching.dll for OS...
[19:38:39 TRACE SMAPI]       Rewrote BetterRanching.dll to fix System.* assembly ref...
[19:38:39 TRACE SMAPI]       Rewrote BetterRanching.dll to fix StardewValley.Game1.onScreenMenus field...
[19:38:39 INFO  SMAPI] Loaded 15 mods:
[19:38:39 INFO  SMAPI]    Better Ranching 1.9.2 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[19:38:39 INFO  SMAPI]    Chest Label System 1.7.0 | Allow players to label their chests.
[19:38:39 INFO  SMAPI]    Chests Anywhere 1.22.9 by Pathoschild | Access your chests from anywhere and organize them your way.
[19:38:39 INFO  SMAPI]    CJB Cheats Menu 1.33.5 by CJBok and Pathoschild | Simple in-game cheats menu!
[19:38:39 INFO  SMAPI]    Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[19:38:39 INFO  SMAPI]    Content Patcher 1.30.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[19:38:39 INFO  SMAPI]    Generic Mod Config Menu 1.11.2 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[19:38:39 INFO  SMAPI]    Lookup Anything 1.40.4 by Pathoschild | View metadata about anything by pressing a button.
[19:38:39 INFO  SMAPI]    MultiplayerMod 1.1.1 by Tran Minh Thong | It is a Mod that makes it possible for players to play together
[19:38:39 INFO  SMAPI]    NPC Map Locations 2.11.5 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[19:38:39 INFO  SMAPI]    Sprinkler Mod 0.1.4 by aedenthorn | Sprinkler Mod.
[19:38:39 INFO  SMAPI]    Stardew Notification 1.8.9 by monopandora, maintained by Sakorona | Daily Notification mod for Stardew Valley
[19:38:39 INFO  SMAPI]    Tractor Mod 4.16.6 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[19:38:39 INFO  SMAPI]    VirtualKeyboard 4.0.1 by SMAPI | A much needed Virtual Keyboard for SMAPI Android.
[19:38:39 INFO  SMAPI]    What Are You Missing 2.6.6 by PrivateButtface | Tells you what items you're missing that are specific to the day/season (and how to get it if it's a fish!) as well as what you're missing from the community center that is available (broken down into items specific to the current season and common in all seasons).

[19:38:39 INFO  SMAPI] Loaded 16 content packs:
[19:38:39 INFO  SMAPI]    (CP) Scarecrows As Sprinklers 0.1.1 by aedenthorn | for Content Patcher | [CP] Scarecrows As Sprinklers
[19:38:39 INFO  SMAPI]    Barbie's Flowers for your Horse's Mane 1.1.0 by Barbie/barbiest | for Content Patcher | Flowers for your horse's mane
[19:38:39 INFO  SMAPI]    Cuter Fatter Animals 2.0.0 by IdentityPollution | for Content Patcher | replaces your animals with cuter fatter ones
[19:38:39 INFO  SMAPI]    Earthy Interface 1.0.2 by DaisyNiko | for Content Patcher
[19:38:39 INFO  SMAPI]    Earthy Recolour 1.0.3 by DaisyNiko | for Content Patcher
[19:38:39 INFO  SMAPI]    Elle's Cat Replacements 1.1.0 by Elle/Junimods | for Content Patcher | A CP replacement for your pet cat!
[19:38:39 INFO  SMAPI]    Elle's Dog Replacements 1.1.1 by Elle/Junimods | for Content Patcher | A CP replacement for your pet dog!
[19:38:39 INFO  SMAPI]    Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals!
[19:38:39 INFO  SMAPI]    Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals!
[19:38:39 INFO  SMAPI]    Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse!
[19:38:39 INFO  SMAPI]    Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley!
[19:38:39 INFO  SMAPI]    Medieval_buildings 2.1.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley
[19:38:39 INFO  SMAPI]    Medieval_Craftables 2.4.0 by Gweniaczek | for Content Patcher | Craftables retextures. Android version
[19:38:39 INFO  SMAPI]    Medieval_stables 2.0.0 by Gweniaczek | for Content Patcher | 4 stable designs matching Medieval buildings
[19:38:39 INFO  SMAPI]    Medieval_TractorGarage 2.0.0 by Gweniaczek | for Content Patcher | 3 garage designs matching Medieval buildings
[19:38:39 INFO  SMAPI]    Oasis Greenhouse 1.8.0 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more.

[19:38:39 INFO  SMAPI] Found 11 mods with warnings:
[19:38:39 WARN  SMAPI]    Changed save serializer
[19:38:39 WARN  SMAPI]    --------------------------------------------------
[19:38:39 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[19:38:39 WARN  SMAPI]       you uninstall these mods.

[19:38:39 WARN  SMAPI]       - MultiplayerMod

[19:38:39 INFO  SMAPI]    Patched game code
[19:38:39 INFO  SMAPI]    --------------------------------------------------
[19:38:39 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[19:38:39 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[19:38:39 INFO  SMAPI]       - MultiplayerMod
[19:38:39 INFO  SMAPI]       - Sprinkler Mod

[19:38:39 DEBUG SMAPI]    Direct system access
[19:38:39 DEBUG SMAPI]    --------------------------------------------------
[19:38:39 DEBUG SMAPI]       You enabled paranoid warnings and these mods directly access the filesystem, shells/processes, or
[19:38:39 DEBUG SMAPI]       SMAPI console. (This is usually legitimate and innocent usage; this warning is only useful for
[19:38:39 DEBUG SMAPI]       further investigation.)

[19:38:39 DEBUG SMAPI]       - Chests Anywhere (files)
[19:38:39 DEBUG SMAPI]       - CJB Cheats Menu (files)
[19:38:39 DEBUG SMAPI]       - Console Commands (console, shells/processes)
[19:38:39 DEBUG SMAPI]       - Content Patcher (files)
[19:38:39 DEBUG SMAPI]       - Lookup Anything (files)
[19:38:39 DEBUG SMAPI]       - MultiplayerMod (console, files)
[19:38:39 DEBUG SMAPI]       - NPC Map Locations (files)
[19:38:39 DEBUG SMAPI]       - Stardew Notification (console)
[19:38:39 DEBUG SMAPI]       - Tractor Mod (files)

[19:38:39 DEBUG SMAPI]    No update keys
[19:38:39 DEBUG SMAPI]    --------------------------------------------------
[19:38:39 DEBUG SMAPI]       These mods have no update keys in their manifest. SMAPI may not notify you about updates for these
[19:38:39 DEBUG SMAPI]       mods. Consider notifying the mod authors about this problem.

[19:38:39 DEBUG SMAPI]       - Barbie's Flowers for your Horse's Mane

[19:38:39 DEBUG SMAPI] Launching mods...
[19:38:39 TRACE CJB Cheats Menu] Started with menu key P.
[19:38:39 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[19:38:39 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[19:38:40 ALERT MultiplayerMod] Patch TitleMenuPatch done...
[19:38:40 ALERT MultiplayerMod] Patch DebrisPatch done...
[19:38:40 ALERT MultiplayerMod] Patch Game1Patch done...
[19:38:40 ALERT MultiplayerMod] Patch IClickableMenuPatch done...
[19:38:40 ALERT MultiplayerMod] Patch MobileCustomizerPatch done...
[19:38:40 ALERT MultiplayerMod] Patch MobileFarmChooserPatch done...
[19:38:40 ALERT MultiplayerMod] Patch SaveGamePatch done...
[19:38:40 ALERT MultiplayerMod] Patch SMultiplayerPatch done...
[19:38:40 ALERT MultiplayerMod] Patch GameLocationPatch done...
[19:38:40 ALERT MultiplayerMod] Patch GameServerPatch done...
[19:38:40 ALERT MultiplayerMod] Patch CarpenterMenuPatch done...
[19:38:40 ALERT MultiplayerMod] Patch ShippingMenuPatch done...
[19:38:40 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[19:38:40 DEBUG SMAPI] Mods loaded and ready!
[19:38:40 TRACE SMAPI] Checking for updates...
[19:38:40 TRACE SMAPI]    Checking for updates to 30 mods...
[19:38:40 TRACE SMAPI]    All mods up to date.
[19:38:40 TRACE SMAPI] Detecting common issues...
[19:38:40 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:40 TRACE Sprinkler Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:40 TRACE Stardew Notification] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:40 TRACE Stardew Notification] Accessed mod-provided API for Generic Mod Config Menu.
[19:38:40 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:40 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:40 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:38:41 TRACE SMAPI] Content Patcher loaded asset 'Fonts/SmallFont' (for the 'Earthy Interface' content pack).
[19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack).
[19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the 'Earthy Interface' content pack).
[19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the 'Earthy Interface' content pack).
[19:38:41 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the 'Earthy Interface' content pack).
[19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cat Replacements' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dog Replacements' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/SpriteFont1' (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/tinyFont' (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/tinyFontBorder' (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Fatter Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited TileSheets/BuffsIcons (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack).
[19:38:42 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack).
[19:38:42 TRACE SMAPI] Invalidated 17 asset names (Fonts/SmallFont, Fonts/SpriteFont1, Fonts/tinyFont, Fonts/tinyFontBorder, LooseSprites/birds, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, TileSheets/BuffsIcons, TileSheets/Craftables).
Propagated 17 core assets (Fonts/SmallFont, Fonts/SpriteFont1, Fonts/tinyFont, Fonts/tinyFontBorder, LooseSprites/birds, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, TileSheets/BuffsIcons, TileSheets/Craftables).
[19:38:42 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyInterface
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of aedenthorn.ScarecrowsAsSprinklers
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_TractorGarage
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_stables
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.Cats
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.Dogs
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewCoopAnimals
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewHorses
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of IdentityPollution.Chonkins
[19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Barbie.FlowerMane
[19:38:42 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[19:38:53 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/KeyboardButton'.
[19:42:26 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack).
[19:42:26 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack).
[19:42:26 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack).
[19:42:28 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack).
[19:42:28 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack).
[19:42:28 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack).
[19:42:37 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[19:42:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack).
[19:42:37 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Elle's New Horses' content pack).
[19:42:37 TRACE SMAPI] Content Patcher edited Animals/cat (for the 'Elle's Cat Replacements' content pack).
[19:42:37 TRACE SMAPI] Content Patcher edited Animals/cat1 (for the 'Elle's Cat Replacements' content pack).
[19:42:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[19:42:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack).
[19:42:40 TRACE SMAPI]    task complete.
[19:42:40 DEBUG SMAPI] SaveParsed
[19:42:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:42:41 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Fatter Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interface' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cat Replacements' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dog Replacements' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Medieval_buildings' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Invalidated 7 asset names (Animals/horse, Buildings/houses, LooseSprites/Cursors, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/Craftables).
Propagated 7 core assets (Animals/horse, Buildings/houses, LooseSprites/Cursors, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/Craftables).
[19:42:41 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Medieval_buildings' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack).
[19:42:41 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Animals/BabyWhite Cow' (for the 'Cuter Fatter Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's New Barn Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Animals/BabyBrown Cow' (for the 'Cuter Fatter Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack).
[19:42:42 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack).
[19:42:43 TRACE SMAPI]    task complete.
[19:42:43 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[19:42:43 TRACE SMAPI]    task complete.
[19:42:43 DEBUG SMAPI] SaveLoadedBasicInfo
[19:42:43 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_stables' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Big Barn (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Medieval_buildings' content pack).
[19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/White Chicken' (for the 'Cuter Fatter Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's New Coop Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's New Coop Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/Brown Chicken' (for the 'Cuter Fatter Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's New Coop Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's New Barn Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/White Cow' (for the 'Cuter Fatter Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's New Barn Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/Brown Cow' (for the 'Cuter Fatter Animals' content pack).
[19:42:43 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's New Barn Animals' content pack).
[19:42:44 TRACE SMAPI]    task complete.
[19:42:44 DEBUG SMAPI] SaveLoadedLocations
[19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack).
[19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack).
[19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack).
[19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Earthy Recolour' content pack).
[19:42:44 DEBUG SMAPI] Preloaded
[19:42:44 TRACE SMAPI] Game loader done.
[19:42:44 WARN  Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/houses_PaintMask" to Buildings/houses_PaintMask: the FromFile file 'assets/Mask/houses_PaintMask.png' doesn't exist.
[19:42:44 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Medieval_buildings' content pack).
[19:42:44 TRACE SMAPI] Context: loaded save 'Sunshine_366138385', starting summer 3 Y1, locale set to . Single-player.
[19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[19:42:44 TRACE NPC Map Locations] Requested cache invalidation for 'LooseSprites/Map'.
[19:42:44 TRACE SMAPI] Invalidated 0 cache entries.
[19:42:44 TRACE NPC Map Locations] Using maps/_default/summer_map.png.
[19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'LooseSprites/Map'.
[19:42:44 TRACE SMAPI] Content Patcher edited LooseSprites/Map (for the 'Earthy Recolour' content pack).
[19:42:44 TRACE SMAPI] Content Patcher edited LooseSprites/Map (for the 'Earthy Interface' content pack).
[19:42:45 TRACE SMAPI] Sprinkler Mod loaded asset 'aedenthorn.SprinklerMod/dictionary'.
[19:42:45 TRACE SMAPI] Content Patcher edited aedenthorn.SprinklerMod/dictionary (for the '(CP) Scarecrows As Sprinklers' content pack).
[19:42:45 WARN  NPC Map Locations] Couldn't load marker for NPC 'Carmen'; using the default sprite instead.
[19:42:45 TRACE NPC Map Locations] System.NullReferenceException: Object reference not set to an instance of an object
  at NPCMapLocations.ModEntry.ResetMarkers () [0x0010f] in <c83e308232cb4c27b5947078025fada2>:0 
[19:42:45 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'.
[19:42:45 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'.
[19:42:45 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.TractorMod/garage (for the 'Medieval_TractorGarage' content pack).
[19:42:49 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack).
[19:42:49 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Elle's New Horses' content pack).
[19:42:49 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Barbie's Flowers for your Horse's Mane' content pack).
[19:42:56 WARN  Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/Deluxe Coop_PaintMask" to Buildings/Deluxe Coop_PaintMask: the FromFile file 'assets/Mask/Deluxe Coop_PaintMask.png' doesn't exist.
[19:42:56 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Medieval_buildings' content pack).
[19:42:56 WARN  Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/Stable_PaintMask" to Buildings/Stable_PaintMask: the FromFile file 'assets/Mask/Stable_PaintMask.png' doesn't exist.
[19:42:56 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Medieval_buildings' content pack).
[19:43:10 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack).
[19:43:31 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Earthy Recolour' content pack).
[19:46:49 TRACE SMAPI] Synchronizing 'NewDay' task...
[19:46:50 TRACE SMAPI]    task complete.
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: 
---------------
Object reference not set to an instance of an object
  at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 
  at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 
---------------

  at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 
  at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 
  at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 
[19:47:17 TRACE SMAPI] Synchronizing 'Save' task...
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