SMAPI log parser
Log info
Stardew Valley: | 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.24230781 |
---|---|
SMAPI: | 3.18.3 |
Folder: | /storage/emulated/0/Android/data/com.zane.stardewvalley/files |
Log started: | 2024-02-23 17:38 UTC (17:38 your time) |
game 1.5.6 (build 0.0.0.0) | 1 error | ||
SMAPI 3.18.3 | Pathoschild | no errors | |
Better Ranching 1.9.2 | Urbanyeti | no errors | |
Chest Label System 1.7.0 | no errors | ||
Chests Anywhere 1.22.9 | Pathoschild | no errors | |
CJB Cheats Menu 1.33.5 | CJBok and Pathoschild | no errors | |
Console Commands 3.18.3 | SMAPI | no errors | |
Content Patcher 1.30.4
+ (CP) Scarecrows As Sprinklers 0.1.1 + Barbie's Flowers for your Horse's Mane 1.1.0 + Cuter Fatter Animals 2.0.0 + Earthy Interface 1.0.2 + Earthy Recolour 1.0.3 + Elle's Cat Replacements 1.1.0 + Elle's Dog Replacements 1.1.1 + Elle's New Barn Animals 1.1.3 + Elle's New Coop Animals 1.1.5 + Elle's New Horses 1.1.5 + Elle's Town Animals 1.4.2 + Medieval_buildings 2.1.0 + Medieval_Craftables 2.4.0 + Medieval_stables 2.0.0 + Medieval_TractorGarage 2.0.0 + Oasis Greenhouse 1.8.0 |
Pathoschild
+ aedenthorn + Barbie/barbiest + IdentityPollution + DaisyNiko + DaisyNiko + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Elle/Junimods + Gweniaczek + Gweniaczek + Gweniaczek + Gweniaczek + DaisyNiko | no errors | |
Generic Mod Config Menu 1.11.2 | spacechase0 | no errors | |
Lookup Anything 1.40.4 | Pathoschild | no errors | |
MultiplayerMod 1.1.1 | Tran Minh Thong | no errors | |
NPC Map Locations 2.11.5 | Bouhm | no errors | |
Sprinkler Mod 0.1.4 | aedenthorn | no errors | |
Stardew Notification 1.8.9 | monopandora, maintained by Sakorona | no errors | |
Tractor Mod 4.16.6 | Pathoschild | no errors | |
VirtualKeyboard 4.0.1 | SMAPI | no errors | |
What Are You Missing 2.6.6 | PrivateButtface | no errors |
[19:38:30 INFO SMAPI] SMAPI 3.18.3 with Stardew Valley 1.5.6 (build 0.0.0.0) on Android Unix 4.14.113.24230781 [19:38:30 INFO SMAPI] Mods go here: /storage/emulated/0/Android/data/com.zane.stardewvalley/files/Mods [19:38:30 TRACE SMAPI] (Using custom --mods-path argument.) [19:38:30 TRACE SMAPI] Log started at 2024-03-23T17:38:30 UTC [19:38:30 TRACE SMAPI] Loaded with custom settings: ModsPath: [19:38:31 DEBUG SMAPI] Waiting for game to launch... [19:38:33 DEBUG SMAPI] Loading mod metadata... [19:38:33 DEBUG SMAPI] Loading mods... [19:38:33 TRACE SMAPI] VirtualKeyboard (from Mods/VirtualKeyboard/VirtualKeyboard.dll)... [19:38:34 TRACE SMAPI] Rewrote VirtualKeyboard.dll to fix System.* assembly ref... [19:38:34 TRACE SMAPI] Rewrote VirtualKeyboard.dll to fix SMainActivity.core (field ref => reflection ref), SCore.RawCommandQueue (field ref => reflection ref)... [19:38:34 TRACE SMAPI] Console Commands (from Mods/ConsoleCommands/ConsoleCommands.dll)... [19:38:34 TRACE SMAPI] Rewrote ConsoleCommands.dll to fix System.* assembly ref... [19:38:34 TRACE SMAPI] Detected direct console access (System.Console type) in assembly ConsoleCommands.dll. [19:38:34 TRACE SMAPI] Detected shell or process access (System.Diagnostics.Process type) in assembly ConsoleCommands.dll. [19:38:34 TRACE SMAPI] CJB Cheats Menu (from Mods/CJBCheatsMenu/CJBCheatsMenu.dll)... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll for OS... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix System.* assembly ref... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix Game1 methods... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix IClickableMenu methods... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix OptionsElement methods... [19:38:34 TRACE SMAPI] Rewrote CJBCheatsMenu.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)... [19:38:34 TRACE SMAPI] Detected filesystem access (System.IO.File type) in assembly CJBCheatsMenu.dll. [19:38:34 TRACE SMAPI] Content Patcher (from Mods/ContentPatcher/ContentPatcher.dll)... [19:38:34 TRACE SMAPI] Rewrote ContentPatcher.dll for OS... [19:38:35 TRACE SMAPI] Rewrote ContentPatcher.dll to fix System.* assembly ref... [19:38:35 TRACE SMAPI] Rewrote ContentPatcher.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)... [19:38:35 TRACE SMAPI] Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type, System.IO.Directory type, System.IO.DirectoryInfo type) in assembly ContentPatcher.dll. [19:38:35 TRACE SMAPI] Chests Anywhere (from Mods/ChestsAnywhere/ChestsAnywhere.dll)... [19:38:35 TRACE SMAPI] Rewrote ChestsAnywhere.dll for OS... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix System.* assembly ref... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix StardewValley.Menus.MenuWithInventory.trashCan field... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix StardewValley.Menus.TextBox.Selected property... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix OptionsElement methods... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix Enum methods... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix ItemGrabMenu methods... [19:38:36 TRACE SMAPI] Rewrote ChestsAnywhere.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), TextBox..ctor (added missing optional parameters), Farmer.couldInventoryAcceptThisItem (added missing optional parameters)... [19:38:36 TRACE SMAPI] Detected filesystem access (System.IO.File type, System.IO.FileStream type) in assembly ChestsAnywhere.dll. [19:38:36 TRACE SMAPI] Generic Mod Config Menu (from Mods/GenericModConfigMenu/GenericModConfigMenu.dll)... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll for OS... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix System.* assembly ref... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix IClickableMenu methods... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix SpriteText methods... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), OptionsButton..ctor (added missing optional parameters), Game1.parseText (added missing optional parameters)... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix OptionsPage.options (field ref => reflection ref)... [19:38:36 TRACE SMAPI] Rewrote GenericModConfigMenu.dll to fix SpriteBatch methods... [19:38:36 TRACE SMAPI] Earthy Recolour (from Mods/DaisyNiko's Earthy Recolour) [content pack]... [19:38:36 TRACE SMAPI] Earthy Interface (from Mods/[CP] DaisyNiko's Earthy Interface) [content pack]... [19:38:36 TRACE SMAPI] Chest Label System (from Mods/SMAPIChestLabelSystem/SMAPIChestLabelSystem.dll)... [19:38:36 TRACE SMAPI] Rewrote SMAPIChestLabelSystem.dll for OS... [19:38:36 TRACE SMAPI] Rewrote SMAPIChestLabelSystem.dll to fix IClickableMenu methods... [19:38:36 TRACE SMAPI] Rewrote SMAPIChestLabelSystem.dll to fix Utility methods... [19:38:36 TRACE SMAPI] Rewrote SMAPIChestLabelSystem.dll to fix Game1.options (field => property), Options.zoomLevel (field => property), Game1.keyboardDispatcher (field => property), Game1.currentLocation (field => property)... [19:38:36 TRACE SMAPI] Rewrote SMAPIChestLabelSystem.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)... [19:38:36 TRACE SMAPI] NPC Map Locations (from Mods/NPCMapLocations/NPCMapLocations.dll)... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll for OS... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix System.* assembly ref... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix OptionsElement methods... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix MapPage methods... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix GameMenu methods... [19:38:36 TRACE SMAPI] Rewrote NPCMapLocations.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)... [19:38:36 TRACE SMAPI] Detected filesystem access (System.IO.File type) in assembly NPCMapLocations.dll. [19:38:36 TRACE SMAPI] Medieval_buildings (from Mods/[CP] Medieval Buildings by Gweniaczek) [content pack]... [19:38:36 TRACE SMAPI] Sprinkler Mod (from Mods/SprinklerMod/SprinklerMod.dll)... [19:38:36 TRACE SMAPI] Rewrote SprinklerMod.dll for OS... [19:38:36 TRACE SMAPI] Rewrote SprinklerMod.dll to fix System.* assembly ref... [19:38:36 TRACE SMAPI] Detected game patcher in assembly SprinklerMod.dll. [19:38:36 TRACE SMAPI] (CP) Scarecrows As Sprinklers (from Mods/[CP] Scarecrows As Sprinklers) [content pack]... [19:38:37 TRACE SMAPI] Stardew Notification (from Mods/StardewNotification 1.8.9/StardewNotification.dll)... [19:38:37 TRACE SMAPI] Rewrote StardewNotification.dll for OS... [19:38:37 TRACE SMAPI] Rewrote StardewNotification.dll to fix System.* assembly ref... [19:38:37 TRACE SMAPI] Detected direct console access (System.Console type) in assembly StardewNotification.dll. [19:38:37 TRACE SMAPI] What Are You Missing (from Mods/WhatAreYouMissing/WhatAreYouMissing.dll)... [19:38:37 TRACE SMAPI] Rewrote WhatAreYouMissing.dll for OS... [19:38:37 TRACE SMAPI] Rewrote WhatAreYouMissing.dll to fix System.* assembly ref... [19:38:37 TRACE SMAPI] Rewrote WhatAreYouMissing.dll to fix SpriteText methods... [19:38:37 TRACE SMAPI] Rewrote WhatAreYouMissing.dll to fix OptionsElement methods... [19:38:37 TRACE SMAPI] Rewrote WhatAreYouMissing.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)... [19:38:37 TRACE SMAPI] Lookup Anything (from Mods/LookupAnything/LookupAnything.dll)... [19:38:37 TRACE SMAPI] Rewrote LookupAnything.dll for OS... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix System.* assembly ref... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix StardewValley.Game1.onScreenMenus field... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix StardewValley.Menus.CraftingPage type... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix IClickableMenu methods... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters), TextBox..ctor (added missing optional parameters)... [19:38:38 TRACE SMAPI] Rewrote LookupAnything.dll to fix SpriteBatch methods... [19:38:38 TRACE SMAPI] Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type) in assembly LookupAnything.dll. [19:38:38 TRACE SMAPI] MultiplayerMod (from Mods/MultiplayerMod/MultiplayerMod.dll)... [19:38:38 TRACE SMAPI] Rewrote Lidgren.Network.dll to fix System.* assembly ref... [19:38:38 TRACE SMAPI] Loading Lidgren.Network.dll (rewritten)... [19:38:38 TRACE SMAPI] Rewrote MultiplayerMod.dll for OS... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix System.* assembly ref... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix StardewValley.Menus.TextBox.Selected property... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix Game1 methods... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix IClickableMenu methods... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix SpriteText methods... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix StartupPreferences.loadPreferences (added missing optional parameters), TextBox..ctor (added missing optional parameters), Game1.parseText (added missing optional parameters), IClickableMenu.drawTextureBox (added missing optional parameters), IClickableMenu.drawHoverText (added missing optional parameters)... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix Game1.multiplayer (field ref => reflection ref)... [19:38:39 TRACE SMAPI] Rewrote MultiplayerMod.dll to fix 32-bit architecture... [19:38:39 TRACE SMAPI] Detected game patcher in assembly MultiplayerMod.dll. [19:38:39 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field) in assembly MultiplayerMod.dll. [19:38:39 TRACE SMAPI] Detected direct console access (System.Console type) in assembly MultiplayerMod.dll. [19:38:39 TRACE SMAPI] Detected filesystem access (System.IO.FileStream type, System.IO.Directory type, System.IO.File type) in assembly MultiplayerMod.dll. [19:38:39 TRACE SMAPI] Loading MultiplayerMod.dll (rewritten)... [19:38:39 TRACE SMAPI] Medieval_Craftables (from Mods/[CP] Gwen's Medieval Craftables ANDROID) [content pack]... [19:38:39 TRACE SMAPI] Tractor Mod (from Mods/TractorMod/TractorMod.dll)... [19:38:39 TRACE SMAPI] Rewrote TractorMod.dll for OS... [19:38:39 TRACE SMAPI] Rewrote TractorMod.dll to fix System.* assembly ref... [19:38:39 TRACE SMAPI] Rewrote TractorMod.dll to fix IClickableMenu.drawTextureBox (added missing optional parameters)... [19:38:39 TRACE SMAPI] Detected filesystem access (System.IO.File type, System.IO.FileStream type, System.IO.FileInfo type, System.IO.DirectoryInfo type) in assembly TractorMod.dll. [19:38:39 TRACE SMAPI] Medieval_TractorGarage (from Mods/[CP] Medieval Tractor Garage) [content pack]... [19:38:39 TRACE SMAPI] Medieval_stables (from Mods/[CP]Medieval Stables) [content pack]... [19:38:39 TRACE SMAPI] Elle's Town Animals (from Mods/[CP] Elle's Town Animals) [content pack]... [19:38:39 TRACE SMAPI] Elle's Cat Replacements (from Mods/[CP] Elle's Cat Replacements) [content pack]... [19:38:39 TRACE SMAPI] Elle's Dog Replacements (from Mods/[CP] Elle's Dog Replacements) [content pack]... [19:38:39 TRACE SMAPI] Elle's New Barn Animals (from Mods/[CP] Elle's New Barn Animals) [content pack]... [19:38:39 TRACE SMAPI] Elle's New Coop Animals (from Mods/[CP] Elle's New Coop Animals) [content pack]... [19:38:39 TRACE SMAPI] Elle's New Horses (from Mods/[CP] Elle's New Horses) [content pack]... [19:38:39 TRACE SMAPI] Oasis Greenhouse (from Mods/[CP] Oasis Greenhouse) [content pack]... [19:38:39 TRACE SMAPI] Cuter Fatter Animals (from Mods/[CP] Cuter Fatter Animals) [content pack]... [19:38:39 TRACE SMAPI] Barbie's Flowers for your Horse's Mane (from Mods/[CP] Flower Braid Horse Mane and Tail 1.1.0) [content pack]... [19:38:39 TRACE SMAPI] Better Ranching (from Mods/BetterRanching/BetterRanching.dll)... [19:38:39 TRACE SMAPI] Rewrote BetterRanching.dll for OS... [19:38:39 TRACE SMAPI] Rewrote BetterRanching.dll to fix System.* assembly ref... [19:38:39 TRACE SMAPI] Rewrote BetterRanching.dll to fix StardewValley.Game1.onScreenMenus field... [19:38:39 INFO SMAPI] Loaded 15 mods: [19:38:39 INFO SMAPI] Better Ranching 1.9.2 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [19:38:39 INFO SMAPI] Chest Label System 1.7.0 | Allow players to label their chests. [19:38:39 INFO SMAPI] Chests Anywhere 1.22.9 by Pathoschild | Access your chests from anywhere and organize them your way. [19:38:39 INFO SMAPI] CJB Cheats Menu 1.33.5 by CJBok and Pathoschild | Simple in-game cheats menu! [19:38:39 INFO SMAPI] Console Commands 3.18.3 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [19:38:39 INFO SMAPI] Content Patcher 1.30.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [19:38:39 INFO SMAPI] Generic Mod Config Menu 1.11.2 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [19:38:39 INFO SMAPI] Lookup Anything 1.40.4 by Pathoschild | View metadata about anything by pressing a button. [19:38:39 INFO SMAPI] MultiplayerMod 1.1.1 by Tran Minh Thong | It is a Mod that makes it possible for players to play together [19:38:39 INFO SMAPI] NPC Map Locations 2.11.5 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [19:38:39 INFO SMAPI] Sprinkler Mod 0.1.4 by aedenthorn | Sprinkler Mod. [19:38:39 INFO SMAPI] Stardew Notification 1.8.9 by monopandora, maintained by Sakorona | Daily Notification mod for Stardew Valley [19:38:39 INFO SMAPI] Tractor Mod 4.16.6 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [19:38:39 INFO SMAPI] VirtualKeyboard 4.0.1 by SMAPI | A much needed Virtual Keyboard for SMAPI Android. [19:38:39 INFO SMAPI] What Are You Missing 2.6.6 by PrivateButtface | Tells you what items you're missing that are specific to the day/season (and how to get it if it's a fish!) as well as what you're missing from the community center that is available (broken down into items specific to the current season and common in all seasons). [19:38:39 INFO SMAPI] Loaded 16 content packs: [19:38:39 INFO SMAPI] (CP) Scarecrows As Sprinklers 0.1.1 by aedenthorn | for Content Patcher | [CP] Scarecrows As Sprinklers [19:38:39 INFO SMAPI] Barbie's Flowers for your Horse's Mane 1.1.0 by Barbie/barbiest | for Content Patcher | Flowers for your horse's mane [19:38:39 INFO SMAPI] Cuter Fatter Animals 2.0.0 by IdentityPollution | for Content Patcher | replaces your animals with cuter fatter ones [19:38:39 INFO SMAPI] Earthy Interface 1.0.2 by DaisyNiko | for Content Patcher [19:38:39 INFO SMAPI] Earthy Recolour 1.0.3 by DaisyNiko | for Content Patcher [19:38:39 INFO SMAPI] Elle's Cat Replacements 1.1.0 by Elle/Junimods | for Content Patcher | A CP replacement for your pet cat! [19:38:39 INFO SMAPI] Elle's Dog Replacements 1.1.1 by Elle/Junimods | for Content Patcher | A CP replacement for your pet dog! [19:38:39 INFO SMAPI] Elle's New Barn Animals 1.1.3 by Elle/Junimods | for Content Patcher | A CP replacement for all your barn animals! [19:38:39 INFO SMAPI] Elle's New Coop Animals 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for all your coop animals! [19:38:39 INFO SMAPI] Elle's New Horses 1.1.5 by Elle/Junimods | for Content Patcher | A CP replacement for your horse! [19:38:39 INFO SMAPI] Elle's Town Animals 1.4.2 by Elle/Junimods | for Content Patcher | Replaces most animals throughout Stardew Valley! [19:38:39 INFO SMAPI] Medieval_buildings 2.1.0 by Gweniaczek | for Content Patcher | Medieval buildings set inspired by Eemie and Flower Valley [19:38:39 INFO SMAPI] Medieval_Craftables 2.4.0 by Gweniaczek | for Content Patcher | Craftables retextures. Android version [19:38:39 INFO SMAPI] Medieval_stables 2.0.0 by Gweniaczek | for Content Patcher | 4 stable designs matching Medieval buildings [19:38:39 INFO SMAPI] Medieval_TractorGarage 2.0.0 by Gweniaczek | for Content Patcher | 3 garage designs matching Medieval buildings [19:38:39 INFO SMAPI] Oasis Greenhouse 1.8.0 by DaisyNiko | for Content Patcher | a pretty garden greenhouse with cellar, spa, and more. [19:38:39 INFO SMAPI] Found 11 mods with warnings: [19:38:39 WARN SMAPI] Changed save serializer [19:38:39 WARN SMAPI] -------------------------------------------------- [19:38:39 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [19:38:39 WARN SMAPI] you uninstall these mods. [19:38:39 WARN SMAPI] - MultiplayerMod [19:38:39 INFO SMAPI] Patched game code [19:38:39 INFO SMAPI] -------------------------------------------------- [19:38:39 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [19:38:39 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [19:38:39 INFO SMAPI] - MultiplayerMod [19:38:39 INFO SMAPI] - Sprinkler Mod [19:38:39 DEBUG SMAPI] Direct system access [19:38:39 DEBUG SMAPI] -------------------------------------------------- [19:38:39 DEBUG SMAPI] You enabled paranoid warnings and these mods directly access the filesystem, shells/processes, or [19:38:39 DEBUG SMAPI] SMAPI console. (This is usually legitimate and innocent usage; this warning is only useful for [19:38:39 DEBUG SMAPI] further investigation.) [19:38:39 DEBUG SMAPI] - Chests Anywhere (files) [19:38:39 DEBUG SMAPI] - CJB Cheats Menu (files) [19:38:39 DEBUG SMAPI] - Console Commands (console, shells/processes) [19:38:39 DEBUG SMAPI] - Content Patcher (files) [19:38:39 DEBUG SMAPI] - Lookup Anything (files) [19:38:39 DEBUG SMAPI] - MultiplayerMod (console, files) [19:38:39 DEBUG SMAPI] - NPC Map Locations (files) [19:38:39 DEBUG SMAPI] - Stardew Notification (console) [19:38:39 DEBUG SMAPI] - Tractor Mod (files) [19:38:39 DEBUG SMAPI] No update keys [19:38:39 DEBUG SMAPI] -------------------------------------------------- [19:38:39 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [19:38:39 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [19:38:39 DEBUG SMAPI] - Barbie's Flowers for your Horse's Mane [19:38:39 DEBUG SMAPI] Launching mods... [19:38:39 TRACE CJB Cheats Menu] Started with menu key P. [19:38:39 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [19:38:39 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [19:38:40 ALERT MultiplayerMod] Patch TitleMenuPatch done... [19:38:40 ALERT MultiplayerMod] Patch DebrisPatch done... [19:38:40 ALERT MultiplayerMod] Patch Game1Patch done... [19:38:40 ALERT MultiplayerMod] Patch IClickableMenuPatch done... [19:38:40 ALERT MultiplayerMod] Patch MobileCustomizerPatch done... [19:38:40 ALERT MultiplayerMod] Patch MobileFarmChooserPatch done... [19:38:40 ALERT MultiplayerMod] Patch SaveGamePatch done... [19:38:40 ALERT MultiplayerMod] Patch SMultiplayerPatch done... [19:38:40 ALERT MultiplayerMod] Patch GameLocationPatch done... [19:38:40 ALERT MultiplayerMod] Patch GameServerPatch done... [19:38:40 ALERT MultiplayerMod] Patch CarpenterMenuPatch done... [19:38:40 ALERT MultiplayerMod] Patch ShippingMenuPatch done... [19:38:40 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [19:38:40 DEBUG SMAPI] Mods loaded and ready! [19:38:40 TRACE SMAPI] Checking for updates... [19:38:40 TRACE SMAPI] Checking for updates to 30 mods... [19:38:40 TRACE SMAPI] All mods up to date. [19:38:40 TRACE SMAPI] Detecting common issues... [19:38:40 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:40 TRACE Sprinkler Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:40 TRACE Stardew Notification] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:40 TRACE Stardew Notification] Accessed mod-provided API for Generic Mod Config Menu. [19:38:40 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:40 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:40 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [19:38:41 TRACE SMAPI] Content Patcher loaded asset 'Fonts/SmallFont' (for the 'Earthy Interface' content pack). [19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/birds (for the 'Elle's Town Animals' content pack). [19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/daybg (for the 'Earthy Interface' content pack). [19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/nightbg (for the 'Earthy Interface' content pack). [19:38:41 TRACE SMAPI] Content Patcher edited Maps/MenuTiles (for the 'Earthy Interface' content pack). [19:38:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cat Replacements' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dog Replacements' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Elle's Town Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/ControllerMaps (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/SpriteFont1' (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/tinyFont' (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher loaded asset 'Fonts/tinyFontBorder' (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Fatter Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited TileSheets/BuffsIcons (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack). [19:38:42 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack). [19:38:42 TRACE SMAPI] Invalidated 17 asset names (Fonts/SmallFont, Fonts/SpriteFont1, Fonts/tinyFont, Fonts/tinyFontBorder, LooseSprites/birds, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, TileSheets/BuffsIcons, TileSheets/Craftables). Propagated 17 core assets (Fonts/SmallFont, Fonts/SpriteFont1, Fonts/tinyFont, Fonts/tinyFontBorder, LooseSprites/birds, LooseSprites/ControllerMaps, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/daybg, LooseSprites/font_bold, LooseSprites/nightbg, Maps/MenuTiles, Maps/springobjects, Minigames/Clouds, Minigames/TitleButtons, TileSheets/BuffsIcons, TileSheets/Craftables). [19:38:42 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyInterface [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_buildings [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of aedenthorn.ScarecrowsAsSprinklers [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_Craftables [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_TractorGarage [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Gweniaczek.Medieval_stables [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.TownAnimals [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.Cats [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.Dogs [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewBarnAnimals [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewCoopAnimals [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Elle.NewHorses [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.OasisGreenhouse [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of IdentityPollution.Chonkins [19:38:42 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Barbie.FlowerMane [19:38:42 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [19:38:53 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/KeyboardButton'. [19:42:26 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack). [19:42:26 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack). [19:42:26 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack). [19:42:28 TRACE SMAPI] Content Patcher edited Minigames/Clouds (for the 'Earthy Interface' content pack). [19:42:28 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Earthy Interface' content pack). [19:42:28 TRACE SMAPI] Content Patcher edited Minigames/TitleButtons (for the 'Elle's Town Animals' content pack). [19:42:37 TRACE SMAPI] Synchronizing 'Load_Deserialize' task... [19:42:37 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack). [19:42:37 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Elle's New Horses' content pack). [19:42:37 TRACE SMAPI] Content Patcher edited Animals/cat (for the 'Elle's Cat Replacements' content pack). [19:42:37 TRACE SMAPI] Content Patcher edited Animals/cat1 (for the 'Elle's Cat Replacements' content pack). [19:42:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [19:42:38 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [19:42:40 TRACE SMAPI] task complete. [19:42:40 DEBUG SMAPI] SaveParsed [19:42:40 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [19:42:41 TRACE SMAPI] Content Patcher edited TileSheets/Craftables (for the 'Medieval_Craftables' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Medieval_Craftables' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Barn Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Elle's New Coop Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cuter Fatter Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Interface' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Medieval_buildings' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Town Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Cat Replacements' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's Dog Replacements' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Barn Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Coop Animals' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Elle's New Horses' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Buildings/houses (for the 'Medieval_buildings' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Invalidated 7 asset names (Animals/horse, Buildings/houses, LooseSprites/Cursors, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/Craftables). Propagated 7 core assets (Animals/horse, Buildings/houses, LooseSprites/Cursors, Maps/springobjects, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/Craftables). [19:42:41 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [19:42:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Medieval_buildings' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Buildings/Greenhouse (for the 'Medieval_buildings' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [19:42:41 TRACE SMAPI] Content Patcher edited Characters/Emily (for the 'Elle's Town Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Animals/BabyWhite Cow' (for the 'Cuter Fatter Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Animals/BabyWhite Cow (for the 'Elle's New Barn Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Animals/BabyBrown Cow' (for the 'Cuter Fatter Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Animals/BabyBrown Cow (for the 'Elle's New Barn Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Characters/Marnie (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Oasis Greenhouse' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/night_market_tilesheet_objects (for the 'Elle's Town Animals' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Medieval_buildings' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Medieval_buildings' content pack). [19:42:42 TRACE SMAPI] Content Patcher edited LooseSprites/parrots (for the 'Elle's Town Animals' content pack). [19:42:43 TRACE SMAPI] task complete. [19:42:43 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [19:42:43 TRACE SMAPI] task complete. [19:42:43 DEBUG SMAPI] SaveLoadedBasicInfo [19:42:43 TRACE SMAPI] Synchronizing 'Load_Locations' task... [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Stable (for the 'Medieval_stables' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Silo (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Big Barn (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Fish Pond (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Buildings/Mill (for the 'Medieval_buildings' content pack). [19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/White Chicken' (for the 'Cuter Fatter Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/White Chicken (for the 'Elle's New Coop Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/Duck (for the 'Elle's New Coop Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/Brown Chicken' (for the 'Cuter Fatter Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/Brown Chicken (for the 'Elle's New Coop Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/Goat (for the 'Elle's New Barn Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/White Cow' (for the 'Cuter Fatter Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/White Cow (for the 'Elle's New Barn Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher loaded asset 'Animals/Brown Cow' (for the 'Cuter Fatter Animals' content pack). [19:42:43 TRACE SMAPI] Content Patcher edited Animals/Brown Cow (for the 'Elle's New Barn Animals' content pack). [19:42:44 TRACE SMAPI] task complete. [19:42:44 DEBUG SMAPI] SaveLoadedLocations [19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_town (for the 'Earthy Recolour' content pack). [19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack). [19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [19:42:44 TRACE SMAPI] Content Patcher edited Maps/summer_monsterGraveTiles (for the 'Earthy Recolour' content pack). [19:42:44 DEBUG SMAPI] Preloaded [19:42:44 TRACE SMAPI] Game loader done. [19:42:44 WARN Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/houses_PaintMask" to Buildings/houses_PaintMask: the FromFile file 'assets/Mask/houses_PaintMask.png' doesn't exist. [19:42:44 TRACE SMAPI] Content Patcher edited Buildings/houses_PaintMask (for the 'Medieval_buildings' content pack). [19:42:44 TRACE SMAPI] Context: loaded save 'Sunshine_366138385', starting summer 3 Y1, locale set to . Single-player. [19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [19:42:44 TRACE NPC Map Locations] Requested cache invalidation for 'LooseSprites/Map'. [19:42:44 TRACE SMAPI] Invalidated 0 cache entries. [19:42:44 TRACE NPC Map Locations] Using maps/_default/summer_map.png. [19:42:44 TRACE SMAPI] NPC Map Locations loaded asset 'LooseSprites/Map'. [19:42:44 TRACE SMAPI] Content Patcher edited LooseSprites/Map (for the 'Earthy Recolour' content pack). [19:42:44 TRACE SMAPI] Content Patcher edited LooseSprites/Map (for the 'Earthy Interface' content pack). [19:42:45 TRACE SMAPI] Sprinkler Mod loaded asset 'aedenthorn.SprinklerMod/dictionary'. [19:42:45 TRACE SMAPI] Content Patcher edited aedenthorn.SprinklerMod/dictionary (for the '(CP) Scarecrows As Sprinklers' content pack). [19:42:45 WARN NPC Map Locations] Couldn't load marker for NPC 'Carmen'; using the default sprite instead. [19:42:45 TRACE NPC Map Locations] System.NullReferenceException: Object reference not set to an instance of an object at NPCMapLocations.ModEntry.ResetMarkers () [0x0010f] in <c83e308232cb4c27b5947078025fada2>:0 [19:42:45 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'. [19:42:45 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'. [19:42:45 TRACE SMAPI] Content Patcher edited Mods/Pathoschild.TractorMod/garage (for the 'Medieval_TractorGarage' content pack). [19:42:49 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'Elle's New Horses' content pack). [19:42:49 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Elle's New Horses' content pack). [19:42:49 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'Barbie's Flowers for your Horse's Mane' content pack). [19:42:56 WARN Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/Deluxe Coop_PaintMask" to Buildings/Deluxe Coop_PaintMask: the FromFile file 'assets/Mask/Deluxe Coop_PaintMask.png' doesn't exist. [19:42:56 TRACE SMAPI] Content Patcher edited Buildings/Deluxe Coop_PaintMask (for the 'Medieval_buildings' content pack). [19:42:56 WARN Content Patcher] Can't apply image patch "Medieval_buildings > EditImage Buildings/Stable_PaintMask" to Buildings/Stable_PaintMask: the FromFile file 'assets/Mask/Stable_PaintMask.png' doesn't exist. [19:42:56 TRACE SMAPI] Content Patcher edited Buildings/Stable_PaintMask (for the 'Medieval_buildings' content pack). [19:43:10 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack). [19:43:31 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_summer (for the 'Earthy Recolour' content pack). [19:46:49 TRACE SMAPI] Synchronizing 'NewDay' task... [19:46:50 TRACE SMAPI] task complete. [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:50 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:51 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:52 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:53 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:54 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:55 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:56 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:57 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:58 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:46:59 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:00 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:01 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:02 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:03 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:04 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:05 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:06 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:07 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:08 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:09 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:10 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:11 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:12 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:13 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:14 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:15 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:16 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 ERROR game] An error occurred in the base update loop: System.Exception: Error on new day: --------------- Object reference not set to an instance of an object at StardewValley.Buildings.FishPond.dayUpdate (System.Int32 dayOfMonth) [0x000fe] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Locations.BuildableGameLocation.DayUpdate (System.Int32 dayOfMonth) [0x0001d] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Farm.DayUpdate (System.Int32 dayOfMonth) [0x0003a] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<_newDayAfterFade>d__785.MoveNext () [0x01b21] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1+<>c.<newDayAfterFade>b__783_2 () [0x00015] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <97c6c40360454c158c014ee803ea6785>:0 at System.Threading.Tasks.Task.Execute () [0x00000] in <97c6c40360454c158c014ee803ea6785>:0 --------------- at StardewValley.Game1._update (Microsoft.Xna.Framework.GameTime gameTime) [0x00217] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewValley.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00056] in <a3055ff543b5460abe4e11e1b9d5f084>:0 at StardewModdingAPI.Framework.SGame.<>n__0 (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SGame+<>c__DisplayClass44_0.<Update>b__0 () [0x00000] in <a657c589ffdc433da6b7a1a6216be427>:0 at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating (StardewModdingAPI.Framework.SGame instance, Microsoft.Xna.Framework.GameTime gameTime, System.Action runUpdate) [0x01446] in <a657c589ffdc433da6b7a1a6216be427>:0 [19:47:17 TRACE SMAPI] Synchronizing 'Save' task...view parsed log | download raw data