SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.8 build 24119 on Microsoft Windows 11 Home
SMAPI: 4.0.8
Folder: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley
Log started: 2024-07-30 19:35 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.8 build 24119 no errors
SMAPI 4.0.8 Pathoschild 61 errors
All Professions 1.5.5 cantorsdust and Pathoschild no errors
Automate 2.2.5 Pathoschild no errors
AutomaticGates 2.5.4 Rakiin aKa ScheKaa no errors
Better Chests 2.18.3 LeFauxMatt no errors
Better Crafting 2.13.0 Khloe Leclair no errors
Better Ranching 2.0.5 Urbanyeti no errors
Chests Anywhere 1.24.1 Pathoschild no errors
CJB Cheats Menu 1.36.2 CJBok and Pathoschild no errors
CJB Item Spawner 2.4.1 CJBok and Pathoschild no errors
CJB Show Item Sell Price 1.9.18 CJBok and Pathoschild no errors
Console Commands 4.0.8 SMAPI no errors
Content Patcher 2.3.0
+ Fishing Made Easy Suite 6.0.13
+ New Items for Skill Rings 2.2.8
(+ 2 content packs)
Pathoschild
+ Ericlegacy
+ AlphaMeece
no errors
Data Layers 1.17.2 Pathoschild no errors
Experience Bars 1.4.5 spacechase0 no errors
Fast Animations 1.13.3 Pathoschild no errors
FauxCore 1.1.1 LeFauxMatt no errors
Fishing Info Overlays 1.2.1 barteke22 no errors
Generic Mod Config Menu 1.12.0 spacechase0 no errors
Lookup Anything 1.45.3 Pathoschild no errors
NPC Map Locations 3.1.0 Bouhm no errors
Save Backup 4.0.8 SMAPI no errors
Skill Rings 2.2.8 AlphaMeece no errors
Skip Intro 1.9.19 Pathoschild no errors
SkullCavernElevator 1.6.1 lestoph no errors
SpaceCore 1.24.2 spacechase0 no errors
StardewHack 7.3.0 bcmpinc no errors
Tractor Mod 4.19.2 Pathoschild no errors
Visible Fish 0.4.2 shekurika no errors
Wear More Rings 7.5.0 bcmpinc no errors
[20:35:57 INFO  SMAPI] SMAPI 4.0.8 with Stardew Valley 1.6.8 build 24119 on Microsoft Windows 11 Home
[20:35:57 INFO  SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods
[20:35:57 TRACE SMAPI] Log started at 2024-07-30T19:35:57 UTC
[20:35:59 DEBUG SMAPI] Waiting for game to launch...
[20:36:00 DEBUG SMAPI] Loading mod metadata...
[20:36:00 DEBUG SMAPI] Loading mods...
[20:36:00 TRACE SMAPI]    All Professions (from Mods\AllProfessions\AllProfessions.dll, ID: cantorsdust.AllProfessions)...
[20:36:00 TRACE SMAPI]    Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate)...
[20:36:00 TRACE SMAPI]    AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates)...
[20:36:00 TRACE SMAPI]    Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu)...
[20:36:00 TRACE SMAPI]    FauxCore (from Mods\FauxCore\FauxCore.dll, ID: furyx639.FauxCore)...
[20:36:00 TRACE SMAPI]       Loading SimpleInjector.dll...
[20:36:01 TRACE SMAPI]       Rewrote FauxCore.dll to fix Game1.showRedMessage (added missing optional parameters)...
[20:36:01 TRACE SMAPI]       Detected game patcher in assembly FauxCore.dll.
[20:36:01 TRACE SMAPI]       Loading FauxCore.dll (rewritten)...
[20:36:01 TRACE SMAPI]    Better Crafting (from Mods\BetterCrafting\BetterCrafting.dll, ID: leclair.bettercrafting)...
[20:36:01 TRACE SMAPI]       Detected game patcher in assembly BetterCrafting.dll.
[20:36:01 TRACE SMAPI]    Better Chests (from Mods\BetterChests\BetterChests.dll, ID: furyx639.BetterChests)...
[20:36:01 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly Pidgin.dll.
[20:36:01 TRACE SMAPI]       Loading Pidgin.dll...
[20:36:01 TRACE SMAPI]       Detected game patcher in assembly BetterChests.dll.
[20:36:01 TRACE SMAPI]       Loading BetterChests.dll...
[20:36:01 TRACE SMAPI]    Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching)...
[20:36:01 TRACE SMAPI]    Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere)...
[20:36:01 TRACE SMAPI]    CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu)...
[20:36:01 TRACE SMAPI]       Rewrote CJBCheatsMenu.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[20:36:01 TRACE SMAPI]    CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner)...
[20:36:01 TRACE SMAPI]       Rewrote CJBItemSpawner.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[20:36:01 TRACE SMAPI]    CJB Show Item Sell Price (from Mods\CJBShowItemSellPrice\CJBShowItemSellPrice.dll, ID: CJBok.ShowItemSellPrice)...
[20:36:01 TRACE SMAPI]       Rewrote CJBShowItemSellPrice.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[20:36:01 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands)...
[20:36:01 TRACE SMAPI]    Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher)...
[20:36:01 TRACE SMAPI]    Data Layers (from Mods\DataLayers\DataLayers.dll, ID: Pathoschild.DataLayers)...
[20:36:01 TRACE SMAPI]    Experience Bars (from Mods\ExperienceBars\ExperienceBars.dll, ID: spacechase0.ExperienceBars)...
[20:36:01 TRACE SMAPI]       Failed loading PDB for 'ExperienceBars.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in E:\source\_Stardew\SMAPI\src\SMAPI\Framework\ModLoading\AssemblyLoader.cs:line 281
[20:36:02 TRACE SMAPI]    Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations)...
[20:36:02 TRACE SMAPI]    Fishing Info Overlays (from Mods\FishingInfoOverlays\FishingInfoOverlays.dll, ID: barteke22.FishingInfoOverlays)...
[20:36:02 TRACE SMAPI]    Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything)...
[20:36:02 TRACE SMAPI]    NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations)...
[20:36:02 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup)...
[20:36:02 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore)...
[20:36:02 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[20:36:02 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[20:36:02 TRACE SMAPI]    Skill Rings (from Mods\SkillRings\SkillRings\SkillRings.dll, ID: AlphaMeece.SkillRings)...
[20:36:02 TRACE SMAPI]    New Items for Skill Rings (from Mods\SkillRings\[CP] SkillRings, ID: AlphaMeece.CP.SkillRings) [content pack]...
[20:36:02 TRACE SMAPI]    Skip Intro (from Mods\SkipIntro\SkipIntro.dll, ID: Pathoschild.SkipIntro)...
[20:36:02 TRACE SMAPI]    SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator)...
[20:36:02 TRACE SMAPI]    StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack)...
[20:36:02 TRACE SMAPI]       Detected game patcher in assembly StardewHack.dll.
[20:36:02 TRACE SMAPI]    Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod)...
[20:36:02 TRACE SMAPI]    Visible Fish (from Mods\VisibleFish\showFishInWater.dll, ID: shekurika.WaterFish)...
[20:36:02 TRACE SMAPI]       Detected game patcher in assembly showFishInWater.dll.
[20:36:02 TRACE SMAPI]    Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll, ID: bcmpinc.WearMoreRings)...
[20:36:02 TRACE SMAPI]       Detected game patcher in assembly WearMoreRings.dll.
[20:36:02 TRACE SMAPI]    Fishing Made Easy Suite (from Mods\[CP] Fishing Made Easy Suite, ID: Ericlegacy.FishingMadeEasy) [content pack]...
[20:36:02 INFO  SMAPI] Loaded 29 mods:
[20:36:02 INFO  SMAPI]    All Professions 1.5.5 by cantorsdust and Pathoschild | Gives you all possible professions when you level up, instead of just the one chosen.
[20:36:02 INFO  SMAPI]    Automate 2.2.5 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests.
[20:36:02 INFO  SMAPI]    AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically
[20:36:02 INFO  SMAPI]    Better Chests 2.18.3 by LeFauxMatt | Framework that adds new features to chests.
[20:36:02 INFO  SMAPI]    Better Crafting 2.13.0 by Khloe Leclair | Replaces the vanilla crafting menu with an improved reimplementation with support for favorites, categories, and that doesn't lock nearby chests in multiplayer.
[20:36:02 INFO  SMAPI]    Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted.
[20:36:02 INFO  SMAPI]    Chests Anywhere 1.24.1 by Pathoschild | Access your chests from anywhere and organize them your way.
[20:36:02 INFO  SMAPI]    CJB Cheats Menu 1.36.2 by CJBok and Pathoschild | Simple in-game cheats menu!
[20:36:02 INFO  SMAPI]    CJB Item Spawner 2.4.1 by CJBok and Pathoschild | Simple in-game item spawner!
[20:36:02 INFO  SMAPI]    CJB Show Item Sell Price 1.9.18 by CJBok and Pathoschild | Show item sell price in your inventory!
[20:36:02 INFO  SMAPI]    Console Commands 4.0.8 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[20:36:02 INFO  SMAPI]    Content Patcher 2.3.0 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[20:36:02 INFO  SMAPI]    Data Layers 1.17.2 by Pathoschild | Overlays the world with visual data like accessibility, bee/Junimo/scarecrow/sprinkler coverage, etc.
[20:36:02 INFO  SMAPI]    Experience Bars 1.4.5 by spacechase0 | Shows experience bars in the top-left corner.
[20:36:02 INFO  SMAPI]    Fast Animations 1.13.3 by Pathoschild | Speeds up many animations in the game (configurable).
[20:36:02 INFO  SMAPI]    FauxCore 1.1.1 by LeFauxMatt | Framework that provides shared functionality for all of my mods.
[20:36:02 INFO  SMAPI]    Fishing Info Overlays 1.2.1 by barteke22 | Adds a preview showing fish in current location when holding a fishing rod, which fish you're currently catching, and more!
[20:36:02 INFO  SMAPI]    Generic Mod Config Menu 1.12.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[20:36:02 INFO  SMAPI]    Lookup Anything 1.45.3 by Pathoschild | View metadata about anything by pressing a button.
[20:36:02 INFO  SMAPI]    NPC Map Locations 3.1.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[20:36:02 INFO  SMAPI]    Save Backup 4.0.8 by SMAPI | Automatically backs up all your saves once per day into its folder.
[20:36:02 INFO  SMAPI]    Skill Rings 2.2.8 by AlphaMeece | Adds rings that boost a skill or experience gain
[20:36:02 INFO  SMAPI]    Skip Intro 1.9.19 by Pathoschild | Skips the game's loading intro.
[20:36:02 INFO  SMAPI]    SkullCavernElevator 1.6.1 by lestoph | Elevator for the Skull Cavern
[20:36:02 INFO  SMAPI]    SpaceCore 1.24.2 by spacechase0 | A framework mod used by some of my other mods.
[20:36:02 INFO  SMAPI]    StardewHack 7.3.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own.
[20:36:02 INFO  SMAPI]    Tractor Mod 4.19.2 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc.
[20:36:02 INFO  SMAPI]    Visible Fish 0.4.2 by shekurika | Shows fish in the water
[20:36:02 INFO  SMAPI]    Wear More Rings 7.5.0 by bcmpinc | Adds additional ring slots to your inventory.

[20:36:02 INFO  SMAPI] Loaded 2 content packs:
[20:36:02 INFO  SMAPI]    Fishing Made Easy Suite 6.0.13 by Ericlegacy | for Content Patcher | Customizes your fishing experience in Stardew Valley. You can enable settings from the cog wheel on the Stardew Valley title screen on the bottom left. Refer to the INSTRUCTIONS & INFO document included for more information.
[20:36:02 INFO  SMAPI]    New Items for Skill Rings 2.2.8 by AlphaMeece | for Content Patcher | Adds items for Skill Rings.

[20:36:02 INFO  SMAPI] Found 7 mods with warnings:
[20:36:02 WARN  SMAPI]    Changed save serializer
[20:36:02 WARN  SMAPI]    --------------------------------------------------
[20:36:02 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[20:36:02 WARN  SMAPI]       you uninstall these mods.

[20:36:02 WARN  SMAPI]       - SpaceCore

[20:36:02 INFO  SMAPI]    Patched game code
[20:36:02 INFO  SMAPI]    --------------------------------------------------
[20:36:02 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[20:36:02 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[20:36:02 INFO  SMAPI]       - Better Chests
[20:36:02 INFO  SMAPI]       - Better Crafting
[20:36:02 INFO  SMAPI]       - FauxCore
[20:36:02 INFO  SMAPI]       - SpaceCore
[20:36:02 INFO  SMAPI]       - StardewHack
[20:36:02 INFO  SMAPI]       - Visible Fish
[20:36:02 INFO  SMAPI]       - Wear More Rings

[20:36:02 DEBUG SMAPI] Launching mods...
[20:36:02 TRACE All Professions] Using a custom data.json file (MD5 hash: eac250d7c613c05928398eb6e7586420).
[20:36:02 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI).
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnClickRecycle for event ButtonPressed
[20:36:02 TRACE Better Crafting] Registering event ModEntry.AfterGameLaunched for event GameLaunched
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnGameLaunched for event GameLaunched
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnSaveLoaded for event SaveLoaded
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnReturnToTitle for event ReturnedToTitle
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnAssetInvalidated for event AssetsInvalidated
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnObjectsChanged for event ObjectListChanged
[20:36:02 TRACE Better Crafting] Registering event ModEntry.OnAssetRequested for event AssetRequested
[20:36:02 TRACE game] Registered Data/Triggers action: leclair.bettercrafting_OpenMenu
[20:36:03 TRACE SMAPI]    Found mod-provided API (BetterRanching.BetterRanchingApi).
[20:36:03 TRACE SMAPI]    Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi).
[20:36:03 TRACE CJB Cheats Menu] Started with menu key P.
[20:36:03 TRACE CJB Item Spawner] Started with menu key I.
[20:36:03 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[20:36:03 TRACE SMAPI]    Found mod-provided API (ExperienceBars.Api).
[20:36:03 TRACE Save Backup] Already backed up today.
[20:36:03 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlaySound
[20:36:03 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_ShowHudMessage
[20:36:03 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_PlayEvent
[20:36:03 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_DamageCurrentFarmer
[20:36:03 TRACE game] Registered Data/Triggers action: spacechase0.SpaceCore_ApplyBuff
[20:36:03 TRACE game] Registered event command: damageFarmer
[20:36:03 TRACE game] Registered event command: giveHat
[20:36:03 TRACE game] Registered event command: setDating
[20:36:03 TRACE game] Registered event command: setEngaged
[20:36:03 TRACE game] Registered event command: totemWarpEffect
[20:36:03 TRACE game] Registered event command: setActorScale
[20:36:03 TRACE game] Registered event command: cycleActorColors
[20:36:03 TRACE game] Registered event command: flash
[20:36:03 TRACE game] Registered event command: setRaining
[20:36:03 TRACE game] Registered event command: screenShake
[20:36:03 TRACE game] Registered event command: setZoom
[20:36:03 TRACE game] Registered event command: smoothZoom
[20:36:03 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemUsed.
[20:36:03 TRACE game] Registered Data/Triggers trigger type: spacechase0.SpaceCore_OnItemEaten.
[20:36:03 TRACE SpaceCore] NPC.draw: inserting mul at 36
[20:36:03 TRACE SpaceCore] NPC.draw: inserting mul at 42
[20:36:03 TRACE SpaceCore] NPC.draw: inserting mul at 47
[20:36:03 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[20:36:03 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[20:36:03 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[20:36:03 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[20:36:03 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[20:36:03 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[20:36:03 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[20:36:03 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[20:36:03 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[20:36:03 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[20:36:04 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[20:36:04 INFO  StardewHack] Loaded StardewHack library v7.3.0 using Harmony v2.2.2.0.
[20:36:04 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'.
[20:36:04 TRACE SMAPI] Invalidated 0 cache entries.
[20:36:04 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings.
[20:36:04 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu.
[20:36:04 TRACE Wear More Rings] Applying patch Ring_ctor to Void .ctor(System.String) in StardewValley.Objects.Ring.
[20:36:04 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage.
[20:36:04 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:36:04 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage.
[20:36:04 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage.
[20:36:04 DEBUG SMAPI] Mods loaded and ready!
[20:36:04 TRACE SMAPI] Checking for known software conflicts...
[20:36:04 WARN  SMAPI] Found MSI Afterburner and RivaTuner Statistics Server installed, which may conflict with SMAPI. If you experience errors or crashes, try disabling that software or adding an exception for SMAPI and Stardew Valley.
[20:36:04 TRACE SMAPI] Checking for updates...
[20:36:04 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:36:04 TRACE SMAPI] Tractor Mod edited Data/AudioChanges.
[20:36:04 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[20:36:04 TRACE SMAPI] Running on GPU: AMD Radeon RX 7900 XT
[20:36:04 TRACE SMAPI]    SMAPI okay.
[20:36:05 TRACE SMAPI]    Checking for updates to 29 mods...
[20:36:05 TRACE game] Steam logged on: True
[20:36:05 TRACE game] Initializing GalaxySDK
[20:36:05 TRACE game] Requesting Steam app ticket
[20:36:05 TRACE SMAPI]    All mods up to date.
[20:36:06 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[20:36:06 TRACE All Professions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE FauxCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Better Crafting] [ThemeManager] Using Theme Manager 3.0.0
[20:36:06 TRACE Better Crafting] [ThemeManager] Content Patcher is present. Asset redirection will be enabled.
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example
[20:36:06 TRACE SMAPI] Better Crafting created dynamic content pack 'Better Crafting' (unique ID: leclair.bettercrafting.theme-loader, path: BetterCrafting).
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example (embedded.Example)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\Example.Dark
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Example Dark (embedded.Example.Dark)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\OvergrownFlowery
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Overgrown Flowery Interface (embedded.OvergrownFlowery)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\StarrySky
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Starry Sky (embedded.StarrySky)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface1
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 1 (embedded.VintageInterface1)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme At: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\BetterCrafting\assets\themes\VintageInterface2
[20:36:06 TRACE Better Crafting] [ThemeManager] Found Embedded Theme: Vintage Interface 2 (embedded.VintageInterface2)
[20:36:06 TRACE Better Crafting] [ThemeManager] Found 6 Embedded Themes.
[20:36:06 TRACE Better Crafting] [ThemeManager] Found 0 External Themes
[20:36:06 TRACE Better Crafting] [ThemeManager] Selected Theme: automatic => Default (default)
[20:36:06 TRACE Better Crafting] Requested cache invalidation for all assets matching a predicate.
[20:36:06 TRACE SMAPI] Invalidated 0 cache entries.
[20:36:06 TRACE Better Crafting] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Better Crafting] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:36:06 TRACE Better Chests] Accessed mod-provided API (StardewMods.FauxCore.Framework.FauxCoreApi) for FauxCore.
[20:36:06 TRACE Better Chests] Config changed:
AccessChestsShowArrows: True
CarryChestLimit: 3
CarryChestSlowAmount: -1
CarryChestSlowLimit: 1
CraftFromChestDisableLocations: 
DebugMode: False
HslColorPickerHueSteps: 29
HslColorPickerSaturationSteps: 16
HslColorPickerLightnessSteps: 16
HslColorPickerPlacement: Right
LockItem: Enabled
LockItemHold: True
SearchItemsMethod: GrayedOut
StashToChestDisableLocations: 
StorageInfoHoverItems: Icon, Name, Type, Capacity, TotalValue
StorageInfoMenuItems: Type, Location, Position, Inventory, TotalItems, UniqueItems, TotalValue
Controls
AccessChests: B
AccessNextChest: RightTrigger
AccessPreviousChest: LeftTrigger
ClearSearch: Escape
ConfigureChest: End
LockSlot: LeftAlt
OpenCrafting: K
OpenFoundChest: LeftShift + Enter, RightShift + Enter
ScrollDown: DPadDown
ScrollPage: LeftShift, RightShift
ScrollUp: DPadUp
StashItems: Z
ToggleCollectItems: LeftControl + Space, RightControl + Space
ToggleInfo: LeftShift + OemQuestion, RightShift + OemQuestion
ToggleSearch: LeftControl + F, RightControl + F
TransferItems: LeftShift, RightShift
TransferItemsReverse: LeftAlt, RightAlt

Default Options
Display Name: An unknown storage type.
AccessChest: Location
AccessChestPriority: 0
AutoOrganize: Enabled
CarryChest: Enabled
CategorizeChest: Enabled
CategorizeChestBlockItems: Disabled
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Enabled
ChestFinder: Enabled
CollectItems: Enabled
ConfigureChest: Enabled
CookFromChest: Location
CraftFromChest: Location
CraftFromChestDistance: -1
HslColorPicker: Enabled
InventoryTabs: Enabled
OpenHeldChest: Enabled
ResizeChest: Large
ResizeChestCapacity: 70
SearchItems: Enabled
ShopFromChest: Enabled
SortInventory: Enabled
SortInventoryBy: 
StashToChest: Location
StashToChestDistance: 16
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Enabled
StorageInfoHover: Enabled
StorageName: 

BigCraftables: 130
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: 70
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 232
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: 70
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 256
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: World
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Medium
ResizeChestCapacity: 36
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: World
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 216
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Location
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: -1
SearchItems: Disabled
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 248
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Disabled
CarryChest: Disabled
CategorizeChest: Disabled
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Disabled
CollectItems: Disabled
ConfigureChest: Disabled
CookFromChest: Default
CraftFromChest: Disabled
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Disabled
ResizeChest: Disabled
ResizeChestCapacity: 0
SearchItems: Disabled
ShopFromChest: Disabled
SortInventory: Default
SortInventoryBy: 
StashToChest: Disabled
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: BigChest
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: -1
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: BigStoneChest
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: -1
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 165
Display Name: An unknown storage type.
AccessChest: Disabled
AccessChestPriority: 0
AutoOrganize: Disabled
CarryChest: Disabled
CategorizeChest: Disabled
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Disabled
CollectItems: Disabled
ConfigureChest: Disabled
CookFromChest: Default
CraftFromChest: Disabled
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Disabled
ResizeChest: Disabled
ResizeChestCapacity: 0
SearchItems: Disabled
ShopFromChest: Disabled
SortInventory: Default
SortInventoryBy: 
StashToChest: Disabled
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

BigCraftables: 208
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Location
CraftFromChestDistance: -1
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Buildings: Junimo Hut
Display Name: An unknown storage type.
AccessChest: Disabled
AccessChestPriority: 0
AutoOrganize: Disabled
CarryChest: Disabled
CategorizeChest: Disabled
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Disabled
CollectItems: Disabled
ConfigureChest: Disabled
CookFromChest: Default
CraftFromChest: Disabled
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Disabled
ResizeChest: Disabled
ResizeChestCapacity: 0
SearchItems: Disabled
ShopFromChest: Disabled
SortInventory: Default
SortInventoryBy: 
StashToChest: Disabled
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Buildings: Mill
Display Name: An unknown storage type.
AccessChest: Disabled
AccessChestPriority: 0
AutoOrganize: Disabled
CarryChest: Disabled
CategorizeChest: Disabled
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Disabled
CollectItems: Disabled
ConfigureChest: Disabled
CookFromChest: Disabled
CraftFromChest: Disabled
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Disabled
ResizeChest: Disabled
ResizeChestCapacity: 0
SearchItems: Disabled
ShopFromChest: Disabled
SortInventory: Default
SortInventoryBy: 
StashToChest: Disabled
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Buildings: Shipping Bin
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Disabled
CarryChest: Disabled
CategorizeChest: Disabled
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Disabled
CollectItems: Disabled
ConfigureChest: Disabled
CookFromChest: Disabled
CraftFromChest: Disabled
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Disabled
ResizeChest: Medium
ResizeChestCapacity: 0
SearchItems: Disabled
ShopFromChest: Disabled
SortInventory: Default
SortInventoryBy: 
StashToChest: Disabled
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 704
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 709
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 714
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 719
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: JojaDresser
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: GrayJojaDresser
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: WizardDresser
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: JunimoDresser
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: RetroDresser
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 2304
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 2312
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 2322
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 2400
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: 2414
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: JungleTank
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Furniture: CCFishTank
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Default
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Default
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Default
ResizeChestCapacity: 0
SearchItems: Default
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Locations: FarmHouse
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Location
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: -1
SearchItems: Disabled
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 

Locations: IslandFarmHouse
Display Name: An unknown storage type.
AccessChest: Default
AccessChestPriority: 0
AutoOrganize: Default
CarryChest: Default
CategorizeChest: Default
CategorizeChestBlockItems: Default
CategorizeChestSearchTerm: 
CategorizeChestIncludeStacks: Default
ChestFinder: Default
CollectItems: Default
ConfigureChest: Default
CookFromChest: Location
CraftFromChest: Default
CraftFromChestDistance: 0
HslColorPicker: Disabled
InventoryTabs: Default
OpenHeldChest: Default
ResizeChest: Large
ResizeChestCapacity: -1
SearchItems: Disabled
ShopFromChest: Default
SortInventory: Default
SortInventoryBy: 
StashToChest: Default
StashToChestDistance: 0
StashToChestPriority: Default
StorageIcon: 
StorageInfo: Default
StorageInfoHover: Default
StorageName: 


[20:36:06 TRACE Better Chests] Requested cache invalidation for 'Data/BigCraftables'.
[20:36:06 TRACE Better Crafting] [ItemCacheManager] Clearing (BC) cache.
[20:36:06 TRACE SMAPI] Better Chests edited Data/BigCraftables.
[20:36:06 TRACE SMAPI] Invalidated 1 asset names (Data/BigCraftables).
Propagated 1 core assets (Data/BigCraftables).
[20:36:06 TRACE Better Chests] Requested cache invalidation for 'Data/Buildings'.
[20:36:06 TRACE SMAPI] Tractor Mod edited Data/Buildings.
[20:36:06 TRACE SMAPI] Better Chests edited Data/Buildings.
[20:36:06 TRACE SMAPI] Invalidated 1 asset names (Data/Buildings).
Propagated 1 core assets (Data/Buildings).
[20:36:06 TRACE Better Chests] Requested cache invalidation for 'Data/Furniture'.
[20:36:06 TRACE Better Crafting] [ItemCacheManager] Clearing (F) cache.
[20:36:06 TRACE SMAPI] Invalidated 1 asset names (Data/Furniture).
Propagated 1 core assets (Data/Furniture).
[20:36:06 TRACE Better Chests] Requested cache invalidation for 'Data/Locations'.
[20:36:06 TRACE SMAPI] Invalidated 0 cache entries.
[20:36:06 TRACE Better Chests] Activating feature AccessChest
[20:36:06 TRACE Better Chests] Activating feature AutoOrganize
[20:36:06 TRACE Better Chests] Activating feature CarryChest
[20:36:06 TRACE Better Chests] Activating feature CategorizeChest
[20:36:06 TRACE Better Chests] Activating feature ChestFinder
[20:36:06 TRACE Better Chests] Activating feature CollectItems
[20:36:06 TRACE Better Chests] Activating feature ConfigureChest
[20:36:06 TRACE Better Chests] Activating feature CraftFromChest
[20:36:06 DEBUG Better Crafting] Creating specific API instance for Better Chests (furyx639.BetterChests)
[20:36:06 TRACE Better Chests] Accessed mod-provided API (Leclair.Stardew.BetterCrafting.ModAPI) for Better Crafting.
[20:36:06 TRACE Better Chests] Activating feature HslColorPicker
[20:36:06 TRACE Better Chests] Activating feature InventoryTabs
[20:36:06 TRACE Better Chests] Activating feature LockItem
[20:36:06 TRACE Better Chests] Activating feature OpenHeldChest
[20:36:06 TRACE Better Chests] Activating feature ResizeChest
[20:36:06 TRACE Better Chests] Activating feature SearchItems
[20:36:06 TRACE Better Chests] Activating feature ShopFromChest
[20:36:06 TRACE Better Chests] Activating feature SortInventory
[20:36:06 TRACE Better Chests] Activating feature StashToChest
[20:36:06 TRACE Better Chests] Activating feature StorageInfo
[20:36:06 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Data Layers] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate.
[20:36:06 TRACE Data Layers] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Experience Bars] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE SpaceCore] Accessed mod-provided API (ExperienceBars.Api) for Experience Bars.
[20:36:06 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[20:36:06 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[20:36:06 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[20:36:06 TRACE Skill Rings] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[20:36:06 TRACE Skip Intro] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Visible Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Better Chests] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:06 TRACE Better Chests] Patching Chest.addItem with ContainerHandler.Chest_addItem_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching ChestContainer.Store with ContainerHandler.Automate_Store_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching IClickableMenu.SetChildMenu with MenuHandler.IClickableMenu_SetChildMenu_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching InventoryMenu.draw with MenuHandler.InventoryMenu_draw_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching InventoryMenu.draw with MenuHandler.InventoryMenu_draw_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching ItemGrabMenu..ctor with MenuHandler.ItemGrabMenu_constructor_transpiler Transpiler.
[20:36:06 TRACE Better Chests] Patching ShippingBinContainer.CanAcceptItem with MenuHandler.ChestsAnywhere_CanAcceptType_Postfix Postfix.
[20:36:06 TRACE Better Chests] Patching Object.placementAction with CarryChest.Object_placementAction_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching Debris.collect with CollectItems.Debris_collect_transpiler Transpiler.
[20:36:06 TRACE Better Chests] Patching ItemGrabMenu.RepositionSideButtons with ConfigureChest.ItemGrabMenu_RepositionSideButtons_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching DiscreteColorPicker.draw with HslColorPicker.DiscreteColorPicker_draw_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching DiscreteColorPicker.getColorFromSelection with HslColorPicker.DiscreteColorPicker_getColorFromSelection_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching DiscreteColorPicker.getSelectionFromColor with HslColorPicker.DiscreteColorPicker_getSelectionFromColor_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching DiscreteColorPicker.receiveLeftClick with HslColorPicker.DiscreteColorPicker_receiveLeftClick_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching Chest.addItem with OpenHeldChest.Chest_addItem_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching Chest.GetActualCapacity with ResizeChest.Chest_GetActualCapacity_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching CarpenterMenu.ConsumeResources with ShopFromChest.CarpenterMenu_ConsumeResources_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching CarpenterMenu.DoesFarmerHaveEnoughResourcesToBuild with ShopFromChest.CarpenterMenu_DoesFarmerHaveEnoughResourcesToBuild_postfix Postfix.
[20:36:06 TRACE Better Chests] Patching CarpenterMenu.draw with ShopFromChest.CarpenterMenu_draw_transpiler Transpiler.
[20:36:06 TRACE Better Chests] Patching ShopMenu.ConsumeTradeItem with ShopFromChest.ShopMenu_ConsumeTradeItem_prefix Prefix.
[20:36:06 TRACE Better Chests] Patching ShopMenu.HasTradeItem with ShopFromChest.ShopMenu_HasTradeItem_postfix Postfix.
[20:36:06 TRACE Better Crafting] Detected Harmony Patches:

[20:36:06 TRACE game] Signing into GalaxySDK
[20:36:07 TRACE Content Patcher] Skill Rings added 3 custom tokens with prefix 'AlphaMeece.SkillRings/': TierOneRingPrice, TierThreeRingPrice, TierTwoRingPrice.
[20:36:07 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[20:36:07 TRACE game] Registered Data/Triggers action: Pathoschild.ContentPatcher_MigrateIds
[20:36:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:36:07 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:36:07 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'New Items for Skill Rings' content pack).
[20:36:07 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite' content pack).
[20:36:07 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'New Items for Skill Rings' content pack).
[20:36:07 TRACE SMAPI] Invalidated 2 asset names (Data/CraftingRecipes, Data/Objects).
Propagated 2 core assets (Data/CraftingRecipes, Data/Objects).
[20:36:07 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:07 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Ericlegacy.FishingMadeEasy
[20:36:07 TRACE game] Galaxy auth success
[20:36:07 TRACE game] Galaxy signed in
[20:36:07 TRACE game] Galaxy logged on
[20:36:07 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[20:36:07 TRACE game] Successfully set GOG Galaxy profile name.
[20:36:07 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:07 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[20:36:07 TRACE Fishing Info Overlays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[20:36:09 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[20:36:10 TRACE SMAPI]    task complete.
[20:36:12 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[20:36:12 TRACE SMAPI] Game loader synchronizing...
[20:36:12 TRACE game] getLoadEnumerator('Zen_370703161')
[20:36:12 TRACE game] regular stream detected...
[20:36:12 TRACE SMAPI] Synchronizing 'Load_Deserialize' task...
[20:36:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'.
[20:36:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'.
[20:36:14 TRACE SMAPI]    task complete.
[20:36:14 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[20:36:14 TRACE SMAPI] Invalidated 0 cache entries.
[20:36:14 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[20:36:14 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'.
[20:36:14 TRACE SMAPI] Content Patcher edited Data/Locations.
[20:36:14 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Fishing Made Easy Suite' content pack).
[20:36:14 TRACE SMAPI] Better Chests edited Data/Locations.
[20:36:14 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Fishing Made Easy Suite' content pack).
[20:36:15 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'.
[20:36:15 TRACE SpaceCore] Event: OnBlankSave
[20:36:15 TRACE SMAPI]    task complete.
[20:36:15 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[20:36:15 TRACE SMAPI]    task complete.
[20:36:15 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[20:36:15 TRACE SMAPI]    task complete.
[20:36:15 TRACE SMAPI] Skill Rings edited Data/Shops.
[20:36:15 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'New Items for Skill Rings' content pack).
[20:36:15 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[20:36:15 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:03.2398442'
[20:36:15 TRACE SMAPI] Game loader done.
[20:36:16 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[20:36:16 TRACE SMAPI] Context: loaded save 'Zen_370703161', starting spring 15 Y2, locale set to . Single-player.
[20:36:16 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/DynamicTextures/buttons.png'.
[20:36:16 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/Rules'.
[20:36:16 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'.
[20:36:16 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'.
[20:36:16 INFO  Wear More Rings] Save loaded for Ben.
[20:36:16 TRACE Wear More Rings] Deprecated save data not available.
[20:36:16 TRACE NPC Map Locations] Unknown locations: LewisBasement
[20:36:16 TRACE Skill Rings] Requested cache invalidation for 'Data/Objects'.
[20:36:16 TRACE Better Crafting] [ItemCacheManager] Clearing (O) cache.
[20:36:16 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'New Items for Skill Rings' content pack).
[20:36:16 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Fishing Made Easy Suite' content pack).
[20:36:16 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[20:36:16 TRACE Skill Rings] Requested cache invalidation for 'Data/Shops'.
[20:36:16 TRACE SMAPI] Invalidated 1 asset names (Data/Shops).
Propagated 0 core assets ().
[20:36:16 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'.
[20:36:16 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'.
[20:36:16 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'.
[20:36:23 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ScheduleAnimationExtensionData'.
[20:36:26 TRACE SpaceCore] Event: BeforeWarp
[20:36:26 TRACE game] Warping to Farm
[20:36:27 TRACE Visible Fish] Warped to Farm
[20:36:27 TRACE Visible Fish] Spawning fish in Farm.
[20:36:27 TRACE Visible Fish] found 96 water tiles
[20:36:27 TRACE SMAPI] Visible Fish loaded asset 'Mods/shekurika.VisibleFish/LocationData'.
[20:36:27 TRACE Visible Fish] Attempted Spawns 15 Failed Spawns: 15
[20:36:27 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:36:59 TRACE SpaceCore] Event: OnEventFinished
[20:36:59 TRACE SpaceCore] Event: BeforeWarp
[20:36:59 TRACE game] Warping to Farm
[20:38:04 TRACE SpaceCore] Event: OnEventFinished
[20:38:04 TRACE SpaceCore] Event: BeforeWarp
[20:38:04 TRACE game] Warping to Farm
[20:38:06 TRACE SMAPI] Content Patcher edited Data/mail (for the 'New Items for Skill Rings' content pack).
[20:38:06 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Fishing Made Easy Suite' content pack).
[20:38:18 TRACE SpaceCore] Event: BeforeWarp
[20:38:18 TRACE game] Warping to FarmCave
[20:38:18 TRACE Visible Fish] Warped to FarmCave
[20:38:19 TRACE Visible Fish] No water here. Stop spawning fish in FarmCave.
[20:38:22 TRACE SpaceCore] Event: BeforeWarp
[20:38:22 TRACE game] Warping to Farm
[20:38:23 TRACE Visible Fish] Warped to Farm
[20:38:23 TRACE Visible Fish] Spawning fish in Farm.
[20:38:23 TRACE Visible Fish] found 96 water tiles
[20:38:23 TRACE Visible Fish] Attempted Spawns 10 Failed Spawns: 10
[20:38:23 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:38:28 TRACE SpaceCore] Event: BeforeWarp
[20:38:28 TRACE game] Warping to FarmHouse
[20:38:28 TRACE Visible Fish] Warped to FarmHouse
[20:38:28 TRACE Visible Fish] No water here. Stop spawning fish in FarmHouse.
[20:38:39 TRACE SpaceCore] Event: BeforeWarp
[20:38:39 TRACE game] Warping to Farm
[20:38:39 TRACE Visible Fish] Warped to Farm
[20:38:39 TRACE Visible Fish] Spawning fish in Farm.
[20:38:39 TRACE Visible Fish] found 96 water tiles
[20:38:39 TRACE Visible Fish] Attempted Spawns 12 Failed Spawns: 12
[20:38:39 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:38:48 TRACE SpaceCore] Event: BeforeWarp
[20:38:48 TRACE game] Warping to Barncd09bd0a-268b-4a57-b9db-6947c145e89f
[20:38:48 TRACE Visible Fish] Warped to Deluxe Barn
[20:38:48 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Barn.
[20:38:56 TRACE SpaceCore] Event: BeforeWarp
[20:38:56 TRACE game] Warping to Farm
[20:38:56 TRACE Visible Fish] Warped to Farm
[20:38:56 TRACE Visible Fish] Spawning fish in Farm.
[20:38:56 TRACE Visible Fish] found 96 water tiles
[20:38:56 TRACE Visible Fish] Attempted Spawns 13 Failed Spawns: 13
[20:38:56 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:38:59 TRACE SpaceCore] Event: BeforeWarp
[20:38:59 TRACE game] Warping to Coopc28a60a3-8aa7-4c5d-9653-f8f262c6ed69
[20:38:59 TRACE Visible Fish] Warped to Deluxe Coop
[20:38:59 TRACE Visible Fish] No water here. Stop spawning fish in Deluxe Coop.
[20:39:07 TRACE SpaceCore] Event: BeforeWarp
[20:39:07 TRACE game] Warping to Farm
[20:39:07 TRACE Visible Fish] Warped to Farm
[20:39:07 TRACE Visible Fish] Spawning fish in Farm.
[20:39:07 TRACE Visible Fish] found 96 water tiles
[20:39:07 TRACE Visible Fish] Attempted Spawns 13 Failed Spawns: 13
[20:39:07 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:39:52 TRACE SpaceCore] Event: BeforeWarp
[20:39:52 TRACE game] Warping to Shed0a9a4dc6-e61b-498e-a3bb-6fadad92f73e
[20:39:52 TRACE Visible Fish] Warped to Big Shed
[20:39:52 TRACE Visible Fish] No water here. Stop spawning fish in Big Shed.
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)DriedMushrooms, Quantity: 1, From: Ben, To: Seeds }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)281, Quantity: 1, From: Ben, To: Foraging }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)257, Quantity: 1, From: Ben, To: Foraging }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)404, Quantity: 4, From: Ben, To: Foraging }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)397, Quantity: 1, From: Ben, To: Fishing #2 }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)771, Quantity: 6, From: Ben, To: Materials }
[20:39:52 TRACE Better Chests] StashToChest: { Item: (O)340, Quantity: 1, From: Ben, To: Artisan Goods }
[20:39:57 TRACE SpaceCore] Event: BeforeWarp
[20:39:57 TRACE game] Warping to Farm
[20:39:57 TRACE Visible Fish] Warped to Farm
[20:39:57 TRACE Visible Fish] Spawning fish in Farm.
[20:39:57 TRACE Visible Fish] found 96 water tiles
[20:39:57 TRACE Visible Fish] Attempted Spawns 16 Failed Spawns: 16
[20:39:57 TRACE Visible Fish] More than 98% of spawned fish was trash or didn't have an aquarium sprite. Stop spawning fish in Farm.
[20:40:20 TRACE SpaceCore] Event: BeforeWarp
[20:40:20 TRACE game] Warping to BusStop
[20:40:20 TRACE Visible Fish] Warped to BusStop
[20:40:20 TRACE Visible Fish] No water here. Stop spawning fish in BusStop.
[20:40:27 TRACE SpaceCore] Event: BeforeWarp
[20:40:27 TRACE game] Warping to DesertFestival
[20:40:27 TRACE Visible Fish] Warped to DesertFestival
[20:40:27 TRACE Visible Fish] No water here. Stop spawning fish in DesertFestival.
[20:40:32 TRACE SMAPI] Skill Rings edited Data/Shops.
[20:40:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'New Items for Skill Rings' content pack).
[20:40:50 TRACE SpaceCore] Event: OnItemEaten
[20:41:07 TRACE SpaceCore] Event: BeforeWarp
[20:41:07 TRACE game] Warping to SandyHouse
[20:41:07 TRACE Visible Fish] Warped to SandyHouse
[20:41:07 TRACE Visible Fish] No water here. Stop spawning fish in SandyHouse.
[20:41:08 TRACE SpaceCore] Event: BeforeWarp
[20:41:08 TRACE game] Warping to DesertFestival
[20:41:08 TRACE Visible Fish] Warped to DesertFestival
[20:41:08 TRACE Visible Fish] No water here. Stop spawning fish in DesertFestival.
[20:42:20 TRACE SpaceCore] Event: OnEventFinished
[20:42:20 TRACE SpaceCore] Event: BeforeWarp
[20:42:20 TRACE game] Warping to DesertFestival
[20:42:25 TRACE SMAPI] Better Crafting loaded asset 'Mods/leclair.bettercrafting/CraftingStations'.
[20:42:25 TRACE SMAPI] Content Patcher loaded asset 'AlphaMeece.SkillRings/Objects' (for the 'New Items for Skill Rings' content pack).
[20:42:25 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[20:43:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'.
[20:44:13 TRACE SpaceCore] Event: BeforeWarp
[20:44:13 TRACE game] Warping to SkullCave
[20:44:13 TRACE Visible Fish] Warped to SkullCave
[20:44:13 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave.
[20:44:15 TRACE SpaceCore] Event: BeforeWarp
[20:44:15 TRACE game] Warping to UndergroundMine150
[20:44:16 TRACE SkullCavernElevator] Current lowest minelevel of player 177
[20:44:16 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 177
[20:44:16 TRACE SkullCavernElevator] Value of current mineShaft level 150
[20:44:16 TRACE SkullCavernElevator] x -1 y -1
[20:44:16 TRACE Visible Fish] Warped to UndergroundMine150
[20:44:16 TRACE Visible Fish] No water here. Stop spawning fish in UndergroundMine150.
[20:44:48 TRACE SpaceCore] Event: BeforeWarp
[20:44:48 TRACE game] Warping to UndergroundMine151
[20:44:48 TRACE SkullCavernElevator] Current lowest minelevel of player 177
[20:44:48 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 177
[20:44:48 TRACE SkullCavernElevator] Value of current mineShaft level 151
[20:44:48 TRACE Visible Fish] Warped to UndergroundMine151
[20:44:48 TRACE Visible Fish] No water here. Stop spawning fish in UndergroundMine151.
[20:45:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[20:45:27 TRACE SpaceCore] Event: BeforeWarp
[20:45:27 TRACE game] Warping to UndergroundMine152
[20:45:27 TRACE SkullCavernElevator] Current lowest minelevel of player 177
[20:45:27 TRACE SkullCavernElevator] Value of MineShaft.lowestMineLevel 177
[20:45:27 TRACE SkullCavernElevator] Value of current mineShaft level 152
[20:45:27 TRACE Visible Fish] Warped to UndergroundMine152
[20:45:27 TRACE Visible Fish] No water here. Stop spawning fish in UndergroundMine152.
[20:45:30 TRACE SpaceCore] Event: BeforeWarp
[20:45:30 TRACE game] Warping to SkullCave
[20:45:30 TRACE Visible Fish] Warped to SkullCave
[20:45:30 TRACE Visible Fish] No water here. Stop spawning fish in SkullCave.
[20:45:32 TRACE SpaceCore] Event: BeforeWarp
[20:45:32 TRACE game] Warping to DesertFestival
[20:45:32 TRACE Visible Fish] Warped to DesertFestival
[20:45:32 TRACE Visible Fish] No water here. Stop spawning fish in DesertFestival.
[20:46:09 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:2560 Height:1440}
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ObjectDisposedException: Cannot access a disposed object.
Object name: 'ContentManager'.
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 231
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in SMAPI\Framework\ContentManagers\GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in SMAPI\Framework\Utilities\ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 154
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in SMAPI\Framework\ContentManagers\BaseContentManager.cs:line 136
   at StardewValley.FarmerRenderer.textureChanged() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 317
   at StardewValley.FarmerRenderer.executeRecolorActions(Farmer farmer) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 200
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\FarmerRenderer.cs:line 958
   at StardewValley.Farmer.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Farmer.cs:line 5988
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16695
   at StardewValley.GameLocation.draw(SpriteBatch b) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 16811
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\Desert.cs:line 563
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\DesertFestival.cs:line 2072
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15634
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15248
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen) in SMAPI\Framework\SGame.cs:line 227
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:11 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:11 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 TRACE SMAPI] Recovering sprite batch from error...
[20:46:12 ERROR SMAPI] An error occurred in the game's draw loop: ArgumentNullException: Value cannot be null. (Parameter 'texture')
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.CheckValid(Texture2D texture) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 172
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Vector2 scale, SpriteEffects effects, Single layerDepth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw_PatchedBy<spacechase0.SpaceCore>(SpriteBatch this, Texture2D texture, Vector2 position, Nullable`1 sourceRectangle, Color color, Single rotation, Vector2 origin, Single scale, SpriteEffects effects, Single layerDepth)
   at StardewValley.FarmerRenderer.draw(SpriteBatch b, AnimationFrame animationFrame, Int32 currentFrame, Rectangle sourceRect, Vector2 position, Vector2 origin, Single layerDepth, Int32 facingDirection, Color overrideColor, Single rotation, Single scale, Farmer who)
   at StardewValley.Farmer.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawFarmers(SpriteBatch b)
   at StardewValley.GameLocation.draw(SpriteBatch b)
   at StardewValley.Locations.Desert.draw(SpriteBatch spriteBatch)
   at StardewValley.Locations.DesertFestival.draw(SpriteBatch spriteBatch)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[20:46:12 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
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