SMAPI log parser

Suggested fixes

Log info

Game info:
Stardew Valley: 1.6.15 build 24356 on Microsoft Windows 10 Home Single Language
SMAPI: 4.1.10
Folder: ~\Music\bak\Games main\Carpetas de juegos\1.6 stardew
Log started: 2025-03-17 01:19 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24356 354 errors
SMAPI 4.1.10 Pathoschild 82 errors
CJB Cheats Menu 1.38.0 CJBok and Pathoschild no errors
CJB Item Spawner 2.5.2 CJBok and Pathoschild no errors
Console Commands 4.1.10 SMAPI no errors
Content Patcher 2.5.3
+ (CP) Polyamory Sweet! 1.2.8
+ Cornucopia - More Crops 1.5.6
+ Pregnancy and Birth Events 2.0.12
+ Ridgeside Village (Content Patcher component) 2.5.17
+ z1 Maggs Daily Townsfolk Dialogue Expansion 1.0.0
(+ 5 content packs)
Pathoschild
+ ApryllForever
+ Cornucopia
+ KristinTheRed
+ Rafseazz
+ MaggPlays
no errors
Cross-Mod Compatibility Tokens 1.1.2 Spiderbuttons no errors
Custom Bush 1.5.2 LeFauxMatt no errors
Custom Companions 5.0.0
+ Ridgeside Village (Custom Companions component) 2.5.17
(+ 1 content packs)
PeacefulEnd
+ Rafseazz
no errors
Custom Kissing Mod 1.3.0 Digus no errors
Event Lookup 0.2.9 shekurika no errors
Farm Type Manager 1.24.0
+ Grandpa's Farm Forage Locations 1.15.8
+ Ridgeside Village (Farm Type Manager component) 2.5.17
+ Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8
(+ 3 content packs)
Esca
+ FlashShifter
+ Rafseazz
+ FlashShifter
no errors
Generic Mod Config Menu 1.14.1 spacechase0 no errors
Item extensions 1.13.0 mistyspring no errors
Lasting Conversation Topics 0.3.0 sophie no errors
LittleNPCs 2.1.0 Candidus42 1 error
Mail Framework Mod 1.18.0 Digus no errors
Mobile Phone Continued 4.1.4 JoXW, aedenthorn no errors
NPC Map Locations 3.3.0 Bouhm no errors
Polyamory Sweet Bed 1.2.8 ApryllForever no errors
Polyamory Sweet Love 1.2.8 ApryllForever 1 error
PolyamorySweet Kiss 1.2.8 ApryllForever no errors
Ridgeside Village - Spanish 2.5.18 mardrest no errors
Ridgeside Village (SMAPI component) 2.5.17 Rafseazz no errors
Save Backup 4.1.10 SMAPI no errors
Show Birthdays 1.3.0 Traktori no errors
SpaceCore 1.27.0 spacechase0 no errors
UI Info Suite 2 2.3.7 Annosz no errors
Unique Children 4.0.0 Shaklin 1 error
Unique Children Talk 2.7.0 Shaklin no errors
[19:19:16 INFO  SMAPI] SMAPI 4.1.10 with Stardew Valley 1.6.15 build 24356 on Microsoft Windows 10 Home Single Language
[19:19:16 INFO  SMAPI] Mods go here: ~\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods
[19:19:16 TRACE SMAPI] Log started at 2025-03-17T01:19:16 UTC
[19:20:02 DEBUG SMAPI] Waiting for game to launch...
[19:20:27 TRACE game] Instance_Initialize() finished, elapsed = '00:00:12.6127181'
[19:20:29 DEBUG SMAPI] Loading mod metadata...
[19:20:29 TRACE SMAPI]   Ignored loose files: Mods Stardew de Garo.zip
[19:20:34 DEBUG SMAPI] Loading mods...
[19:20:36 TRACE SMAPI]    Shop Tile Framework (from Mods\Mods Assets\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.0)...
[19:20:36 TRACE SMAPI]       Failed: marked 'assume broken' in SMAPI's internal compatibility list for versions up to 1.0.10-alpha-20240227: ItemStockInformation references crash at runtime.
[19:20:36 TRACE SMAPI]    Mods New map\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits (from Mods\Mods New map\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Mods New Things\Mi's and Magimatica Country Furniture (from Mods\Mods New Things\Mi's and Magimatica Country Furniture, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Romanceable Rasmodia (from Mods\Mods New Things\Romanceable Rasmodia\[CP] Romanceable Rasmodia, ID: Nom0ri.RomRas) [content pack]...
[19:20:36 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[CP] Romanceable Rasmodia, Mods\Mods wfsn\Romanceable Rasmodia\[CP] Romanceable Rasmodia.
[19:20:36 TRACE SMAPI]    (MFM) Rasmodia Letters (from Mods\Mods New Things\Romanceable Rasmodia\[MFM] Rasmodia Letters, ID: Nom0ri.RasmodiaMFM) [content pack]...
[19:20:36 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[MFM] Rasmodia Letters, Mods\Mods wfsn\Romanceable Rasmodia\[MFM] Rasmodia Letters.
[19:20:36 TRACE SMAPI]    Mods New Things\[CP] Romanceable Rasmodia\assets (from Mods\Mods New Things\[CP] Romanceable Rasmodia\assets, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Mods wfsn\portrait (from Mods\Mods wfsn\portrait, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Mods wfsn\portraitNonNude (from Mods\Mods wfsn\portraitNonNude, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Romanceable Rasmodia (from Mods\Mods wfsn\Romanceable Rasmodia\[CP] Romanceable Rasmodia, ID: Nom0ri.RomRas) [content pack]...
[19:20:36 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[CP] Romanceable Rasmodia, Mods\Mods wfsn\Romanceable Rasmodia\[CP] Romanceable Rasmodia.
[19:20:36 TRACE SMAPI]    (MFM) Rasmodia Letters (from Mods\Mods wfsn\Romanceable Rasmodia\[MFM] Rasmodia Letters, ID: Nom0ri.RasmodiaMFM) [content pack]...
[19:20:36 TRACE SMAPI]       Failed: you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[MFM] Rasmodia Letters, Mods\Mods wfsn\Romanceable Rasmodia\[MFM] Rasmodia Letters.
[19:20:36 TRACE SMAPI]    Mods wfsn\Xtardew Portraits&Sprites (from Mods\Mods wfsn\Xtardew Portraits&Sprites, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Mods wfsn\Xtardew Romanceable Robin\Portrait (from Mods\Mods wfsn\Xtardew Romanceable Robin\Portrait, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    XD (from Mods\XD, ID: <unknown>)...
[19:20:36 TRACE SMAPI]       Failed: it's an empty folder.
[19:20:36 TRACE SMAPI]    Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.10)...
[19:20:38 TRACE SMAPI]    Content Patcher (from Mods\Mods Assets\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.5.3)...
[19:20:40 TRACE SMAPI]    Cross-Mod Compatibility Tokens (from Mods\Mods Assets\CrossModCompatibilityTokens\CrossModCompatibilityTokens.dll, ID: Spiderbuttons.CMCT, assembly version: 0.0.0)...
[19:20:41 TRACE SMAPI]       Detected game patcher in assembly CrossModCompatibilityTokens.dll.
[19:20:41 TRACE SMAPI]    Generic Mod Config Menu (from Mods\Mods Assets\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.1)...
[19:20:41 TRACE SMAPI]       Detected direct console access (System.Console type) in assembly GenericModConfigMenu.dll.
[19:20:41 TRACE SMAPI]    Custom Bush (from Mods\Mods Assets\CustomBush\CustomBush.dll, ID: furyx639.CustomBush, assembly version: 1.5.2)...
[19:20:41 TRACE SMAPI]       Detected game patcher in assembly CustomBush.dll.
[19:20:42 TRACE SMAPI]    Custom Companions (from Mods\Mods Assets\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)...
[19:20:42 TRACE SMAPI]       Detected game patcher in assembly CustomCompanions.dll.
[19:20:42 TRACE SMAPI]    Custom Kissing Mod (from Mods\Mods Assets\CustomKissingMod\CustomKissingMod.dll, ID: Digus.CustomKissingMod, assembly version: 1.0.0)...
[19:20:42 TRACE SMAPI]       Detected game patcher in assembly CustomKissingMod.dll.
[19:20:42 TRACE SMAPI]    Event Lookup (from Mods\Mods Assets\EventLookup\EventTable.dll, ID: shekurika.EventLookup, assembly version: 1.0.0)...
[19:20:42 TRACE SMAPI]       Rewrote EventTable.dll to fix ClickableTextureComponent.draw (added missing optional parameters)...
[19:21:05 TRACE SMAPI]    Event Repeater (from Mods\Mods Assets\EventRepeater\EventRepeater.dll, ID: misscoriel.eventrepeater, assembly version: 4.5.3)...
[19:21:05 TRACE SMAPI]       Broken code in EventRepeater.dll: reference to StardewValley.Event.id (field returns string, not int), reference to StardewValley.Farmer.dialogueQuestionsAnswered (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.eventsSeen (field returns NetStringHashSet, not NetIntList), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList).
[19:21:06 TRACE SMAPI]    Farm Type Manager (from Mods\Mods Assets\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.24.0)...
[19:21:06 TRACE SMAPI]       Detected game patcher in assembly FarmTypeManager.dll.
[19:21:06 TRACE SMAPI]    Ginger Island Mainland Adjustments (from Mods\Mods Assets\GingerIslandMainlandAdjustments\GingerIslandMainlandAdjustments.dll, ID: atravita.GingerIslandMainlandAdjustments, assembly version: 1.1.8)...
[19:21:06 TRACE SMAPI]       Failed: it requires mods which aren't installed (atravita.AtraCore).
[19:21:06 TRACE SMAPI]    Item extensions (from Mods\Mods Assets\ItemExtensions\ItemExtensions.dll, ID: mistyspring.ItemExtensions, assembly version: 1.0.0)...
[19:21:06 TRACE SMAPI]       Detected game patcher in assembly ItemExtensions.dll.
[19:21:06 TRACE SMAPI]    Lasting Conversation Topics (from Mods\Mods Assets\LastingConversationTopics\LastingConversationTopics.dll, ID: sophie.LastingConversationTopics, assembly version: 0.2.1)...
[19:21:06 TRACE SMAPI]    Grandpa's Farm (from Mods\Mods New map\Grandpa's Farm\[CP] Grandpa's Farm, ID: flashshifter.GrandpasFarm) [content pack]...
[19:21:06 TRACE SMAPI]       Failed: it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:06 TRACE SMAPI]    Grandpa's Farm Forage Locations (from Mods\Mods New map\Grandpa's Farm\[FTM] Grandpa's Farm, ID: FlashShifter.GrandpasFarmFTM) [content pack]...
[19:21:06 TRACE SMAPI]    Immersive Family (from Mods\Mods New map\Immersive Family (Portrait Version)\[CP] Immersive Family, ID: xiao.ImmersiveFamily) [content pack]...
[19:21:06 TRACE SMAPI]       Failed: it requires mods which aren't installed (TheMightyAmondee.CustomTokens).
[19:21:06 TRACE SMAPI]    Immersive Farm 2 Remastered (from Mods\Mods New map\Immersive Farm 2 Remastered\[CP] Immersive Farm 2 Remastered, ID: flashshifter.immersivefarm2remastered) [content pack]...
[19:21:06 TRACE SMAPI]       Failed: it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:06 TRACE SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 (from Mods\Mods New map\Immersive Farm 2 Remastered\[FTM] Immersive Farm 2 Remastered, ID: FlashShifter.SVE-IF2R-FTM) [content pack]...
[19:21:06 TRACE SMAPI]    SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.27.0)...
[19:21:08 TRACE SMAPI]       Failed loading PDB for 'SpaceCore.dll'. Technical details:
Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly
   at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching)
   at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters)
   at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters)
   at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280
[19:21:08 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Parser.dll'...
[19:21:08 TRACE SMAPI]       Loading assembly 'SpaceCore.Content.Engine.dll'...
[19:21:09 TRACE SMAPI]       Detected game patcher in assembly SpaceCore.dll.
[19:21:09 TRACE SMAPI]       Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll.
[19:21:09 TRACE SMAPI]       Loading assembly 'SpaceCore.dll'...
[19:21:09 TRACE SMAPI]    Ridgeside Village (SMAPI component) (from Mods\Mods New map\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)...
[19:21:09 TRACE SMAPI]       Detected game patcher in assembly RidgesideVillage.dll.
[19:21:09 TRACE SMAPI]    Ridgeside Village - Spanish (from Mods\Mods New map\Ridgeside Village\RV Spanish\RV_Spanish.dll, ID: mardrest.RV_Spanish, assembly version: 1.0.0)...
[19:21:09 TRACE SMAPI]    Ridgeside Village (Custom Companions component) (from Mods\Mods New map\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]...
[19:21:09 TRACE SMAPI]    Ridgeside Village (Farm Type Manager component) (from Mods\Mods New map\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]...
[19:21:09 TRACE SMAPI]    NPC Map Locations (from Mods\Mods Utilitys}\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.3.0)...
[19:21:09 TRACE SMAPI]    Ridgeside Village (Content Patcher component) (from Mods\Mods New map\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]...
[19:21:09 TRACE SMAPI]    ChildToNPC (from Mods\Mods New Things\ChildToNPC\ChildToNPC.dll, ID: Loe2run.ChildToNPC, assembly version: 1.0.0)...
[19:21:10 TRACE SMAPI]       Rewrote ChildToNPC.dll for OS...
[19:21:10 TRACE SMAPI]       Rewrote ChildToNPC.dll to fix BuildableGameLocation.buildings field, Character.getTileLocationPoint method, Character.getTileX method, Character.getTileY method, Game1.getCharacterFromName method, Game1.playSound method, GameLocation.getCharacters method, GameLocation.playSound method, GameLocation.playSoundAt method, NetFieldBase`2.op_Implicit method, NPC..ctor method, NPC.get_Gender method, PathFindController..ctor method, SpriteText.drawStringWithScrollCenteredAt method, StardewValley.Network.NetAudio/SoundContext type, StardewValley.PathFindController type, StardewValley.SchedulePathDescription type, Utility.getAllCharacters method, WorldDate.get_Season method...
[19:21:10 TRACE SMAPI]       Rewrote ChildToNPC.dll to fix Game1.currentLocation (field => property), Game1.currentSeason (field => property), Game1.keyboardDispatcher (field => property), Game1.locations (field => property), Game1.options (field => property)...
[19:21:10 TRACE SMAPI]       Rewrote ChildToNPC.dll to fix FarmHouse.getBedSpot (added missing optional parameters), GameLocation.isCollidingWithWarpOrDoor (added missing optional parameters), IClickableMenu.drawMouse (added missing optional parameters), Warp..ctor (added missing optional parameters)...
[19:21:10 TRACE SMAPI]       Rewrote ChildToNPC.dll to fix 32-bit architecture...
[19:21:10 TRACE SMAPI]       Detected game patcher in assembly ChildToNPC.dll.
[19:21:10 TRACE SMAPI]       Broken code in ChildToNPC.dll: reference to Harmony.HarmonyInstance.Create (no such method), reference to Harmony.HarmonyInstance.PatchAll (no such method), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.get_Current (no such property), reference to Netcode.NetCollection`1/Enumerator<StardewValley.Buildings.Building>.MoveNext (no such method), reference to Netcode.NetCollection`1<StardewValley.Buildings.Building>.GetEnumerator (no such method), reference to StardewModdingAPI.IContentHelper.GetActualAssetKey (no such method), reference to StardewModdingAPI.IModHelper.get_Content (no such property), reference to StardewModdingAPI.Utilities.SDate.get_Season (no such property), reference to StardewValley.Farmer.mailReceived (field returns NetStringHashSet, not NetStringList), reference to StardewValley.Locations.FarmHouse.getChildBed (no such method), reference to StardewValley.NPC.scheduleTimeToTry (no such field), reference to StardewValley.Pathfinding.PathFindController.endBehaviorFunction (field returns StardewValley.Pathfinding.PathFindController/endBehavior, not StardewValley.PathFindController/endBehavior).
[19:21:10 TRACE SMAPI]       Loading assembly 'ChildToNPC.dll' (rewritten)...
[19:21:16 TRACE SMAPI]    LittleNPCs (from Mods\Mods New Things\LittleNPCs\LittleNPCs.dll, ID: Candidus42.LittleNPCs, assembly version: 2.0.7)...
[19:21:16 TRACE SMAPI]       Detected game patcher in assembly LittleNPCs.dll.
[19:21:16 TRACE SMAPI]    z1 Maggs Daily Townsfolk Dialogue Expansion (from Mods\Mods New Things\Maggs Townsfolk Dialogue Expansion, ID: maggplays.townsfolkdialogue) [content pack]...
[19:21:16 TRACE SMAPI]    Mail Framework Mod (from Mods\Mods New Things\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)...
[19:21:16 TRACE SMAPI]       Detected game patcher in assembly MailFrameworkMod.dll.
[19:21:16 TRACE SMAPI]    Mobile Phone Continued (from Mods\Mods New Things\MobilePhone\MobilePhone.dll, ID: JoXW.MobilePhone, assembly version: 1.0.0)...
[19:21:16 TRACE SMAPI]       Detected game patcher in assembly MobilePhone.dll.
[19:21:16 TRACE SMAPI]    Pregnancy and Birth Events (from Mods\Mods New Things\Pregnancy & Birth Events, ID: KristinTheRed.PregnancyEvents) [content pack]...
[19:21:16 TRACE SMAPI]    Show Birthdays (from Mods\Mods New Things\ShowBirthdays\ShowBirthdays.dll, ID: Traktori.ShowBirthdays, assembly version: 1.0.0)...
[19:21:16 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix IClickableMenu.drawHoverText method, Utility.getAllCharacters method, Utility.isFestivalDay method...
[19:21:16 TRACE SMAPI]       Rewrote ShowBirthdays.dll to fix Game1.currentSeason (field => property)...
[19:21:21 TRACE SMAPI]    Unique Children (from Mods\Mods New Things\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren, assembly version: 4.0.0)...
[19:21:21 TRACE SMAPI]    Unique Children Talk (from Mods\Mods New Things\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)...
[19:21:21 TRACE SMAPI]    Cornucopia - More Crops (from Mods\Mods New Things\[CP] Cornucopia More Crops, ID: Cornucopia.MoreCrops) [content pack]...
[19:21:21 TRACE SMAPI]    Romanceable Rasmodius SVE Compatible (from Mods\Mods New Things\[CP] Romanceable Rasmodius SVE, ID: Parrot.RomRas) [content pack]...
[19:21:21 TRACE SMAPI]       Failed: it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:21 TRACE SMAPI]    CJB Cheats Menu (from Mods\Mods Utilitys}\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.38.0)...
[19:21:22 TRACE SMAPI]    CJB Item Spawner (from Mods\Mods Utilitys}\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.2)...
[19:21:22 TRACE SMAPI]    UI Info Suite 2 (from Mods\Mods Utilitys}\UIInfoSuite2\UIInfoSuite2.dll, ID: Annosz.UiInfoSuite2, assembly version: 2.3.7)...
[19:21:22 TRACE SMAPI]    Polyamory Sweet Bed (from Mods\PolyamorySweet\PolyamorySweetBed\PolyamorySweetBed.dll, ID: ApryllForever.PolyamorySweetBed, assembly version: 1.0.0)...
[19:21:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetBed.dll.
[19:21:22 TRACE SMAPI]    PolyamorySweet Kiss (from Mods\PolyamorySweet\PolyamorySweetKiss\PolyamorySweetKiss.dll, ID: ApryllForever.PolyamorySweetKiss, assembly version: 1.0.0)...
[19:21:22 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetKiss.dll.
[19:21:23 TRACE SMAPI]    Polyamory Sweet Love (from Mods\PolyamorySweet\PolyamorySweetLove\PolyamorySweetLove.dll, ID: ApryllForever.PolyamorySweetLove, assembly version: 1.0.0)...
[19:21:23 TRACE SMAPI]       Detected game patcher in assembly PolyamorySweetLove.dll.
[19:21:23 TRACE SMAPI]    (CP) Polyamory Sweet! (from Mods\PolyamorySweet\[CP] Polyamory Sweet, ID: ApryllForever.CPPolyamorySweet) [content pack]...
[19:21:23 TRACE SMAPI]    Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.10)...
[19:21:23 INFO  SMAPI] Loaded 28 mods:
[19:21:23 INFO  SMAPI]    CJB Cheats Menu 1.38.0 by CJBok and Pathoschild | Simple in-game cheats menu!
[19:21:23 INFO  SMAPI]    CJB Item Spawner 2.5.2 by CJBok and Pathoschild | Simple in-game item spawner!
[19:21:23 INFO  SMAPI]    Console Commands 4.1.10 by SMAPI | Adds SMAPI console commands that let you manipulate the game.
[19:21:23 INFO  SMAPI]    Content Patcher 2.5.3 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files.
[19:21:23 INFO  SMAPI]    Cross-Mod Compatibility Tokens 1.1.2 by Spiderbuttons | Grab config values, translations, dynamic tokens, and internal assets from other mods with special Content Patcher tokens.
[19:21:23 INFO  SMAPI]    Custom Bush 1.5.2 by LeFauxMatt | Framework which allows custom bushes to be added to the game which work like the tea sapling.
[19:21:23 INFO  SMAPI]    Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley.
[19:21:23 INFO  SMAPI]    Custom Kissing Mod 1.3.0 by Digus | Let you configure kissing of NPCs.
[19:21:23 INFO  SMAPI]    Event Lookup 0.2.9 by shekurika | Allows event lookup in an ingame menu or console. Also adds an ingame display of currently available heart events
[19:21:23 INFO  SMAPI]    Farm Type Manager 1.24.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters
[19:21:23 INFO  SMAPI]    Generic Mod Config Menu 1.14.1 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it).
[19:21:23 INFO  SMAPI]    Item extensions 1.13.0 by mistyspring | Framework which allows for more item capability.
[19:21:23 INFO  SMAPI]    Lasting Conversation Topics 0.3.0 by sophie | Extends given conversation topics indefinitely.
[19:21:23 INFO  SMAPI]    LittleNPCs 2.1.0 by Candidus42 | Turns your children into little NPCs.
[19:21:23 INFO  SMAPI]    Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game.
[19:21:23 INFO  SMAPI]    Mobile Phone Continued 4.1.4 by JoXW, aedenthorn | Gives you a mobile phone.
[19:21:23 INFO  SMAPI]    NPC Map Locations 3.3.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking.
[19:21:23 INFO  SMAPI]    Polyamory Sweet Bed 1.2.8 by ApryllForever | Bed part of the Polyamory Sweet!
[19:21:23 INFO  SMAPI]    Polyamory Sweet Love 1.2.8 by ApryllForever | Love part of the Polyamory Sweet!
[19:21:23 INFO  SMAPI]    PolyamorySweet Kiss 1.2.8 by ApryllForever | Polyamory Affection! Hugs and kisses!
[19:21:23 INFO  SMAPI]    Ridgeside Village - Spanish 2.5.18 by mardrest | Traducción al español del mod Ridgeside Village
[19:21:23 INFO  SMAPI]    Ridgeside Village (SMAPI component) 2.5.17 by Rafseazz | Ridgeside Village SMAPI and Harmony Component
[19:21:23 INFO  SMAPI]    Save Backup 4.1.10 by SMAPI | Automatically backs up all your saves once per day into its folder.
[19:21:23 INFO  SMAPI]    Show Birthdays 1.3.0 by Traktori | Allows the calendar to display multiple birthdays.
[19:21:23 INFO  SMAPI]    SpaceCore 1.27.0 by spacechase0 | The space-iest of cores. (Framework mod)
[19:21:23 INFO  SMAPI]    UI Info Suite 2 2.3.7 by Annosz | Adds a useful information to the user interface. Based on Cdaragorn's excellent UI Info Suite.
[19:21:23 INFO  SMAPI]    Unique Children 4.0.0 by Shaklin | Unique Sprites for each Child
[19:21:23 INFO  SMAPI]    Unique Children Talk 2.7.0 by Shaklin | Talk to your Children

[19:21:23 INFO  SMAPI] Loaded 9 content packs:
[19:21:23 INFO  SMAPI]    (CP) Polyamory Sweet! 1.2.8 by ApryllForever | for Content Patcher | Polyamory Stuff!
[19:21:23 INFO  SMAPI]    Cornucopia - More Crops 1.5.6 by Cornucopia | for Content Patcher | An additional Fruits and Veggies mod for Stardew Valley 1.6 Content Patcher
[19:21:23 INFO  SMAPI]    Grandpa's Farm Forage Locations 1.15.8 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded.
[19:21:23 INFO  SMAPI]    Pregnancy and Birth Events 2.0.12 by KristinTheRed | for Content Patcher | Adds a birthing event for when the player is pregnant.
[19:21:23 INFO  SMAPI]    Ridgeside Village (Content Patcher component) 2.5.17 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod.
[19:21:23 INFO  SMAPI]    Ridgeside Village (Custom Companions component) 2.5.17 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village.
[19:21:23 INFO  SMAPI]    Ridgeside Village (Farm Type Manager component) 2.5.17 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village.
[19:21:23 INFO  SMAPI]    Stardew Valley Expanded Forage Locations - Immersive Farm 2 1.15.8 by FlashShifter | for Farm Type Manager | This FTM pack is for IF2R. Only useable if playing with SVE!
[19:21:23 INFO  SMAPI]    z1 Maggs Daily Townsfolk Dialogue Expansion 1.0.0 by MaggPlays | for Content Patcher | Adds immersive dialogue and events for various NPCs

[19:21:23 ERROR SMAPI]    Skipped mods
[19:21:23 ERROR SMAPI]    --------------------------------------------------
[19:21:23 ERROR SMAPI]       These mods could not be added to your game.

[19:21:23 ERROR SMAPI]       - Romanceable Rasmodia because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[CP] Romanceable Rasmodia, Mods\Mods wfsn\Romanceable Rasmodia\[CP] Romanceable Rasmodia.

[19:21:23 ERROR SMAPI]       - (MFM) Rasmodia Letters because you have multiple copies of this mod installed. To fix this, delete these folders and reinstall the mod: Mods\Mods New Things\Romanceable Rasmodia\[MFM] Rasmodia Letters, Mods\Mods wfsn\Romanceable Rasmodia\[MFM] Rasmodia Letters.
[19:21:23 ERROR SMAPI]       - ChildToNPC 1.2.0 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:21:23 ERROR SMAPI]       - Event Repeater 6.5.6 because it's no longer compatible. Please check for a new version at https://smapi.io/mods
[19:21:23 ERROR SMAPI]       - Ginger Island Mainland Adjustments 1.1.8 because it requires mods which aren't installed (atravita.AtraCore).
[19:21:23 ERROR SMAPI]       - Grandpa's Farm 1.15.8 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:23 ERROR SMAPI]       - Immersive Family 2.2.6 because it requires mods which aren't installed (TheMightyAmondee.CustomTokens).
[19:21:23 ERROR SMAPI]       - Immersive Farm 2 Remastered 1.15.8 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:23 ERROR SMAPI]       - Mods New map\Stardew Valley Expanded\[CP] Stardew Valley Expanded\assets\CharacterFiles\Portraits because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods New Things\[CP] Romanceable Rasmodia\assets because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods New Things\Mi's and Magimatica Country Furniture because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods wfsn\portrait because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods wfsn\portraitNonNude because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods wfsn\Xtardew Portraits&Sprites because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Mods wfsn\Xtardew Romanceable Robin\Portrait because it's an empty folder.
[19:21:23 ERROR SMAPI]       - Romanceable Rasmodius SVE Compatible 1.6.3 because it requires mods which aren't installed (FlashShifter.StardewValleyExpandedCP).
[19:21:23 ERROR SMAPI]       - Shop Tile Framework 1.0.9 because it's no longer compatible. Please check for a version newer than 1.0.10-alpha-20240227 at https://www.nexusmods.com/stardewvalley/mods/5005 or https://smapi.io/mods
[19:21:23 ERROR SMAPI]       - XD because it's an empty folder.

[19:21:23 WARN  SMAPI]    Changed save serializer
[19:21:23 WARN  SMAPI]    --------------------------------------------------
[19:21:23 WARN  SMAPI]       These mods change the save serializer. They may corrupt your save files, or make them unusable if
[19:21:23 WARN  SMAPI]       you uninstall these mods.

[19:21:23 WARN  SMAPI]       - SpaceCore

[19:21:23 INFO  SMAPI]    Patched game code
[19:21:23 INFO  SMAPI]    --------------------------------------------------
[19:21:23 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[19:21:23 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[19:21:23 INFO  SMAPI]       - Cross-Mod Compatibility Tokens
[19:21:23 INFO  SMAPI]       - Custom Bush
[19:21:23 INFO  SMAPI]       - Custom Companions
[19:21:23 INFO  SMAPI]       - Custom Kissing Mod
[19:21:23 INFO  SMAPI]       - Farm Type Manager
[19:21:23 INFO  SMAPI]       - Item extensions
[19:21:23 INFO  SMAPI]       - LittleNPCs
[19:21:23 INFO  SMAPI]       - Mail Framework Mod
[19:21:23 INFO  SMAPI]       - Mobile Phone Continued
[19:21:23 INFO  SMAPI]       - Polyamory Sweet Bed
[19:21:23 INFO  SMAPI]       - Polyamory Sweet Love
[19:21:23 INFO  SMAPI]       - PolyamorySweet Kiss
[19:21:23 INFO  SMAPI]       - Ridgeside Village (SMAPI component)
[19:21:23 INFO  SMAPI]       - SpaceCore

[19:21:23 TRACE SMAPI]    Direct console access
[19:21:23 TRACE SMAPI]    --------------------------------------------------
[19:21:23 TRACE SMAPI]       These mods access the SMAPI console window directly. This is more fragile, and their output may not
[19:21:23 TRACE SMAPI]       be logged by SMAPI.

[19:21:23 TRACE SMAPI]       - Generic Mod Config Menu

[19:21:32 DEBUG SMAPI] Launching mods...
[19:21:32 TRACE SMAPI]    Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI).
[19:21:32 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'.
[19:21:33 INFO  Custom Bush] Config Initialized
                LogAmount: Less

[19:21:35 TRACE SMAPI]    Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api).
[19:21:35 TRACE SMAPI]    Found mod-provided API (CustomKissingMod.Api.CustomKissingModApi).
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster".
[19:21:36 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()".
[19:21:37 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.addToStack()".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.actionWhenPurchased".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onEquip".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": postfixing SDV method "Item.onUnequip".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Game1.pressActionButton"
[19:21:37 TRACE Item extensions] Applying Harmony patch "ItemPatches": transpiler running on SDV method "Farmer.eatObject"
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.IsHeldOverHead()".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.maximumStackSize()".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenBeingHeld(Farmer)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.actionWhenStopBeingHeld(Farmer)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performRemoveAction()".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.dropItem(GameLocation, Vector2, Vector2)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.performToolAction".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": prefixing SDV method "Object.onExplosion".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV method "Object.initializeLightSource".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (Vector2, string, bool)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "ObjectPatches": postfixing SDV constructor "Object (string, int, bool, int, int)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.canPlantThisSeedHere".
[19:21:37 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": prefixing SDV method "HoeDirt.plant".
[19:21:37 TRACE Item extensions] Applying Harmony patch "HoeDirtPatches": postfixing SDV method "HoeDirt.plant".
[19:21:37 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "InventoryPatches": postfixing SDV method "InventoryMenu.rightClick(int, int, Item, bool, bool)".
[19:21:37 TRACE Item extensions] Applying Harmony patch "FarmerPatches": prefixing SDV method "Farmer.eatObject".
[19:21:37 TRACE Item extensions] Applying Harmony patch "FarmerPatches": postfixing SDV method "Farmer.eatObject".
[19:21:37 TRACE Item extensions] Applying Harmony patch "FishingRodPatches": postfixing game method "FishingRod.openTreasureMenuEndFunction".
[19:21:38 TRACE Item extensions] Applying Harmony patch "PanPatches": postfixing mod method "Pan.getPanItems".
[19:21:38 TRACE Item extensions] Applying Harmony patch "TrainPatches": postfix SDV method "Train.Update(GameTime, GameLocation)".
[19:21:38 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.JumpFish".
[19:21:38 TRACE Item extensions] codes count: 33, insert count: 5
[19:21:38 TRACE Item extensions] Inserting method
[19:21:38 TRACE Item extensions] Applying Harmony patch "TrainPatches": transpiling SDV method "FishPond.doAction".
[19:21:38 TRACE Item extensions] codes count: 367, insert count: 2
[19:21:38 TRACE Item extensions] Inserting method
[19:21:38 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.explode".
[19:21:38 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": postfixing SDV method "GameLocation.spawnObjects".
[19:21:38 TRACE Item extensions] Applying Harmony patch "GameLocationPatches": transpiling SDV method "GameLocation.spawnObjects".
[19:21:38 TRACE Item extensions] codes count: 555, insert count: 13
[19:21:38 TRACE Item extensions] Inserting method
[19:21:38 TRACE Item extensions] Applying Harmony patch "MineShaftPatches": postfixing SDV method "MineShaft.populateLevel()".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": postfixing SDV method "ResourceClump.OnAddedToLocation".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "ResourceClump.performToolAction".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ResourceClumpPatches": prefixing SDV method "TerrainFeature.performToolAction".
[19:21:38 TRACE Item extensions] Applying Harmony patch "MountainPatches": postfixing SDV method "Mountain.quarryDayUpdate()".
[19:21:38 TRACE Item extensions] Applying Harmony patch "VolcanoPatches": postfixing SDV method "VolcanoDungeon.createStone()".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.Initialize".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.cleanupBeforeExit".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "IClickableMenu.drawHoverText".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": prefixing SDV method "ShopMenu.receiveLeftClick".
[19:21:38 TRACE Item extensions] Applying Harmony patch "ShopMenuPatches": postfixing SDV method "ShopMenu.tryToPurchaseItem".
[19:21:39 TRACE Item extensions] Applying Harmony patch "FarmTypeManagerPatches": postfixing mod method "FarmTypeManager.ModEntry.Utility:SpawnForage".
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnBeingHeld.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnStopHolding.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnPurchased.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemRemoved.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDropped.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemAttached.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnItemDetached.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnEquip.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_OnUnequip.
[19:21:39 TRACE game] Registered trigger type for Data/Triggers: mistyspring.ItemExtensions_AddedToStack.
[19:21:39 TRACE SMAPI]    Found mod-provided API (ItemExtensions.Api).
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'.
[19:21:40 TRACE game] Registered event command: damageFarmer
[19:21:40 TRACE game] Registered event command: giveHat
[19:21:40 TRACE game] Registered event command: setDating
[19:21:40 TRACE game] Registered event command: setEngaged
[19:21:40 TRACE game] Registered event command: totemWarpEffect
[19:21:40 TRACE game] Registered event command: setActorScale
[19:21:40 TRACE game] Registered event command: cycleActorColors
[19:21:40 TRACE game] Registered event command: flash
[19:21:40 TRACE game] Registered event command: setRaining
[19:21:40 TRACE game] Registered event command: screenShake
[19:21:40 TRACE game] Registered event command: setZoom
[19:21:40 TRACE game] Registered event command: smoothZoom
[19:21:40 TRACE game] Registered event command: switchEventFull
[19:21:40 TRACE game] Registered event command: reSetUpCharacters
[19:21:40 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed.
[19:21:40 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'.
[19:21:40 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'.
[19:21:42 TRACE SpaceCore] NPC.draw: inserting mul at 36
[19:21:42 TRACE SpaceCore] NPC.draw: inserting mul at 42
[19:21:42 TRACE SpaceCore] NPC.draw: inserting mul at 47
[19:21:42 TRACE SpaceCore] NPC.draw: replacing Color.White at 139
[19:21:42 TRACE SpaceCore] NPC.draw: replacing Color.White at 277
[19:21:42 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303
[19:21:42 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324
[19:21:42 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[19:21:42 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[19:21:42 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[19:21:43 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])!
[19:21:43 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9)
[19:21:43 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)!
[19:21:45 TRACE SMAPI]    Found mod-provided API (SpaceCore.Api).
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Number of dependencies to check: 5
[19:21:46 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SMAPI...
[19:21:46 TRACE Ridgeside Village (SMAPI component)] SMAPI is out of date: False
[19:21:46 TRACE Ridgeside Village (SMAPI component)] SMAPI is loaded and up to date.
[19:21:46 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Content Patcher...
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Content Patcher: Local version (2.5.3) is older than required version (2.0.0): False
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Content Patcher is loaded and up to date.
[19:21:46 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SpaceCore...
[19:21:46 TRACE Ridgeside Village (SMAPI component)] SpaceCore: Local version (1.27.0) is older than required version (1.19.0): False
[19:21:46 TRACE Ridgeside Village (SMAPI component)] SpaceCore is loaded and up to date.
[19:21:46 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Custom Companions...
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Custom Companions: Local version (5.0.0) is older than required version (4.1.1): False
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Custom Companions is loaded and up to date.
[19:21:46 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Farm Type Manager (FTM)...
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM): Local version (1.24.0) is older than required version (1.17.0): False
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM) is loaded and up to date.
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Number of missing mods: 0
[19:21:46 TRACE Ridgeside Village (SMAPI component)] Number of out of date mods: 0
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Animations".
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Backgrounds".
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Dateables.
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "GameMenu_ChangeTab_PostFix.
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Rings.
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "SummitFarm".
[19:21:47 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "TreasureItems".
[19:21:48 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "UntimedSO" prefixing SDV method.
[19:21:48 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Music".
[19:21:48 INFO  Ridgeside Village - Spanish] ¡Gracias por descargar mi traducción, cualquier error de traducción o si encuentras textos en inglés escribe en los comentarios!, mardrest
[19:21:48 INFO  Ridgeside Village - Spanish] Esta traducción es sólo para la versión 2.5.17 del RV, pueden haber errores en otras versiones.
[19:22:03 ERROR LittleNPCs] Could not find a content pack for LittleNPCs. Your LittleNPCs will look like mere toddlers and don't do much.
[19:22:03 TRACE SMAPI]    Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi).
[19:22:04 TRACE Mobile Phone Continued] loaded skin C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\skins\black.png
[19:22:04 TRACE Mobile Phone Continued] loaded skin C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\skins\pink_decals.png
[19:22:04 TRACE Mobile Phone Continued] loaded skin C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\skins\pink.png
[19:22:04 TRACE Mobile Phone Continued] loaded skin C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\skins\white.png
[19:22:04 TRACE Mobile Phone Continued] loaded background C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\backgrounds\clouds.png
[19:22:04 TRACE Mobile Phone Continued] loaded background C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\Mods New Things\MobilePhone\assets\backgrounds\hearts.png
[19:22:05 TRACE SMAPI]    Found mod-provided API (MobilePhone.MobilePhoneApi).
[19:22:05 TRACE CJB Cheats Menu] Started with menu key NumPad2.
[19:22:05 TRACE CJB Item Spawner] Started with menu key Divide.
[19:22:06 TRACE SMAPI]    Found mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI).
[19:22:06 TRACE SMAPI]    Found mod-provided API (PolyamorySweetKiss.KissingAPI).
[19:22:06 TRACE Polyamory Sweet Love] got string!
[19:22:06 TRACE Polyamory Sweet Love] got int!
[19:22:07 TRACE SMAPI]    Found mod-provided API (PolyamorySweetLove.PolyamorySweetLoveAPI).
[19:22:07 DEBUG SMAPI] Mods loaded and ready!
[19:22:07 TRACE SMAPI] Checking for known software conflicts...
[19:22:07 TRACE Save Backup] Already backed up today.
[19:22:07 TRACE SMAPI]    None found!
[19:22:09 TRACE SMAPI] Checking for updates...
[19:22:10 TRACE Event Lookup] Loading Data/BigCraftables
[19:22:10 TRACE Event Lookup] Loading Data/Objects
[19:22:10 TRACE SMAPI] Item extensions edited Data/Objects.
[19:22:10 TRACE Event Lookup] Loading Data/Crops
[19:22:10 TRACE Event Lookup] Loading Data/Characters
[19:22:11 TRACE Event Lookup] Loading Data/Pants
[19:22:11 TRACE Event Lookup] Loading Data/Shirts
[19:22:11 TRACE Event Lookup] Loading Data/Tools
[19:22:11 TRACE Event Lookup] Loading Data/Weapons
[19:22:11 TRACE Event Lookup] Loading Data/Achievements
[19:22:11 TRACE Event Lookup] Loading Data/Buildings
[19:22:11 TRACE Event Lookup] Loading Data/FarmAnimals
[19:22:11 TRACE Event Lookup] Loading Data/FloorsAndPaths
[19:22:11 TRACE Event Lookup] Loading Data/FruitTrees
[19:22:11 TRACE Event Lookup] Loading Data/Locations
[19:22:11 TRACE Event Lookup] Loading Data/LocationContexts
[19:22:11 TRACE Event Lookup] Loading Data/Pets
[19:22:11 TRACE Event Lookup] Loading Data/NPCGiftTastes
[19:22:11 TRACE Event Lookup] Loading Data/CraftingRecipes
[19:22:11 TRACE Event Lookup] Loading Data/CookingRecipes
[19:22:11 TRACE Event Lookup] Loading Data/JukeboxTracks
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Concessions
[19:22:11 TRACE Event Lookup] Loading LooseSprites/birds
[19:22:11 TRACE Event Lookup] Loading LooseSprites/daybg
[19:22:11 TRACE Event Lookup] Loading LooseSprites/nightbg
[19:22:11 TRACE Event Lookup] Loading Maps/MenuTiles
[19:22:11 TRACE Event Lookup] Loading Maps/MenuTilesUncolored
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Lighting/lantern
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Lighting/windowLight
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Lighting/sconceLight
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Lighting/greenLight
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Lighting/indoorWindowLight
[19:22:11 TRACE Event Lookup] Loading LooseSprites/shadow
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Cursors
[19:22:11 TRACE Event Lookup] Loading LooseSprites/Cursors2
[19:22:12 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6
[19:22:12 TRACE Event Lookup] Loading LooseSprites/Giftbox
[19:22:12 TRACE Event Lookup] Loading LooseSprites/ControllerMaps
[19:22:12 TRACE Event Lookup] Loading TileSheets/animations
[19:22:12 TRACE Event Lookup] Loading Maps/springobjects
[19:22:12 TRACE Event Lookup] Loading TileSheets/Objects_2
[19:22:12 TRACE Event Lookup] Loading TileSheets/bobbers
[19:22:12 TRACE Event Lookup] Loading TileSheets/crops
[19:22:12 TRACE Event Lookup] Loading TileSheets/emotes
[19:22:12 TRACE Event Lookup] Loading TileSheets/debris
[19:22:12 TRACE Event Lookup] Loading TileSheets/Craftables
[19:22:12 TRACE Event Lookup] Loading TileSheets/rain
[19:22:12 TRACE Event Lookup] Loading TileSheets/BuffsIcons
[19:22:12 TRACE Event Lookup] Loading TileSheets/weapons
[19:22:12 TRACE Event Lookup] Loading Characters/Farmer/hairstyles
[19:22:12 TRACE Event Lookup] Loading Characters/Farmer/shirts
[19:22:12 TRACE Event Lookup] Loading Characters/Farmer/pants
[19:22:12 TRACE Event Lookup] Loading Characters/Farmer/hats
[19:22:12 TRACE Event Lookup] Loading Characters/Farmer/accessories
[19:22:12 TRACE Event Lookup] Loading TileSheets/ChairTiles
[19:22:12 TRACE Event Lookup] Loading LooseSprites/font_bold
[19:22:13 TRACE Event Lookup] Loading LooseSprites/font_colored
[19:22:13 TRACE Event Lookup] Loading TileSheets/Projectiles
[19:22:13 TRACE Event Lookup] Loading Fonts/SpriteFont1
[19:22:13 TRACE Event Lookup] Loading Fonts/SmallFont
[19:22:13 TRACE Event Lookup] Loading Fonts/tinyFont
[19:22:13 TRACE SMAPI]    SMAPI okay.
[19:22:13 TRACE SMAPI]    Checking for updates to 47 mods...
[19:22:13 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[19:22:13 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[19:22:13 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[19:22:13 TRACE Event Lookup] Loading Data/Furniture
[19:22:13 TRACE Event Lookup] Loading Data/Boots
[19:22:13 TRACE Event Lookup] Loading Data/hats
[19:22:13 TRACE Event Lookup] Loading Data/Mannequins
[19:22:13 TRACE Event Lookup] Loading Data/Trinkets
[19:22:13 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring
[19:22:13 TRACE Event Lookup] Loading Strings/Tools
[19:22:13 TRACE SMAPI] Got update-check errors for some mods:
   (MFM) Rasmodia Letters: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   (MFM) Rasmodia Letters: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Ginger Island Mainland Adjustments: The CurseForge mod with ID '870984' has no valid versions.
   Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Custom Companions component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (Farm Type Manager component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Ridgeside Village (SMAPI component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID.
   Stardew Valley Expanded Forage Locations - Immersive Farm 2: The value '???' isn't a valid Nexus mod ID, must be an integer ID.

[19:22:13 ALERT SMAPI] You can update 15 mods:
[19:22:13 ALERT SMAPI]    (CP) Polyamory Sweet! 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.8)
[19:22:13 ALERT SMAPI]    Custom Kissing Mod 1.3.1: https://www.nexusmods.com/stardewvalley/mods/4664 (you have 1.3.0)
[19:22:13 ALERT SMAPI]    Event Repeater 6.5.9: https://www.nexusmods.com/stardewvalley/mods/3642 (you have 6.5.6)
[19:22:13 ALERT SMAPI]    Grandpa's Farm 1.15.9: https://www.nexusmods.com/stardewvalley/mods/3753 (you have 1.15.8)
[19:22:13 ALERT SMAPI]    Immersive Farm 2 Remastered 1.15.9: https://www.nexusmods.com/stardewvalley/mods/3753 (you have 1.15.8)
[19:22:13 ALERT SMAPI]    Item extensions 1.14.1: https://www.nexusmods.com/stardewvalley/mods/20357 (you have 1.13.0)
[19:22:13 ALERT SMAPI]    Mail Framework Mod 1.19.0: https://www.nexusmods.com/stardewvalley/mods/1536 (you have 1.18.0)
[19:22:13 ALERT SMAPI]    Polyamory Sweet Bed 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.8)
[19:22:13 ALERT SMAPI]    Polyamory Sweet Love 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.8)
[19:22:13 ALERT SMAPI]    PolyamorySweet Kiss 1.3.0: https://www.nexusmods.com/stardewvalley/mods/20599 (you have 1.2.8)
[19:22:13 ALERT SMAPI]    Romanceable Rasmodia 3.3.0: https://www.nexusmods.com/stardewvalley/mods/8265 (you have 3.2.0)
[19:22:13 ALERT SMAPI]    Romanceable Rasmodia 3.3.0: https://www.nexusmods.com/stardewvalley/mods/8265 (you have 3.2.0)
[19:22:13 ALERT SMAPI]    Shop Tile Framework 1.0.11: https://www.nexusmods.com/stardewvalley/mods/5005 (you have 1.0.9)
[19:22:13 ALERT SMAPI]    Show Birthdays 1.3.1-unofficial.2-asuleath: https://smapi.io/mods#show-birthdays (you have 1.3.0)
[19:22:13 ALERT SMAPI]    Unique Children 4.2.0: https://www.nexusmods.com/stardewvalley/mods/6278 (you have 4.0.0)
[19:22:13 TRACE Event Lookup] Loading Strings/Weapons
[19:22:13 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList
[19:22:13 TRACE Event Lookup] Loading spacechase0.SpaceCore/Dungeons
[19:22:13 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'.
[19:22:13 TRACE Event Lookup] Loading Data/AudioChanges
[19:22:13 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[19:22:14 TRACE Event Lookup] Loading Minigames/Clouds
[19:22:14 TRACE Event Lookup] Loading Minigames/TitleButtons
[19:22:14 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[19:22:14 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[19:22:14 TRACE SMAPI] Running on GPU: AMD Radeon(TM) R4 Graphics
[19:22:14 TRACE game] Instance_LoadContent() finished, elapsed = '00:01:47.3612726'
[19:22:16 TRACE game] Steam logged on: True
[19:22:16 TRACE game] Initializing GalaxySDK
[19:22:16 TRACE game] Requesting Steam app ticket
[19:22:21 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Grabbing mods...
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: SMAPI.ConsoleCommands
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Pathoschild.ContentPatcher
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Spiderbuttons.CMCT
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: spacechase0.GenericModConfigMenu
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: furyx639.CustomBush
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: PeacefulEnd.CustomCompanions
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Digus.CustomKissingMod
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: shekurika.EventLookup
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Esca.FarmTypeManager
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: mistyspring.ItemExtensions
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: sophie.LastingConversationTopics
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: FlashShifter.GrandpasFarmFTM
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: FlashShifter.SVE-IF2R-FTM
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: spacechase0.SpaceCore
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Rafseazz.RidgesideVillage
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: mardrest.RV_Spanish
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: Rafseazz.RSVCC
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: Rafseazz.RSVFTM
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Bouhm.NPCMapLocations
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: Rafseazz.RSVCP
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Candidus42.LittleNPCs
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: maggplays.townsfolkdialogue
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: DIGUS.MailFrameworkMod
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: JoXW.MobilePhone
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: KristinTheRed.PregnancyEvents
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Traktori.ShowBirthdays
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: shaklin.uniquechildren
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: shaklin.uniquechildrentalk
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: Cornucopia.MoreCrops
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: CJBok.CheatsMenu
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: CJBok.ItemSpawner
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: Annosz.UiInfoSuite2
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: ApryllForever.PolyamorySweetBed
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: ApryllForever.PolyamorySweetKiss
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: ApryllForever.PolyamorySweetLove
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Content Pack: ApryllForever.CPPolyamorySweet
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Tracking Mod: SMAPI.SaveBackup
[19:22:21 TRACE Cross-Mod Compatibility Tokens] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:22 TRACE Custom Bush] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:22 TRACE Event Lookup] Loading furyx639.CustomBush/Data
[19:22:22 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data'.
[19:22:22 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.
[19:22:22 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:22 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher.
[19:22:22 DEBUG Custom Companions] Loading companions from pack: Ridgeside Village (Custom Companions component) 2.5.17 by Rafseazz
[19:22:22 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFox
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:23 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2
[19:22:23 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow
[19:22:24 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:24 TRACE Custom Kissing Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:24 TRACE Event Lookup] Loading Characters/Abigail
[19:22:24 TRACE game] Successfully loaded ContentHashes.json containing 3560 file(s);
[19:22:24 TRACE game] EnsureManifestInitialized() finished, elapsed = '00:00:00.0381661'
[19:22:24 TRACE Event Lookup] Loading Characters/Abigail_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Alex
[19:22:24 TRACE Event Lookup] Loading Characters/Alex_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Elliott
[19:22:24 TRACE Event Lookup] Loading Characters/Elliott_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Emily
[19:22:24 TRACE Event Lookup] Loading Characters/Emily_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Haley
[19:22:24 TRACE Event Lookup] Loading Characters/Haley_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Harvey
[19:22:24 TRACE Event Lookup] Loading Characters/Harvey_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Leah
[19:22:24 TRACE Event Lookup] Loading Characters/Leah_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Maru
[19:22:24 TRACE Event Lookup] Loading Characters/Maru_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Penny
[19:22:24 TRACE Event Lookup] Loading Characters/Penny_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Sam
[19:22:24 TRACE Event Lookup] Loading Characters/Sam_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Sebastian
[19:22:24 TRACE Event Lookup] Loading Characters/Sebastian_beach
[19:22:24 TRACE Event Lookup] Loading Characters/Shane
[19:22:24 TRACE Event Lookup] Loading Characters/Shane_beach
[19:22:24 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283
[19:22:24 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308
[19:22:24 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329
[19:22:24 TRACE Event Lookup] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM).
[19:22:25 TRACE Farm Type Manager] API not found: Expanded Preconditions Utility (EPU).
[19:22:25 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA).
[19:22:25 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:25 TRACE Farm Type Manager] API found: Content Patcher (CP).
[19:22:25 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF).
[19:22:25 TRACE Farm Type Manager] Accessed mod-provided API (ItemExtensions.Api) for Item extensions.
[19:22:25 TRACE Farm Type Manager] Optional API found: Item Extensions.
[19:22:25 TRACE Item extensions] Getting resources for the first time...
[19:22:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Resources
[19:22:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Resources'.
[19:22:25 TRACE Item extensions] Beginning to parse data. (Raw entries: 0)
[19:22:25 TRACE Item extensions] Loaded 0 custom nodes, and 0 resource clumps.
[19:22:25 TRACE Item extensions] Invalidating asset 'Data/Objects'...
[19:22:25 TRACE Item extensions] Requested cache invalidation for 'Data/Objects'.
[19:22:25 TRACE Event Lookup] Loading Data/Objects
[19:22:25 TRACE SMAPI] Item extensions edited Data/Objects.
[19:22:25 TRACE SMAPI] Invalidated 1 asset names (Data/Objects).
Propagated 1 core assets (Data/Objects).
[19:22:25 TRACE Item extensions] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[19:22:25 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:25 TRACE Event Lookup] Loading Data/TriggerActions
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/TextureOverrides
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'.
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/CraftingRecipeOverrides
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'.
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/CookingRecipeOverrides
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'.
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/VirtualCurrencyData
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'.
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/WearableData
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'.
[19:22:25 TRACE Event Lookup] Loading spacechase0.SpaceCore/TriggerActionExtensionData
[19:22:25 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'.
[19:22:25 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:25 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[19:22:25 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE game] Registered event command: RSVShowImage
[19:22:25 TRACE game] Registered event command: RSVStopShowImage
[19:22:25 TRACE game] Registered precondition: rsvRidingHorse
[19:22:25 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE LittleNPCs] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:25 TRACE LittleNPCs] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE Mobile Phone Continued] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE Show Birthdays] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:25 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:26 TRACE UI Info Suite 2] Registered Sound: Annosz.UiInfoSuite2.sounds.LevelUp
[19:22:26 TRACE UI Info Suite 2] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:26 INFO  UI Info Suite 2] Loaded API for mod spacechase0.GenericModConfigMenu
[19:22:26 TRACE UI Info Suite 2] Accessed mod-provided API (LeFauxMods.CustomBush.Services.ModApi) for Custom Bush.
[19:22:26 INFO  UI Info Suite 2] Loaded API for mod furyx639.CustomBush
[19:22:26 TRACE Polyamory Sweet Bed] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:26 INFO  Generic Mod Config Menu] ApryllForever.PolyamorySweetBed (registering for ApryllForever.PolyamorySweetBed) is using deprecated code (AddNumberOption(IManifest mod, Func<int> getValue, Action<int> setValue, Func<string> name = null, Func<string> tooltip = null, int? min = null, int? max = null, int? interval = null, string fieldId = null)) that will break in a future version of GMCM.
[19:22:26 TRACE PolyamorySweet Kiss] Kissing audio path: C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\PolyamorySweet\PolyamorySweetKiss\assets\kiss.wav
[19:22:26 TRACE PolyamorySweet Kiss] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:26 TRACE Polyamory Sweet Love] Accessed mod-provided API (SpaceCore.Api) for SpaceCore.
[19:22:26 TRACE Polyamory Sweet Love] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:22:26 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetKiss.KissingAPI) for PolyamorySweet Kiss.
[19:22:26 TRACE Polyamory Sweet Love] Accessed mod-provided API (PolyamorySweetBed.PolyamorySweetBedAPI) for Polyamory Sweet Bed.
[19:22:26 TRACE Polyamory Sweet Love] Polyamory Sweet Kiss API loaded
[19:22:26 TRACE Polyamory Sweet Love] Polyamory Sweet Bed API loaded
[19:22:26 TRACE Polyamory Sweet Love] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:22:26 TRACE game] Signing into GalaxySDK
[19:22:27 TRACE Content Patcher] Polyamory Sweet Love added a custom token with prefix 'ApryllForever.PolyamorySweetLove/': PlayerSpouses.
[19:22:27 TRACE Content Patcher] LittleNPCs added 14 custom tokens with prefix 'Candidus42.LittleNPCs/': FirstLittleNPC, FirstLittleNPCAge, FirstLittleNPCBirthDay, FirstLittleNPCBirthSeason, FirstLittleNPCDisplayName, FirstLittleNPCGender, FirstLittleNPCName, SecondLittleNPC, SecondLittleNPCAge, SecondLittleNPCBirthDay, SecondLittleNPCBirthSeason, SecondLittleNPCDisplayName, SecondLittleNPCGender, SecondLittleNPCName.
[19:22:27 TRACE Content Patcher] Farm Type Manager added a custom token with prefix 'Esca.FarmTypeManager/': NumberOfMonsters.
[19:22:27 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions.
[19:22:27 TRACE Content Patcher] Ridgeside Village (SMAPI component) added 22 custom tokens with prefix 'Rafseazz.RidgesideVillage/': BryleWeeklyVisitDays, Celebrant, CelebrantDisplayName, EasyIntroduction, EnableBetterBusStop, EnableOtherNPCsInCableCar, EnableRidgesideMusic, EnableTouristNPCs, ExpandedFestivalMaps, FoxbloomDay, FoxbloomSpawned, IreneTraveling, PoleAtBackwoods, ProgressiveStory, RepeatCableCarCutscene, RSVInstallDay, RSVNPCSAttendFestivals, SeasonalRSVMap, ShirtNameFromId, ShowVillagersOnMap, SpouseGender, ZayneWeeklyVisitDays.
[19:22:27 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked.
[19:22:27 TRACE Content Patcher] Cross-Mod Compatibility Tokens added 4 custom tokens with prefix 'Spiderbuttons.CMCT/': Asset, Config, Dynamic, Translation.
[19:22:27 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'.
[19:22:27 TRACE LittleNPCs] FirstLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[19:22:27 TRACE LittleNPCs] SecondLittleNPC updated: LittleNPCInfo { Name = , DisplayName = , Gender = Male, Birthday = , LoadedFrom = None }
[19:22:49 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:22:49 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:22:49 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:49 TRACE Event Lookup] Loading Maps/springobjects
[19:22:49 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Cornucopia - More Crops' content pack).
[19:22:49 TRACE Event Lookup] Loading Characters/Alex
[19:22:49 TRACE SMAPI] Content Patcher edited Characters/Alex (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:22:49 TRACE Event Lookup] Loading Characters/Alex_beach
[19:22:50 TRACE SMAPI] Content Patcher edited Characters/Alex_beach (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Objects
[19:22:50 TRACE SMAPI] Item extensions edited Data/Objects.
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Crops
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Characters
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Shirts
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Weapons
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Buildings
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/FruitTrees
[19:22:50 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/Locations
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Locations.
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/LocationContexts
[19:22:50 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/NPCGiftTastes
[19:22:50 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/CraftingRecipes
[19:22:50 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/CookingRecipes
[19:22:50 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Cornucopia - More Crops' content pack).
[19:22:50 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[19:22:50 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[19:22:50 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[19:22:50 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:22:50 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[19:22:50 TRACE Event Lookup] Loading Data/AudioChanges
[19:22:50 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:30 TRACE SMAPI] Invalidated 28 asset names (Characters/Alex, Characters/Alex_beach, CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, Data/AudioChanges, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Furniture, Data/hats, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, furyx639.CustomBush/Data, Maps/springobjects, Strings/StringsFromCSFiles).
Propagated 21 core assets (Characters/Alex, Characters/Alex_beach, Data/AudioChanges, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/Furniture, Data/hats, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, Maps/springobjects, Strings/StringsFromCSFiles).
[19:23:33 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu.
[19:23:35 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of maggplays.townsfolkdialogue
[19:23:35 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of KristinTheRed.PregnancyEvents
[19:23:35 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Cornucopia.MoreCrops
[19:23:35 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of ApryllForever.CPPolyamorySweet
[19:23:36 TRACE Custom Bush] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher.
[19:23:39 TRACE Event Lookup] Loading Data/TriggerActions
[19:23:41 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:41 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Cornucopia - More Crops' content pack).
[19:23:41 ERROR game] Galaxy auth failure: FAILURE_REASON_INVALID_CREDENTIALS
[19:23:43 TRACE Event Lookup] Loading Data/AdditionalLanguages
[19:23:43 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGING from 'en' to 'es'
[19:23:43 TRACE Event Lookup] Loading Data/Shirts
[19:23:44 TRACE Event Lookup] Loading Data/Shirts_international
[19:23:44 TRACE Event Lookup] Loading Data/Shirts
[19:23:44 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2_international
[19:23:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:23:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[19:23:46 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "Eh... Me han dicho que hoy le has dado un regalo a {0} a escondidas$n#$b#$c 0.5#¡Maravilloso!$h#¡Gracias!$h"
[19:23:46 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.es-ES.
[19:23:46 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:23:46 TRACE Event Lookup] Loading Data/CraftingRecipes
[19:23:46 TRACE Event Lookup] Loading Data/CraftingRecipes_international
[19:23:46 TRACE Event Lookup] Loading Data/CraftingRecipes
[19:23:46 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE Event Lookup] Loading Data/NPCGiftTastes
[19:23:46 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:23:46 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:23:46 TRACE Event Lookup] Loading Data/Locations
[19:23:46 TRACE Event Lookup] Loading Data/Locations_international
[19:23:46 TRACE Event Lookup] Loading Data/Locations
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Locations.
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Cornucopia - More Crops' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Polyamory Sweet!' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/FruitTrees
[19:23:47 TRACE Event Lookup] Loading Data/FruitTrees_international
[19:23:47 TRACE Event Lookup] Loading Data/FruitTrees
[19:23:47 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Cornucopia - More Crops' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/Buildings
[19:23:47 TRACE Event Lookup] Loading Data/Buildings_international
[19:23:47 TRACE Event Lookup] Loading Data/Buildings
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Cornucopia - More Crops' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/Weapons
[19:23:47 TRACE Event Lookup] Loading Data/Weapons_international
[19:23:47 TRACE Event Lookup] Loading Data/Weapons
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/Shirts
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/Characters
[19:23:47 TRACE Event Lookup] Loading Data/Characters_international
[19:23:47 TRACE Event Lookup] Loading Data/Characters
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[19:23:47 TRACE Event Lookup] Loading Data/Objects
[19:23:47 TRACE Event Lookup] Loading Data/Objects_international
[19:23:47 TRACE Event Lookup] Loading Data/Objects
[19:23:47 TRACE SMAPI] Item extensions edited Data/Objects.
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cornucopia - More Crops' content pack).
[19:23:47 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Polyamory Sweet!' content pack).
[19:23:47 TRACE SMAPI] Invalidated 16 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, Data/Buildings, Data/Characters, Data/CraftingRecipes, Data/FruitTrees, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/Weapons, Strings/StringsFromCSFiles).
Propagated 10 core assets (Data/Buildings, Data/Characters, Data/CraftingRecipes, Data/FruitTrees, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/Weapons, Strings/StringsFromCSFiles).
[19:23:47 TRACE Event Lookup] Loading spacechase0.SpaceCore/TextureOverrides
[19:23:47 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides.es-ES'.
[19:23:47 TRACE Event Lookup] Loading Maps/springobjects
[19:23:48 TRACE SMAPI] Content Patcher edited Maps/springobjects.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:23:48 TRACE Event Lookup] Loading TileSheets/Objects_2
[19:23:48 TRACE Event Lookup] Loading TileSheets/Objects_2_international
[19:23:48 TRACE Event Lookup] Loading TileSheets/bobbers
[19:23:48 TRACE Event Lookup] Loading TileSheets/bobbers_international
[19:23:48 TRACE Event Lookup] Loading Fonts/SpriteFont1
[19:23:48 TRACE Event Lookup] Loading Fonts/SmallFont
[19:23:48 TRACE Event Lookup] Loading Fonts/tinyFont
[19:23:48 TRACE Event Lookup] Loading Fonts/tinyFont_international
[19:23:48 TRACE Event Lookup] Loading Data/BigCraftables
[19:23:48 TRACE Event Lookup] Loading Data/BigCraftables_international
[19:23:48 TRACE Event Lookup] Loading Data/Achievements
[19:23:49 TRACE Event Lookup] Loading Data/CookingRecipes
[19:23:49 TRACE Event Lookup] Loading Data/CookingRecipes_international
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Cursors
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Cursors2
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Cursors2_international
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6_international
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Giftbox
[19:23:49 TRACE Event Lookup] Loading LooseSprites/Giftbox_international
[19:23:49 TRACE Event Lookup] Loading LooseSprites/ControllerMaps
[19:23:49 TRACE Event Lookup] Loading Minigames/TitleButtons
[19:23:49 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "Eh... Me han dicho que hoy le has dado un regalo a {0} a escondidas$n#$b#$c 0.5#¡Maravilloso!$h#¡Gracias!$h"
[19:23:49 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.es-ES.
[19:23:49 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:23:49 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:23:49 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:23:49 TRACE game] LocalizedContentManager.CurrentLanguageCode CHANGED from 'en' to 'es'
[19:23:49 TRACE SMAPI] Context: locale set to es (es-ES).
[19:23:49 TRACE Event Lookup] Loading Data/AdditionalLanguages
[19:23:49 TRACE Event Lookup] Loading Data/AdditionalLanguages_international
[19:23:49 TRACE Event Lookup] Loading furyx639.CustomBush/Data
[19:23:49 TRACE SMAPI] Custom Bush loaded asset 'furyx639.CustomBush/Data.es-ES'.
[19:23:50 TRACE SMAPI] Content Patcher edited furyx639.CustomBush/Data.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:23:50 TRACE SMAPI] Custom Bush edited furyx639.CustomBush/Data.es-ES.
[19:23:50 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton
[19:23:50 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton_international
[19:23:50 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton
[19:23:50 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'.
[19:23:50 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:24 Width:1280 Height:720}
[19:24:20 TRACE Event Lookup] Loading Data/Furniture
[19:24:20 TRACE Event Lookup] Loading Data/Furniture_international
[19:24:20 TRACE Event Lookup] Loading Data/Furniture
[19:24:20 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:24:20 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Cornucopia - More Crops' content pack).
[19:24:20 TRACE Event Lookup] Loading Data/Boots
[19:24:20 TRACE SMAPI] Content Patcher edited Data/Boots.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:24:20 TRACE Event Lookup] Loading Data/hats
[19:24:20 TRACE SMAPI] Content Patcher edited Data/hats.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:24:20 TRACE Event Lookup] Loading Data/Mannequins
[19:24:20 TRACE Event Lookup] Loading Data/Mannequins_international
[19:24:20 TRACE Event Lookup] Loading Data/Trinkets
[19:24:20 TRACE Event Lookup] Loading Data/Trinkets_international
[19:24:20 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring
[19:24:20 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring_international
[19:24:20 TRACE Event Lookup] Loading Strings/Objects
[19:24:21 TRACE SMAPI] Content Patcher edited Strings/Objects.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:24:21 TRACE SMAPI] Content Patcher edited Strings/Objects.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:24:21 TRACE Event Lookup] Loading Strings/Buildings
[19:24:21 TRACE Event Lookup] Loading Data/Machines
[19:24:21 TRACE Event Lookup] Loading Data/Machines_international
[19:24:21 TRACE Event Lookup] Loading Data/Machines
[19:24:24 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cornucopia - More Crops' content pack).
[19:24:24 TRACE Event Lookup] Loading Strings/BigCraftables
[19:24:48 TRACE Event Lookup] Loading Minigames/TitleButtons
[19:24:50 TRACE SMAPI] Synchronizing 'Farm_SpaceCheck' task...
[19:24:50 TRACE SMAPI]    task complete.
[19:24:51 TRACE Event Lookup] Loading Strings/UI
[19:24:51 TRACE SMAPI] Item extensions edited Strings/UI.es-ES.
[19:24:52 TRACE SMAPI] Synchronizing 'Find Save Games' task...
[19:24:52 TRACE SpaceCore] Reinitializing serializers for 4 mod types...
[19:25:18 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList
[19:25:18 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList_international
[19:25:18 TRACE Event Lookup] Loading spacechase0.SpaceCore/Dungeons
[19:25:18 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons.es-ES'.
[19:25:21 TRACE Event Lookup] Loading Data/HairData
[19:25:21 TRACE Event Lookup] Loading Data/HairData_international
[19:25:21 TRACE Event Lookup] Loading Data/HairData
[19:25:21 TRACE Polyamory Sweet Love] Checking for extra spouses in 67 friends
[19:25:21 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo 5462748299918684008
[19:25:21 TRACE Event Lookup] Loading Strings/Weapons
[19:25:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 28 friends
[19:25:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -512822731099895599
[19:25:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 75 friends
[19:25:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo 4533683692555769128
[19:25:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 75 friends
[19:25:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo 4533683692555769128
[19:25:22 TRACE Polyamory Sweet Love] Checking for extra spouses in 75 friends
[19:25:22 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo 4533683692555769128
[19:25:22 TRACE Event Lookup] Loading spacechase0.SpaceCore/NpcExtensionData
[19:25:22 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData.es-ES'.
[19:25:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:25:23 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:25:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:25:23 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:25:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:25:23 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:25:23 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:25:23 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo 3975179209566888750
[19:25:23 TRACE SMAPI]    task complete.
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_bald
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_bald_international
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_bald
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/skinColors
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/skinColors_international
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/skinColors
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/shoeColors
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/shoeColors_international
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/shoeColors
[19:25:44 TRACE Event Lookup] Loading Strings/Shirts
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/shirts
[19:25:44 TRACE Event Lookup] Loading Characters/Farmer/shirts_international
[19:25:45 TRACE Event Lookup] Loading Strings/Pants
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/pants
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/pants_international
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/hats
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/hats_international
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/farmer_base
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_international
[19:25:45 TRACE Event Lookup] Loading Characters/Farmer/farmer_base
[19:25:49 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'.
[19:25:49 TRACE SMAPI] Game loader synchronizing...
[19:25:49 TRACE game] getLoadEnumerator('Calvicie_399870260')
[19:25:49 TRACE SMAPI] Synchronizing 'Load_ReadSave' task...
[19:25:56 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[19:25:56 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:25:56 TRACE Event Lookup] Loading Data/PassiveFestivals
[19:25:56 TRACE Event Lookup] Loading Data/PassiveFestivals_international
[19:25:56 TRACE Event Lookup] Loading Data/PassiveFestivals
[19:25:56 TRACE Event Lookup] Loading Maps/FarmHouse
[19:25:56 TRACE Event Lookup] Loading Maps/FarmHouse_international
[19:25:56 TRACE Event Lookup] Loading Maps/FarmHouse
[19:25:57 TRACE Event Lookup] Loading Maps/townInterior
[19:25:57 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[19:25:57 TRACE Event Lookup] Loading Maps/farmhouse_tiles_international
[19:25:57 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[19:25:57 TRACE Event Lookup] Loading Maps/walls_and_floors
[19:25:57 TRACE Event Lookup] Loading Maps/walls_and_floors_international
[19:25:57 TRACE Event Lookup] Loading Maps/walls_and_floors
[19:25:59 TRACE Event Lookup] Loading Animals/dog
[19:25:59 TRACE Event Lookup] Loading Animals/dog_international
[19:25:59 TRACE Event Lookup] Loading Animals/dog
[19:25:59 TRACE Event Lookup] Loading Animals/cat
[19:25:59 TRACE Event Lookup] Loading Animals/cat_international
[19:25:59 TRACE Event Lookup] Loading Animals/cat
[19:25:59 TRACE Event Lookup] Loading Animals/cat1
[19:25:59 TRACE Event Lookup] Loading Animals/cat1_international
[19:25:59 TRACE Event Lookup] Loading Animals/cat1
[19:25:59 TRACE Event Lookup] Loading Data/Fences
[19:25:59 TRACE Event Lookup] Loading Data/Fences_international
[19:25:59 TRACE Event Lookup] Loading Data/Fences
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt_international
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark_international
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow_international
[19:25:59 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow
[19:26:00 TRACE Event Lookup] Loading TileSheets/fruitTrees
[19:26:00 TRACE Event Lookup] Loading TileSheets/fruitTrees_international
[19:26:00 TRACE Event Lookup] Loading TileSheets/fruitTrees
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees_international
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees
[19:26:00 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees' (for the 'Cornucopia - More Crops' content pack).
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees_Custom1
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees_Custom1_international
[19:26:00 TRACE Event Lookup] Loading Cornucopia.MoreCrops/FruitTrees_Custom1
[19:26:00 TRACE SMAPI] Content Patcher loaded asset 'Cornucopia.MoreCrops/FruitTrees_Custom1' (for the 'Cornucopia - More Crops' content pack).
[19:26:00 TRACE Event Lookup] Loading Characters/Baby
[19:26:00 TRACE Event Lookup] Loading Characters/Baby_international
[19:26:00 TRACE Event Lookup] Loading Characters/Baby
[19:26:01 TRACE Polyamory Sweet Love] Checking for extra spouses in 0 friends
[19:26:01 TRACE Polyamory Sweet Love] reloaded 0 spouses for  6443789835754046844
[19:26:02 TRACE Event Lookup] Loading Portraits/Gil
[19:26:02 TRACE Event Lookup] Loading Portraits/Gil_international
[19:26:02 TRACE Event Lookup] Loading Portraits/Gil
[19:26:02 TRACE Event Lookup] Loading Strings/NPCNames
[19:26:02 TRACE Event Lookup] Loading Data/Bundles
[19:26:05 TRACE SMAPI]    task complete.
[19:26:05 TRACE Event Lookup] Loading Data/Shirts
[19:26:05 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:05 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:05 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[19:26:05 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:06 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:06 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:08 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi_international
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi
[19:26:08 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:08 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5_international
[19:26:08 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2_international
[19:26:09 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2
[19:26:09 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE Event Lookup] Loading Data/Characters
[19:26:09 TRACE Event Lookup] Loading Data/Characters_international
[19:26:09 TRACE Event Lookup] Loading Data/Characters
[19:26:09 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[19:26:09 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[19:26:09 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "Eh... Me han dicho que hoy le has dado un regalo a {0} a escondidas$n#$b#$c 0.5#¡Maravilloso!$h#¡Gracias!$h"
[19:26:09 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.es-ES.
[19:26:09 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:26:09 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:26:09 TRACE SMAPI] Invalidated 12 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/Characters, Strings/StringsFromCSFiles.es-ES).
Propagated 2 core assets (Data/Characters, Strings/StringsFromCSFiles.es-ES).
[19:26:09 TRACE Event Lookup] Loading Data/AdditionalFarms
[19:26:09 TRACE Event Lookup] Loading Data/AdditionalFarms_international
[19:26:09 TRACE Event Lookup] Loading Data/AdditionalFarms
[19:26:09 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task...
[19:26:09 TRACE Event Lookup] Loading LooseSprites/chatBox
[19:26:09 TRACE Event Lookup] Loading LooseSprites/chatBox_international
[19:26:09 TRACE Event Lookup] Loading LooseSprites/chatBox
[19:26:09 TRACE Event Lookup] Loading LooseSprites/emojis
[19:26:09 TRACE Event Lookup] Loading LooseSprites/emojis_international
[19:26:09 TRACE Event Lookup] Loading LooseSprites/emojis
[19:26:09 TRACE Event Lookup] Loading spacechase0.SpaceCore/ObjectExtensionData
[19:26:09 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData.es-ES'.
[19:26:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:10 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:26:10 TRACE Event Lookup] Loading Maps/Farm_Mining
[19:26:10 TRACE Event Lookup] Loading Maps/Farm_Mining_international
[19:26:10 TRACE Event Lookup] Loading Maps/Farm_Mining
[19:26:10 TRACE Event Lookup] Loading Maps/paths
[19:26:10 TRACE Event Lookup] Loading Maps/paths_international
[19:26:10 TRACE Event Lookup] Loading Maps/paths
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra_international
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2_international
[19:26:10 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2
[19:26:10 TRACE Event Lookup] Loading TileSheets/bushes
[19:26:10 TRACE Event Lookup] Loading TileSheets/bushes_international
[19:26:10 TRACE Event Lookup] Loading TileSheets/bushes
[19:26:10 TRACE Event Lookup] Loading Maps/FarmHouse
[19:26:10 TRACE Event Lookup] Loading Strings/Furniture
[19:26:10 TRACE Event Lookup] Loading TileSheets/furniture
[19:26:10 TRACE Event Lookup] Loading TileSheets/furniture_international
[19:26:10 TRACE Event Lookup] Loading TileSheets/furniture
[19:26:11 TRACE Event Lookup] Loading Maps/FarmCave
[19:26:11 TRACE Event Lookup] Loading Maps/FarmCave_international
[19:26:11 TRACE Event Lookup] Loading Maps/FarmCave
[19:26:11 TRACE Event Lookup] Loading Maps/Mines/mine
[19:26:11 TRACE Event Lookup] Loading Maps/Mines/mine_international
[19:26:11 TRACE Event Lookup] Loading Maps/Mines/mine
[19:26:11 TRACE Event Lookup] Loading Maps/Town
[19:26:11 TRACE Event Lookup] Loading Maps/Town_international
[19:26:11 TRACE Event Lookup] Loading Maps/Town
[19:26:11 TRACE Event Lookup] Loading Maps/spring_town
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Shadows
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Shadows_international
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Shadows
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Waterfalls
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Waterfalls_international
[19:26:11 TRACE Event Lookup] Loading Maps/spring_Waterfalls
[19:26:11 TRACE Item extensions] Checking spawns made at Pueblo Pelícano
[19:26:11 TRACE Event Lookup] Loading Maps/JoshHouse
[19:26:11 TRACE Event Lookup] Loading Maps/JoshHouse_international
[19:26:11 TRACE Event Lookup] Loading Maps/JoshHouse
[19:26:11 TRACE Event Lookup] Loading Maps/townInterior_2
[19:26:11 TRACE Event Lookup] Loading Maps/townInterior_2_international
[19:26:11 TRACE Event Lookup] Loading Maps/townInterior_2
[19:26:11 TRACE Event Lookup] Loading Maps/HaleyHouse
[19:26:11 TRACE Event Lookup] Loading Maps/HaleyHouse_international
[19:26:11 TRACE Event Lookup] Loading Maps/HaleyHouse
[19:26:11 TRACE Event Lookup] Loading Maps/SamHouse
[19:26:11 TRACE Event Lookup] Loading Maps/SamHouse_international
[19:26:11 TRACE Event Lookup] Loading Maps/SamHouse
[19:26:11 TRACE Event Lookup] Loading Maps/Blacksmith
[19:26:11 TRACE Event Lookup] Loading Maps/Blacksmith_international
[19:26:11 TRACE Event Lookup] Loading Maps/Blacksmith
[19:26:12 TRACE Event Lookup] Loading Maps/ManorHouse
[19:26:12 TRACE Event Lookup] Loading Maps/ManorHouse_international
[19:26:12 TRACE Event Lookup] Loading Maps/ManorHouse
[19:26:12 TRACE Event Lookup] Loading Maps/SeedShop
[19:26:12 TRACE Event Lookup] Loading Maps/SeedShop_international
[19:26:12 TRACE Event Lookup] Loading Maps/SeedShop
[19:26:12 TRACE Event Lookup] Loading Maps/Saloon
[19:26:12 TRACE Event Lookup] Loading Maps/Saloon_international
[19:26:12 TRACE Event Lookup] Loading Maps/Saloon
[19:26:12 TRACE Event Lookup] Loading Maps/Trailer
[19:26:12 TRACE Event Lookup] Loading Maps/Trailer_international
[19:26:12 TRACE Event Lookup] Loading Maps/Trailer
[19:26:12 TRACE Event Lookup] Loading Maps/Hospital
[19:26:12 TRACE Event Lookup] Loading Maps/Hospital_international
[19:26:12 TRACE Event Lookup] Loading Maps/Hospital
[19:26:18 TRACE Event Lookup] Loading Maps/townInterior
[19:26:18 TRACE SMAPI] Content Patcher edited Maps/Hospital (for the 'Pregnancy and Birth Events' content pack).
[19:26:18 TRACE Event Lookup] Loading Maps/HarveyRoom
[19:26:18 TRACE Event Lookup] Loading Maps/HarveyRoom_international
[19:26:18 TRACE Event Lookup] Loading Maps/HarveyRoom
[19:26:18 TRACE Event Lookup] Loading Maps/Beach
[19:26:18 TRACE Event Lookup] Loading Maps/Beach_international
[19:26:18 TRACE Event Lookup] Loading Maps/Beach
[19:26:18 TRACE Event Lookup] Loading Maps/spring_beach
[19:26:18 TRACE Item extensions] Checking spawns made at Playa Pelícano
[19:26:18 TRACE Event Lookup] Loading Maps/Beach-NightMarket
[19:26:18 TRACE Event Lookup] Loading Maps/Beach-NightMarket_international
[19:26:18 TRACE Event Lookup] Loading Maps/Beach-NightMarket
[19:26:18 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects
[19:26:18 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects_international
[19:26:18 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects
[19:26:18 TRACE Item extensions] Checking spawns made at BeachNightMarket
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouse
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouse_international
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouse
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouseTiles
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouseTiles_international
[19:26:18 TRACE Event Lookup] Loading Maps/ElliottHouseTiles
[19:26:18 TRACE Event Lookup] Loading Maps/Mountain
[19:26:18 TRACE Event Lookup] Loading Maps/Mountain_international
[19:26:18 TRACE Event Lookup] Loading Maps/Mountain
[19:26:18 TRACE Item extensions] Checking spawns made at Montañas
[19:26:18 TRACE Event Lookup] Loading Maps/ScienceHouse
[19:26:18 TRACE Event Lookup] Loading Maps/ScienceHouse_international
[19:26:18 TRACE Event Lookup] Loading Maps/ScienceHouse
[19:26:19 TRACE Event Lookup] Loading Maps/SebastianRoom
[19:26:19 TRACE Event Lookup] Loading Maps/SebastianRoom_international
[19:26:19 TRACE Event Lookup] Loading Maps/SebastianRoom
[19:26:19 TRACE SMAPI] Content Patcher edited Maps/SebastianRoom (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:26:19 TRACE Event Lookup] Loading Maps/Tent
[19:26:19 TRACE Event Lookup] Loading Maps/Tent_international
[19:26:19 TRACE Event Lookup] Loading Maps/Tent
[19:26:19 TRACE Event Lookup] Loading Maps/Forest
[19:26:19 TRACE Event Lookup] Loading Maps/Forest_international
[19:26:19 TRACE Event Lookup] Loading Maps/Forest
[19:26:19 TRACE Item extensions] Checking spawns made at Bosque Tizón
[19:26:19 TRACE Event Lookup] Loading Animals/BabyBrown Cow
[19:26:19 TRACE Event Lookup] Loading Animals/BabyBrown Cow_international
[19:26:19 TRACE Event Lookup] Loading Animals/BabyBrown Cow
[19:26:19 TRACE Event Lookup] Loading Maps/WizardHouse
[19:26:19 TRACE Event Lookup] Loading Maps/WizardHouse_international
[19:26:19 TRACE Event Lookup] Loading Maps/WizardHouse
[19:26:19 TRACE Event Lookup] Loading Maps/AnimalShop
[19:26:19 TRACE Event Lookup] Loading Maps/AnimalShop_international
[19:26:19 TRACE Event Lookup] Loading Maps/AnimalShop
[19:26:20 TRACE Event Lookup] Loading Maps/LeahHouse
[19:26:20 TRACE Event Lookup] Loading Maps/LeahHouse_international
[19:26:20 TRACE Event Lookup] Loading Maps/LeahHouse
[19:26:20 TRACE Event Lookup] Loading Maps/BusStop
[19:26:20 TRACE Event Lookup] Loading Maps/BusStop_international
[19:26:20 TRACE Event Lookup] Loading Maps/BusStop
[19:26:20 TRACE Event Lookup] Loading Maps/spring_zridgesidebuildings
[19:26:20 TRACE Event Lookup] Loading Maps/spring_zridgesidebuildings_international
[19:26:20 TRACE Event Lookup] Loading Maps/spring_zridgesidebuildings
[19:26:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:22 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:22 TRACE Item extensions] Checking spawns made at Parada de autobús
[19:26:22 TRACE Event Lookup] Loading Maps/Mine
[19:26:22 TRACE Event Lookup] Loading Maps/Mine_international
[19:26:22 TRACE Event Lookup] Loading Maps/Mine
[19:26:22 TRACE Event Lookup] Loading Maps/Sewer
[19:26:22 TRACE Event Lookup] Loading Maps/Sewer_international
[19:26:22 TRACE Event Lookup] Loading Maps/Sewer
[19:26:22 TRACE Event Lookup] Loading Maps/SewerTiles
[19:26:22 TRACE Event Lookup] Loading Maps/SewerTiles_international
[19:26:22 TRACE Event Lookup] Loading Maps/SewerTiles
[19:26:22 TRACE Event Lookup] Loading Maps/BugLand
[19:26:22 TRACE Event Lookup] Loading Maps/BugLand_international
[19:26:22 TRACE Event Lookup] Loading Maps/BugLand
[19:26:22 TRACE Event Lookup] Loading Maps/bugLandTiles
[19:26:22 TRACE Event Lookup] Loading Maps/bugLandTiles_international
[19:26:22 TRACE Event Lookup] Loading Maps/bugLandTiles
[19:26:22 TRACE Event Lookup] Loading Maps/Desert
[19:26:22 TRACE Event Lookup] Loading Maps/Desert_international
[19:26:22 TRACE Event Lookup] Loading Maps/Desert
[19:26:22 TRACE Event Lookup] Loading Maps/DesertTiles_Extended
[19:26:22 TRACE Event Lookup] Loading Maps/DesertTiles_Extended_international
[19:26:22 TRACE Event Lookup] Loading Maps/DesertTiles_Extended
[19:26:22 TRACE Event Lookup] Loading Maps/DesertTiles
[19:26:22 TRACE Item extensions] Checking spawns made at Desierto de Calico
[19:26:22 TRACE Event Lookup] Loading Maps/Club
[19:26:22 TRACE Event Lookup] Loading Maps/Club_international
[19:26:22 TRACE Event Lookup] Loading Maps/Club
[19:26:22 TRACE Event Lookup] Loading Maps/SandyHouse
[19:26:22 TRACE Event Lookup] Loading Maps/SandyHouse_international
[19:26:22 TRACE Event Lookup] Loading Maps/SandyHouse
[19:26:22 TRACE Event Lookup] Loading Maps/ArchaeologyHouse
[19:26:22 TRACE Event Lookup] Loading Maps/ArchaeologyHouse_international
[19:26:22 TRACE Event Lookup] Loading Maps/ArchaeologyHouse
[19:26:22 TRACE Event Lookup] Loading Maps/WizardHouseBasement
[19:26:22 TRACE Event Lookup] Loading Maps/WizardHouseBasement_international
[19:26:22 TRACE Event Lookup] Loading Maps/WizardHouseBasement
[19:26:22 TRACE Event Lookup] Loading Maps/AdventureGuild
[19:26:22 TRACE Event Lookup] Loading Maps/AdventureGuild_international
[19:26:22 TRACE Event Lookup] Loading Maps/AdventureGuild
[19:26:23 TRACE Event Lookup] Loading Maps/Woods
[19:26:23 TRACE Event Lookup] Loading Maps/Woods_international
[19:26:23 TRACE Event Lookup] Loading Maps/Woods
[19:26:23 TRACE Item extensions] Checking spawns made at Bosque secreto
[19:26:23 TRACE Event Lookup] Loading Maps/Railroad
[19:26:23 TRACE Event Lookup] Loading Maps/Railroad_international
[19:26:23 TRACE Event Lookup] Loading Maps/Railroad
[19:26:23 TRACE Event Lookup] Loading Maps/WitchSwamp
[19:26:23 TRACE Event Lookup] Loading Maps/WitchSwamp_international
[19:26:23 TRACE Event Lookup] Loading Maps/WitchSwamp
[19:26:23 TRACE Event Lookup] Loading Maps/witchSwampTiles
[19:26:23 TRACE Event Lookup] Loading Maps/witchSwampTiles_international
[19:26:23 TRACE Event Lookup] Loading Maps/witchSwampTiles
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHut
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHut_international
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHut
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHutTiles
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHutTiles_international
[19:26:23 TRACE Event Lookup] Loading Maps/WitchHutTiles
[19:26:23 TRACE Event Lookup] Loading Maps/WitchWarpCave
[19:26:23 TRACE Event Lookup] Loading Maps/WitchWarpCave_international
[19:26:23 TRACE Event Lookup] Loading Maps/WitchWarpCave
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_dark
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_dark_international
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_dark
[19:26:23 TRACE Event Lookup] Loading Maps/Summit
[19:26:23 TRACE Event Lookup] Loading Maps/Summit_international
[19:26:23 TRACE Event Lookup] Loading Maps/Summit
[19:26:23 TRACE Event Lookup] Loading Maps/FishShop
[19:26:23 TRACE Event Lookup] Loading Maps/FishShop_international
[19:26:23 TRACE Event Lookup] Loading Maps/FishShop
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Entry
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Entry_international
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Entry
[19:26:23 TRACE Event Lookup] Loading Maps/bathhouse_tiles
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker_international
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker_international
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Pool
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Pool_international
[19:26:23 TRACE Event Lookup] Loading Maps/BathHouse_Pool
[19:26:23 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins
[19:26:23 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins_international
[19:26:23 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins
[19:26:23 TRACE Event Lookup] Loading Maps/JojaMart
[19:26:23 TRACE Event Lookup] Loading Maps/JojaMart_international
[19:26:23 TRACE Event Lookup] Loading Maps/JojaMart
[19:26:23 TRACE Event Lookup] Loading Maps/Greenhouse
[19:26:23 TRACE Event Lookup] Loading Maps/Greenhouse_international
[19:26:23 TRACE Event Lookup] Loading Maps/Greenhouse
[19:26:23 TRACE Event Lookup] Loading Maps/SkullCave
[19:26:23 TRACE Event Lookup] Loading Maps/SkullCave_international
[19:26:23 TRACE Event Lookup] Loading Maps/SkullCave
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_desert
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_desert_international
[19:26:23 TRACE Event Lookup] Loading Maps/Mines/mine_desert
[19:26:24 TRACE Event Lookup] Loading Maps/Backwoods
[19:26:24 TRACE Event Lookup] Loading Maps/Backwoods_international
[19:26:24 TRACE Event Lookup] Loading Maps/Backwoods
[19:26:24 TRACE Event Lookup] Loading Maps/spring_zrsvcablecar
[19:26:24 TRACE Event Lookup] Loading Maps/spring_zrsvcablecar_international
[19:26:24 TRACE Event Lookup] Loading Maps/spring_zrsvcablecar
[19:26:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:24 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:24 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles
[19:26:24 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles_international
[19:26:24 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles
[19:26:24 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:24 TRACE Event Lookup] Loading Maps/Tunnel
[19:26:24 TRACE Event Lookup] Loading Maps/Tunnel_international
[19:26:24 TRACE Event Lookup] Loading Maps/Tunnel
[19:26:24 TRACE Event Lookup] Loading Maps/Trailer_big
[19:26:24 TRACE Event Lookup] Loading Maps/Trailer_big_international
[19:26:24 TRACE Event Lookup] Loading Maps/Trailer_big
[19:26:24 TRACE Event Lookup] Loading Maps/Cellar
[19:26:24 TRACE Event Lookup] Loading Maps/Cellar_international
[19:26:24 TRACE Event Lookup] Loading Maps/Cellar
[19:26:24 TRACE Event Lookup] Loading Maps/MermaidHouse
[19:26:24 TRACE Event Lookup] Loading Maps/MermaidHouse_international
[19:26:24 TRACE Event Lookup] Loading Maps/MermaidHouse
[19:26:24 TRACE Event Lookup] Loading Maps/mermaid_house_tiles
[19:26:24 TRACE Event Lookup] Loading Maps/mermaid_house_tiles_international
[19:26:24 TRACE Event Lookup] Loading Maps/mermaid_house_tiles
[19:26:24 TRACE Event Lookup] Loading Maps/Submarine
[19:26:24 TRACE Event Lookup] Loading Maps/Submarine_international
[19:26:24 TRACE Event Lookup] Loading Maps/Submarine
[19:26:24 TRACE Event Lookup] Loading Maps/submarine_tilesheet
[19:26:24 TRACE Event Lookup] Loading Maps/submarine_tilesheet_international
[19:26:24 TRACE Event Lookup] Loading Maps/submarine_tilesheet
[19:26:24 TRACE Event Lookup] Loading Maps/AbandonedJojaMart
[19:26:24 TRACE Event Lookup] Loading Maps/AbandonedJojaMart_international
[19:26:24 TRACE Event Lookup] Loading Maps/AbandonedJojaMart
[19:26:24 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet
[19:26:24 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet_international
[19:26:24 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater_international
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet_international
[19:26:24 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet
[19:26:24 TRACE Event Lookup] Loading Data/Movies
[19:26:24 TRACE Event Lookup] Loading Data/Movies_international
[19:26:24 TRACE Event Lookup] Loading Data/Movies
[19:26:25 TRACE Event Lookup] Loading Data/MoviesReactions
[19:26:25 TRACE Event Lookup] Loading Data/MoviesReactions_international
[19:26:25 TRACE Event Lookup] Loading Data/MoviesReactions
[19:26:25 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:25 TRACE Event Lookup] Loading Maps/Sunroom
[19:26:25 TRACE Event Lookup] Loading Maps/Sunroom_international
[19:26:25 TRACE Event Lookup] Loading Maps/Sunroom
[19:26:25 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles
[19:26:25 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles_international
[19:26:25 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles
[19:26:25 TRACE Event Lookup] Loading Maps/BoatTunnel
[19:26:25 TRACE Event Lookup] Loading Maps/BoatTunnel_international
[19:26:25 TRACE Event Lookup] Loading Maps/BoatTunnel
[19:26:25 TRACE Event Lookup] Loading Maps/boatTunnelTiles
[19:26:25 TRACE Event Lookup] Loading Maps/boatTunnelTiles_international
[19:26:25 TRACE Event Lookup] Loading Maps/boatTunnelTiles
[19:26:25 TRACE Event Lookup] Loading Maps/Island_S
[19:26:25 TRACE Event Lookup] Loading Maps/Island_S_international
[19:26:25 TRACE Event Lookup] Loading Maps/Island_S
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_1
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_1_international
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_1
[19:26:25 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet
[19:26:25 TRACE Event Lookup] Loading LooseSprites/parrots
[19:26:25 TRACE Event Lookup] Loading LooseSprites/parrots_international
[19:26:25 TRACE Event Lookup] Loading LooseSprites/parrots
[19:26:25 TRACE Event Lookup] Loading Maps/Island_SE
[19:26:25 TRACE Event Lookup] Loading Maps/Island_SE_international
[19:26:25 TRACE Event Lookup] Loading Maps/Island_SE
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_2
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_2_international
[19:26:25 TRACE Event Lookup] Loading Maps/island_tilesheet_2
[19:26:25 TRACE Event Lookup] Loading Maps/IslandSouthEastCave
[19:26:25 TRACE Event Lookup] Loading Maps/IslandSouthEastCave_international
[19:26:25 TRACE Event Lookup] Loading Maps/IslandSouthEastCave
[19:26:25 TRACE Event Lookup] Loading Maps/Island_E
[19:26:26 TRACE Event Lookup] Loading Maps/Island_E_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_E
[19:26:26 TRACE Event Lookup] Loading Maps/Island_W
[19:26:26 TRACE Event Lookup] Loading Maps/Island_W_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_W
[19:26:26 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Cornucopia - More Crops' content pack).
[19:26:26 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2
[19:26:26 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2_international
[19:26:26 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2
[19:26:26 TRACE Event Lookup] Loading Maps/Island_N
[19:26:26 TRACE Event Lookup] Loading Maps/Island_N_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_N
[19:26:26 TRACE SMAPI] Content Patcher edited Maps/Island_N (for the 'Cornucopia - More Crops' content pack).
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet
[19:26:26 TRACE Event Lookup] Loading Maps/IslandWestCave1
[19:26:26 TRACE Event Lookup] Loading Maps/IslandWestCave1_international
[19:26:26 TRACE Event Lookup] Loading Maps/IslandWestCave1
[19:26:26 TRACE Event Lookup] Loading Maps/cave
[19:26:26 TRACE Event Lookup] Loading Maps/cave_international
[19:26:26 TRACE Event Lookup] Loading Maps/cave
[19:26:26 TRACE Event Lookup] Loading Maps/IslandNorthCave1
[19:26:26 TRACE Event Lookup] Loading Maps/IslandNorthCave1_international
[19:26:26 TRACE Event Lookup] Loading Maps/IslandNorthCave1
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet
[19:26:26 TRACE Event Lookup] Loading Maps/IslandFarmHouse
[19:26:26 TRACE Event Lookup] Loading Maps/IslandFarmHouse_international
[19:26:26 TRACE Event Lookup] Loading Maps/IslandFarmHouse
[19:26:26 TRACE Event Lookup] Loading spacechase0.SpaceCore/FurnitureExtensionData
[19:26:26 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData.es-ES'.
[19:26:26 TRACE Event Lookup] Loading Maps/Island_CaptainRoom
[19:26:26 TRACE Event Lookup] Loading Maps/Island_CaptainRoom_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_CaptainRoom
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Shrine
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Shrine_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_Shrine
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FarmCave
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FarmCave_international
[19:26:26 TRACE Event Lookup] Loading Maps/Island_FarmCave
[19:26:26 TRACE Event Lookup] Loading Maps/Caldera
[19:26:26 TRACE Event Lookup] Loading Maps/Caldera_international
[19:26:26 TRACE Event Lookup] Loading Maps/Caldera
[19:26:26 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon
[19:26:26 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon_international
[19:26:26 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon
[19:26:27 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera
[19:26:27 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera_international
[19:26:27 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse_international
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet_international
[19:26:27 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/QiNutRoom
[19:26:27 TRACE Event Lookup] Loading Maps/QiNutRoom_international
[19:26:27 TRACE Event Lookup] Loading Maps/QiNutRoom
[19:26:27 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet_international
[19:26:27 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/MasteryCave
[19:26:27 TRACE Event Lookup] Loading Maps/MasteryCave_international
[19:26:27 TRACE Event Lookup] Loading Maps/MasteryCave
[19:26:27 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet_international
[19:26:27 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/Desert-Festival
[19:26:27 TRACE Event Lookup] Loading Maps/Desert-Festival_international
[19:26:27 TRACE Event Lookup] Loading Maps/Desert-Festival
[19:26:27 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_international
[19:26:27 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet
[19:26:27 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_text
[19:26:27 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_text_international
[19:26:27 TRACE Item extensions] Checking spawns made at DesertFestival
[19:26:27 TRACE Event Lookup] Loading Maps/LewisBasement
[19:26:27 TRACE Event Lookup] Loading Maps/LewisBasement_international
[19:26:27 TRACE Event Lookup] Loading Maps/LewisBasement
[19:26:27 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_AlissaDate
[19:26:27 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_AlissaDate_international
[19:26:27 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_AlissaDate
[19:26:27 TRACE Event Lookup] Loading Maps/springobjects
[19:26:28 TRACE SMAPI] Content Patcher edited Maps/springobjects.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvcliffhouse
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvcliffhouse_international
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvcliffhouse
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvwideview
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvwideview_international
[19:26:28 TRACE Event Lookup] Loading Maps/spring_zrsvwideview
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvshadows
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvshadows_international
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvshadows
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/z_rsvinterior
[19:26:28 TRACE Event Lookup] Loading Maps/z_rsvinterior_international
[19:26:28 TRACE Event Lookup] Loading Maps/z_rsvinterior
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_AlissaDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_FayeDate
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_FayeDate_international
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_FayeDate
[19:26:28 TRACE Event Lookup] Loading Maps/RafNPCSheet
[19:26:28 TRACE Event Lookup] Loading Maps/RafNPCSheet_international
[19:26:28 TRACE Event Lookup] Loading Maps/RafNPCSheet
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvfestivals
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvfestivals_international
[19:26:28 TRACE Event Lookup] Loading Maps/zrsvfestivals
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_FayeDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCorineDate
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCorineDate_international
[19:26:28 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCorineDate
[19:26:29 TRACE Event Lookup] Loading Maps/zrsvCorineDate
[19:26:29 TRACE Event Lookup] Loading Maps/zrsvCorineDate_international
[19:26:29 TRACE Event Lookup] Loading Maps/zrsvCorineDate
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgetiles
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgetiles_international
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgetiles
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Event
[19:26:29 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Event_international
[19:26:29 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Event
[19:26:29 TRACE Event Lookup] Loading Maps/Festivals
[19:26:29 TRACE Event Lookup] Loading Maps/RVanimals
[19:26:29 TRACE Event Lookup] Loading Maps/RVanimals_international
[19:26:29 TRACE Event Lookup] Loading Maps/RVanimals
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgeside
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgeside_international
[19:26:29 TRACE Event Lookup] Loading Maps/spring_zridgeside
[19:26:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:29 TRACE Event Lookup] Loading Maps/zridgesideCraftables
[19:26:29 TRACE Event Lookup] Loading Maps/zridgesideCraftables_international
[19:26:29 TRACE Event Lookup] Loading Maps/zridgesideCraftables
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspecialeffects
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspecialeffects_international
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspecialeffects
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspiritrealm
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspiritrealm_international
[19:26:30 TRACE Event Lookup] Loading Maps/zrsvspiritrealm
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Event' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:30 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_CookOff
[19:26:30 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_CookOff_international
[19:26:30 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_CookOff
[19:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_CookOff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:31 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Fashion
[19:26:31 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Fashion_international
[19:26:31 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Fashion
[19:26:31 TRACE Event Lookup] Loading Maps/zridgesidefurniture
[19:26:31 TRACE Event Lookup] Loading Maps/zridgesidefurniture_international
[19:26:31 TRACE Event Lookup] Loading Maps/zridgesidefurniture
[19:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Fashion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_OFF
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_OFF_international
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_OFF
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvcolorlights
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvcolorlights_international
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvcolorlights
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_OFF' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVEvacuationCenter
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVEvacuationCenter_international
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVEvacuationCenter
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvwallsfloorcopy
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvwallsfloorcopy_international
[19:26:32 TRACE Event Lookup] Loading Maps/zrsvwallsfloorcopy
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVEvacuationCenter' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_ON
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_ON_international
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_ON
[19:26:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_ON' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_Ball
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_Ball_international
[19:26:32 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_Ball
[19:26:33 TRACE Event Lookup] Loading Maps/farmhouse_tiles
[19:26:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion_Ball' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneCorp
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneCorp_international
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneCorp
[19:26:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneCorp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneJewelry
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneJewelry_international
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneJewelry
[19:26:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneJewelry' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneMine
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneMine_international
[19:26:33 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneMine
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCave
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCave_international
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCave
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCrystals
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCrystals_international
[19:26:34 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCrystals
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneMine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCave
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCave_international
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCave
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCave' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarCave (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielPic
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielPic_international
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielPic
[19:26:34 TRACE Event Lookup] Loading Maps/EzekielPicFinal
[19:26:34 TRACE Event Lookup] Loading Maps/EzekielPicFinal_international
[19:26:34 TRACE Event Lookup] Loading Maps/EzekielPicFinal
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/MenuTiles
[19:26:34 TRACE Event Lookup] Loading Maps/MenuTiles_international
[19:26:34 TRACE Event Lookup] Loading Maps/MenuTiles
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielPic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LolaShed
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LolaShed_international
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LolaShed
[19:26:34 TRACE Event Lookup] Loading Maps/FreddieShedItems
[19:26:34 TRACE Event Lookup] Loading Maps/FreddieShedItems_international
[19:26:34 TRACE Event Lookup] Loading Maps/FreddieShedItems
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LolaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_TortsRealm
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_TortsRealm_international
[19:26:34 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_TortsRealm
[19:26:34 TRACE Event Lookup] Loading Maps/zrsvSpacerockTiles
[19:26:34 TRACE Event Lookup] Loading Maps/zrsvSpacerockTiles_international
[19:26:34 TRACE Event Lookup] Loading Maps/zrsvSpacerockTiles
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_TortsRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_TortsRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVAbandonedHouse
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVAbandonedHouse_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVAbandonedHouse
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVAbandonedHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JuneNPC_ResortDate
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JuneNPC_ResortDate_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JuneNPC_ResortDate
[19:26:35 TRACE Event Lookup] Loading Maps/pirates_tilesheet
[19:26:35 TRACE Event Lookup] Loading Maps/pirates_tilesheet_international
[19:26:35 TRACE Event Lookup] Loading Maps/pirates_tilesheet
[19:26:35 TRACE Event Lookup] Loading Maps/fire
[19:26:35 TRACE Event Lookup] Loading Maps/fire_international
[19:26:35 TRACE Event Lookup] Loading Maps/fire
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JuneNPC_ResortDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PrincessVilleDate
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PrincessVilleDate_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PrincessVilleDate
[19:26:35 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet
[19:26:35 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet_international
[19:26:35 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PrincessVilleDate' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PrincessVilleDate (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVWestCliff
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVWestCliff_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVWestCliff
[19:26:35 TRACE Event Lookup] Loading Maps/zRSVVerdeView
[19:26:35 TRACE Event Lookup] Loading Maps/zRSVVerdeView_international
[19:26:35 TRACE Event Lookup] Loading Maps/zRSVVerdeView
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVWestCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse1
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse1_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse1
[19:26:35 TRACE Event Lookup] Loading Maps/z_rsvgarden
[19:26:35 TRACE Event Lookup] Loading Maps/z_rsvgarden_international
[19:26:35 TRACE Event Lookup] Loading Maps/z_rsvgarden
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse2
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse2_international
[19:26:35 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse2
[19:26:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/zrsvspiritrealm_corrupt
[19:26:36 TRACE Event Lookup] Loading Maps/zrsvspiritrealm_corrupt_international
[19:26:36 TRACE Event Lookup] Loading Maps/zrsvspiritrealm_corrupt
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm_corrupt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm_corrupt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide
[19:26:36 TRACE Event Lookup] Loading Maps/spring_zrsvscene1
[19:26:36 TRACE Event Lookup] Loading Maps/spring_zrsvscene1_international
[19:26:36 TRACE Event Lookup] Loading Maps/spring_zrsvscene1
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheRide (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_static
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_static_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_static
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide_static' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom
[19:26:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Birthday
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Birthday_international
[19:26:36 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Birthday
[19:26:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Birthday' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:37 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall_Birthday (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_NightParty
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_NightParty_international
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_NightParty
[19:26:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_NightParty' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EmberNight
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EmberNight_international
[19:26:37 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EmberNight
[19:26:37 TRACE Event Lookup] Loading Maps/characterSheet
[19:26:37 TRACE Event Lookup] Loading Maps/characterSheet_international
[19:26:37 TRACE Event Lookup] Loading Maps/characterSheet
[19:26:37 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet
[19:26:37 TRACE Event Lookup] Loading Maps/RSVBonfire
[19:26:37 TRACE Event Lookup] Loading Maps/RSVBonfire_international
[19:26:37 TRACE Event Lookup] Loading Maps/RSVBonfire
[19:26:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:37 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings
[19:26:37 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings_international
[19:26:37 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings
[19:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EmberNight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:38 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EmberNight (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:38 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGathering
[19:26:38 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGathering_international
[19:26:38 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGathering
[19:26:38 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgeside
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgeside_international
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgeside
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings_international
[19:26:39 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/fall_town
[19:26:39 TRACE Event Lookup] Loading Maps/zrsvgatheringtiles
[19:26:39 TRACE Event Lookup] Loading Maps/zrsvgatheringtiles_international
[19:26:39 TRACE Event Lookup] Loading Maps/zrsvgatheringtiles
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGathering' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGathering (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarBasement
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarBasement_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarBasement
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarBasement' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarLab
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarLab_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarLab
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarLab' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaHouse
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaHouse_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaHouse
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaShed
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaShed_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaShed
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse2ndFloor
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse2ndFloor_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse2ndFloor
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielHouse
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielHouse_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielHouse
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FreddieHouse
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FreddieHouse_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FreddieHouse
[19:26:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FreddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_IanHouse
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_IanHouse_international
[19:26:39 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_IanHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_IanHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JericHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JericHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JericHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JericHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KennethHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KennethHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KennethHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KennethHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LennyHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LennyHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LennyHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LennyHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel3rdFloor
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel3rdFloor_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel3rdFloor
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel3rdFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotelLobby' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MaddieHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MaddieHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MaddieHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MaddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PikaHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PikaHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PikaHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PikaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVNinjaHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVNinjaHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVNinjaHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVNinjaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ShiroHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ShiroHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ShiroHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ShiroHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BlairHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BlairHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BlairHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BlairHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FayeHouse
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FayeHouse_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FayeHouse
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FayeHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion2ndFloor
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion2ndFloor_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion2ndFloor
[19:26:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros_international
[19:26:40 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros
[19:26:40 TRACE Event Lookup] Loading Maps/zrsv3brosInterior
[19:26:40 TRACE Event Lookup] Loading Maps/zrsv3brosInterior_international
[19:26:40 TRACE Event Lookup] Loading Maps/zrsv3brosInterior
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros2ndFloor
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros2ndFloor_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros2ndFloor
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSewers
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSewers_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSewers
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSewers' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PaulaClinic
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PaulaClinic_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PaulaClinic
[19:26:41 TRACE Event Lookup] Loading Maps/walls_and_floors
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PaulaClinic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouse
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouse_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouse
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouse (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouseNew
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouseNew_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouseNew
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouseNew' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouseNew (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitShed
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitShed_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitShed
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitShed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls1
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls1_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls1
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls1 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls2
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls2_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls2
[19:26:41 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1
[19:26:41 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1_international
[19:26:41 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls3
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls3_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls3
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls3' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls3 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSpiritRealm
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSpiritRealm_international
[19:26:41 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSpiritRealm
[19:26:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSpiritRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:41 TRACE Event Lookup] Loading Maps/summer_zridgeside
[19:26:41 TRACE Event Lookup] Loading Maps/summer_zridgeside_international
[19:26:41 TRACE Event Lookup] Loading Maps/summer_zridgeside
[19:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgePond
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgePond_international
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgePond
[19:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgePond' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgePond (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_international
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge
[19:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeFalls
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeFalls_international
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeFalls
[19:26:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeFalls' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeForest
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeForest_international
[19:26:42 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeForest
[19:26:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeForest' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:43 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:43 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[19:26:43 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_international
[19:26:43 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage
[19:26:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar_international
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar
[19:26:44 TRACE Event Lookup] Loading Maps/spring_zrsvwideviewnight
[19:26:44 TRACE Event Lookup] Loading Maps/spring_zrsvwideviewnight_international
[19:26:44 TRACE Event Lookup] Loading Maps/spring_zrsvwideviewnight
[19:26:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_international
[19:26:44 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheHike' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_SummitFarm
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_SummitFarm_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_SummitFarm
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_SummitFarm' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_SummitFarm (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp2
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp2_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp2
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp2 (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_WeddingReceptionPic
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_WeddingReceptionPic_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_WeddingReceptionPic
[19:26:45 TRACE Event Lookup] Loading Maps/spring_zRSVbg
[19:26:45 TRACE Event Lookup] Loading Maps/spring_zRSVbg_international
[19:26:45 TRACE Event Lookup] Loading Maps/spring_zRSVbg
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/z_RSVspousePic
[19:26:45 TRACE Event Lookup] Loading Maps/z_RSVspousePic_international
[19:26:45 TRACE Event Lookup] Loading Maps/z_RSVspousePic
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_WeddingReceptionPic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KiarraPick
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KiarraPick_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KiarraPick
[19:26:45 TRACE Event Lookup] Loading Maps/zKiarraPickDesign
[19:26:45 TRACE Event Lookup] Loading Maps/zKiarraPickDesign_international
[19:26:45 TRACE Event Lookup] Loading Maps/zKiarraPickDesign
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KiarraPick' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_OldRSVKids
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_OldRSVKids_international
[19:26:45 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_OldRSVKids
[19:26:45 TRACE Event Lookup] Loading Maps/zRSVOldKids
[19:26:45 TRACE Event Lookup] Loading Maps/zRSVOldKids_international
[19:26:45 TRACE Event Lookup] Loading Maps/zRSVOldKids
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_OldRSVKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSkyGazing
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSkyGazing_international
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSkyGazing
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVSkyGazing
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVSkyGazing_international
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVSkyGazing
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ZuzuCableCarView
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ZuzuCableCarView_international
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ZuzuCableCarView
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVZuzuCableCarView
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVZuzuCableCarView_international
[19:26:46 TRACE Event Lookup] Loading Maps/zRSVZuzuCableCarView
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_international
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_alt
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_alt_international
[19:26:46 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_alt
[19:26:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed_alt' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:46 TRACE Event Lookup] Loading spacechase0.SpaceCore/FarmExtensionData
[19:26:46 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData.es-ES'.
[19:26:49 ERROR Polyamory Sweet Love] This mod failed in the Specialized.LoadStageChanged event. Technical details: 
SContentLoadException: Failed loading asset 'assets/LantanaLagoon.tmx' from SMAPI\apryllforever.polyamorysweetlove: an unexpected error occurred.
 ---> System.Exception: Unable to load map with file path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\PolyamorySweet\PolyamorySweetLove\assets\LantanaLagoon.tmx'
 ---> InvalidOperationException: There is an error in XML document (50, 26).
 ---> FileNotFoundException: Could not find file 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\PolyamorySweet\PolyamorySweetLove\assets\z_Festivals.tsx'.
File name: 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Mods\PolyamorySweet\PolyamorySweetLove\assets\z_Festivals.tsx'
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
   at System.IO.FileStream..ctor(String path, FileMode mode)
   at TMXTile.TMXTileset.set_Source(String value)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap.Read7_TMXTileset(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap.Read15_TMXMap(Boolean isNullable, Boolean checkType)
   at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationReaderTMXMap.Read16_map()
   --- End of inner exception stack trace ---
   at System.Xml.Serialization.XmlSerializer.Deserialize(XmlReader xmlReader, String encodingStyle, XmlDeserializationEvents events)
   at System.Xml.Serialization.XmlSerializer.Deserialize(Stream stream)
   at TMXTile.TMXParser.Parse(Stream stream, String path)
   at TMXTile.TMXFormat.Load(Stream stream)
   at xTile.Format.FormatManager.LoadMap(String filePath) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\FormatManager.cs:line 113
   --- End of inner exception stack trace ---
   at xTile.Format.FormatManager.LoadMap(String filePath) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\xTileSource\xTile\Format\FormatManager.cs:line 134
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadMapFile[T](IAssetName assetName, FileInfo file) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 258
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 99
   --- End of inner exception stack trace ---
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.ThrowLoadError(IAssetName assetName, ContentLoadErrorType errorType, String reasonPhrase, Exception exception) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 327
   at StardewModdingAPI.Framework.ContentManagers.ModContentManager.LoadExact[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/ModContentManager.cs:line 124
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.GameLocation.loadMap(String mapPath, Boolean force_reload) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2023
   at StardewValley.GameLocation.reloadMap() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 2187
   at StardewValley.GameLocation..ctor(String mapPath, String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 1477
   at PolyamorySweetLove.PolyamoryLocation..ctor(IModContentHelper content, String mapPath, String mapName) in C:\Users\Apryll\source\repos\PolyamorySweet\PolyamoryLocation.cs:line 32
   at PolyamorySweetLove.LantanaLagoon..ctor(IModContentHelper content) in C:\Users\Apryll\source\repos\PolyamorySweet\LantanaLagoon.cs:line 52
   at PolyamorySweetLove.ModEntry.OnLoadStageChanged(Object sender, LoadStageChangedEventArgs e) in C:\Users\Apryll\source\repos\PolyamorySweet\ModEntry.cs:line 1412
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[19:26:51 TRACE Event Lookup] Loading Data/Quests
[19:26:51 TRACE SMAPI] Content Patcher edited Data/Quests.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:51 TRACE SpaceCore] Event: OnBlankSave
[19:26:51 TRACE SMAPI]    task complete.
[19:26:51 TRACE SMAPI] Synchronizing 'Load_Farmer' task...
[19:26:51 TRACE SMAPI]    task complete.
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:51 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:51 TRACE Polyamory Sweet Love] reloaded 0 spouses for Pico 7596124522960229825
[19:26:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:26:52 TRACE SMAPI] Invalidated 0 cache entries.
[19:26:52 TRACE SMAPI] Synchronizing 'Load_Locations' task...
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Event Lookup] Loading Data/ChairTiles
[19:26:52 TRACE Event Lookup] Loading Data/ChairTiles_international
[19:26:52 TRACE Event Lookup] Loading Data/ChairTiles
[19:26:52 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2_international
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse_Cellar
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse_Cellar_international
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse_Cellar
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 0 spouses for Garo -2166117567648469115
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse
[19:26:52 TRACE Polyamory Sweet Love] Checking for extra spouses in 66 friends
[19:26:52 TRACE Polyamory Sweet Love] reloaded 1 spouses for Pico 7596124522960229825
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2_marriage
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2_marriage_international
[19:26:52 TRACE Event Lookup] Loading Maps/FarmHouse2_marriage
[19:26:52 TRACE Event Lookup] Loading Maps/Coop2
[19:26:52 TRACE Event Lookup] Loading Maps/Coop2_international
[19:26:52 TRACE Event Lookup] Loading Maps/Coop2
[19:26:52 TRACE Event Lookup] Loading Maps/coopTiles
[19:26:53 TRACE Event Lookup] Loading Animals/Brown Chicken
[19:26:53 TRACE Event Lookup] Loading Animals/Brown Chicken_international
[19:26:53 TRACE Event Lookup] Loading Animals/Brown Chicken
[19:26:53 TRACE Event Lookup] Loading Animals/White Chicken
[19:26:53 TRACE Event Lookup] Loading Animals/White Chicken_international
[19:26:53 TRACE Event Lookup] Loading Animals/White Chicken
[19:26:53 TRACE Event Lookup] Loading Animals/BabyWhite Chicken
[19:26:53 TRACE Event Lookup] Loading Animals/BabyWhite Chicken_international
[19:26:53 TRACE Event Lookup] Loading Animals/BabyWhite Chicken
[19:26:53 TRACE Event Lookup] Loading Maps/Barn3
[19:26:53 TRACE Event Lookup] Loading Maps/Barn3_international
[19:26:53 TRACE Event Lookup] Loading Maps/Barn3
[19:26:53 TRACE Event Lookup] Loading Animals/BabyPig
[19:26:53 TRACE Event Lookup] Loading Animals/BabyPig_international
[19:26:53 TRACE Event Lookup] Loading Animals/BabyPig
[19:26:53 TRACE Event Lookup] Loading Animals/Goat
[19:26:53 TRACE Event Lookup] Loading Animals/Goat_international
[19:26:53 TRACE Event Lookup] Loading Animals/Goat
[19:26:53 TRACE Event Lookup] Loading Animals/ShearedSheep
[19:26:53 TRACE Event Lookup] Loading Animals/ShearedSheep_international
[19:26:53 TRACE Event Lookup] Loading Animals/ShearedSheep
[19:26:53 TRACE Event Lookup] Loading Animals/White Cow
[19:26:53 TRACE Event Lookup] Loading Animals/White Cow_international
[19:26:53 TRACE Event Lookup] Loading Animals/White Cow
[19:26:53 TRACE Event Lookup] Loading Maps/Shed
[19:26:53 TRACE Event Lookup] Loading Maps/Shed_international
[19:26:53 TRACE Event Lookup] Loading Maps/Shed
[19:26:53 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:26:53 TRACE Polyamory Sweet Love] reloaded 1 spouses for Garo -2166117567648469115
[19:26:53 TRACE Event Lookup] Loading Data/Fish
[19:26:53 TRACE Event Lookup] Loading Data/Fish_international
[19:26:53 TRACE Event Lookup] Loading Data/Fish
[19:26:53 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:53 TRACE Event Lookup] Loading Portraits/Emily
[19:26:53 TRACE Event Lookup] Loading Portraits/Emily_international
[19:26:53 TRACE Event Lookup] Loading Portraits/Emily
[19:26:53 TRACE Event Lookup] Loading Characters/Emily
[19:26:53 TRACE Event Lookup] Loading Characters/Emily_international
[19:26:53 TRACE Event Lookup] Loading Characters/Emily
[19:26:53 TRACE Event Lookup] Loading Characters/schedules/Emily
[19:26:53 TRACE Event Lookup] Loading Characters/schedules/Emily_international
[19:26:53 TRACE Event Lookup] Loading Characters/schedules/Emily
[19:26:53 TRACE Event Lookup] Loading Portraits/Haley
[19:26:53 TRACE Event Lookup] Loading Portraits/Haley_international
[19:26:53 TRACE Event Lookup] Loading Portraits/Haley
[19:26:53 TRACE Event Lookup] Loading Characters/Haley
[19:26:53 TRACE Event Lookup] Loading Characters/Haley_international
[19:26:53 TRACE Event Lookup] Loading Characters/Haley
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/Haley
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/Haley_international
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/Haley
[19:26:54 TRACE Event Lookup] Loading Portraits/George
[19:26:54 TRACE Event Lookup] Loading Portraits/George_international
[19:26:54 TRACE Event Lookup] Loading Portraits/George
[19:26:54 TRACE Event Lookup] Loading Characters/George
[19:26:54 TRACE Event Lookup] Loading Characters/George_international
[19:26:54 TRACE Event Lookup] Loading Characters/George
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/George
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/George_international
[19:26:54 TRACE Event Lookup] Loading Characters/schedules/George
[19:26:55 TRACE Event Lookup] Loading Portraits/Evelyn
[19:26:55 TRACE Event Lookup] Loading Portraits/Evelyn_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Evelyn
[19:26:55 TRACE Event Lookup] Loading Characters/Evelyn
[19:26:55 TRACE Event Lookup] Loading Characters/Evelyn_international
[19:26:55 TRACE Event Lookup] Loading Characters/Evelyn
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Evelyn
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Evelyn_international
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Evelyn
[19:26:55 TRACE Event Lookup] Loading Portraits/Alex
[19:26:55 TRACE Event Lookup] Loading Portraits/Alex_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Alex
[19:26:55 TRACE Event Lookup] Loading Characters/Alex
[19:26:55 TRACE Event Lookup] Loading Characters/Alex_international
[19:26:55 TRACE Event Lookup] Loading Characters/Alex
[19:26:55 TRACE SMAPI] Content Patcher edited Characters/Alex (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Alex
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Alex_international
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Alex
[19:26:55 TRACE Event Lookup] Loading Portraits/Jodi
[19:26:55 TRACE Event Lookup] Loading Portraits/Jodi_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Jodi
[19:26:55 TRACE Event Lookup] Loading Characters/Jodi
[19:26:55 TRACE Event Lookup] Loading Characters/Jodi_international
[19:26:55 TRACE Event Lookup] Loading Characters/Jodi
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Jodi
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Jodi_international
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Jodi
[19:26:55 TRACE Event Lookup] Loading Portraits/Vincent
[19:26:55 TRACE Event Lookup] Loading Portraits/Vincent_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Vincent
[19:26:55 TRACE Event Lookup] Loading Characters/Vincent
[19:26:55 TRACE Event Lookup] Loading Characters/Vincent_international
[19:26:55 TRACE Event Lookup] Loading Characters/Vincent
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Vincent
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Vincent_international
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Vincent
[19:26:55 TRACE Event Lookup] Loading Portraits/Sam
[19:26:55 TRACE Event Lookup] Loading Portraits/Sam_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Sam
[19:26:55 TRACE Event Lookup] Loading Characters/Sam
[19:26:55 TRACE Event Lookup] Loading Characters/Sam_international
[19:26:55 TRACE Event Lookup] Loading Characters/Sam
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Sam
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Sam_international
[19:26:55 TRACE Event Lookup] Loading Characters/schedules/Sam
[19:26:55 TRACE Event Lookup] Loading Portraits/Clint
[19:26:55 TRACE Event Lookup] Loading Portraits/Clint_international
[19:26:55 TRACE Event Lookup] Loading Portraits/Clint
[19:26:56 TRACE Event Lookup] Loading Characters/Clint
[19:26:56 TRACE Event Lookup] Loading Characters/Clint_international
[19:26:56 TRACE Event Lookup] Loading Characters/Clint
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Clint
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Clint_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Clint
[19:26:56 TRACE Event Lookup] Loading Portraits/Lewis
[19:26:56 TRACE Event Lookup] Loading Portraits/Lewis_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Lewis
[19:26:56 TRACE Event Lookup] Loading Characters/Lewis
[19:26:56 TRACE Event Lookup] Loading Characters/Lewis_international
[19:26:56 TRACE Event Lookup] Loading Characters/Lewis
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Lewis
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Lewis_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Lewis
[19:26:56 TRACE Event Lookup] Loading Portraits/Pierre
[19:26:56 TRACE Event Lookup] Loading Portraits/Pierre_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Pierre
[19:26:56 TRACE Event Lookup] Loading Characters/Pierre
[19:26:56 TRACE Event Lookup] Loading Characters/Pierre_international
[19:26:56 TRACE Event Lookup] Loading Characters/Pierre
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Pierre
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Pierre_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Pierre
[19:26:56 TRACE Event Lookup] Loading Portraits/Caroline
[19:26:56 TRACE Event Lookup] Loading Portraits/Caroline_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Caroline
[19:26:56 TRACE Event Lookup] Loading Characters/Caroline
[19:26:56 TRACE Event Lookup] Loading Characters/Caroline_international
[19:26:56 TRACE Event Lookup] Loading Characters/Caroline
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Caroline
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Caroline_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Caroline
[19:26:56 TRACE Event Lookup] Loading Portraits/Abigail
[19:26:56 TRACE Event Lookup] Loading Portraits/Abigail_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Abigail
[19:26:56 TRACE Event Lookup] Loading Characters/Abigail
[19:26:56 TRACE Event Lookup] Loading Characters/Abigail_international
[19:26:56 TRACE Event Lookup] Loading Characters/Abigail
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Abigail
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Abigail_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Abigail
[19:26:56 TRACE Event Lookup] Loading Portraits/Gus
[19:26:56 TRACE Event Lookup] Loading Portraits/Gus_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Gus
[19:26:56 TRACE Event Lookup] Loading Characters/Gus
[19:26:56 TRACE Event Lookup] Loading Characters/Gus_international
[19:26:56 TRACE Event Lookup] Loading Characters/Gus
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Gus
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Gus_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Gus
[19:26:56 TRACE Event Lookup] Loading Portraits/Penny
[19:26:56 TRACE Event Lookup] Loading Portraits/Penny_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Penny
[19:26:56 TRACE Event Lookup] Loading Characters/Penny
[19:26:56 TRACE Event Lookup] Loading Characters/Penny_international
[19:26:56 TRACE Event Lookup] Loading Characters/Penny
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Penny
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Penny_international
[19:26:56 TRACE Event Lookup] Loading Characters/schedules/Penny
[19:26:56 TRACE Event Lookup] Loading Portraits/Pam
[19:26:56 TRACE Event Lookup] Loading Portraits/Pam_international
[19:26:56 TRACE Event Lookup] Loading Portraits/Pam
[19:26:56 TRACE Event Lookup] Loading Characters/Pam
[19:26:56 TRACE Event Lookup] Loading Characters/Pam_international
[19:26:56 TRACE Event Lookup] Loading Characters/Pam
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Pam
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Pam_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Pam
[19:26:57 TRACE Event Lookup] Loading Portraits/Harvey
[19:26:57 TRACE Event Lookup] Loading Portraits/Harvey_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Harvey
[19:26:57 TRACE Event Lookup] Loading Characters/Harvey
[19:26:57 TRACE Event Lookup] Loading Characters/Harvey_international
[19:26:57 TRACE Event Lookup] Loading Characters/Harvey
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Harvey
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Harvey_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Harvey
[19:26:57 TRACE Event Lookup] Loading Portraits/Elliott
[19:26:57 TRACE Event Lookup] Loading Portraits/Elliott_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Elliott
[19:26:57 TRACE Event Lookup] Loading Characters/Elliott
[19:26:57 TRACE Event Lookup] Loading Characters/Elliott_international
[19:26:57 TRACE Event Lookup] Loading Characters/Elliott
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Elliott
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Elliott_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Elliott
[19:26:57 TRACE Event Lookup] Loading Portraits/Demetrius
[19:26:57 TRACE Event Lookup] Loading Portraits/Demetrius_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Demetrius
[19:26:57 TRACE Event Lookup] Loading Characters/Demetrius
[19:26:57 TRACE Event Lookup] Loading Characters/Demetrius_international
[19:26:57 TRACE Event Lookup] Loading Characters/Demetrius
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Demetrius
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Demetrius_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Demetrius
[19:26:57 TRACE Event Lookup] Loading Portraits/Robin
[19:26:57 TRACE Event Lookup] Loading Portraits/Robin_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Robin
[19:26:57 TRACE Event Lookup] Loading Characters/Robin
[19:26:57 TRACE Event Lookup] Loading Characters/Robin_international
[19:26:57 TRACE Event Lookup] Loading Characters/Robin
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Robin
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Robin_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Robin
[19:26:57 TRACE Event Lookup] Loading Portraits/Maru
[19:26:57 TRACE Event Lookup] Loading Portraits/Maru_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Maru
[19:26:57 TRACE Event Lookup] Loading Characters/Maru
[19:26:57 TRACE Event Lookup] Loading Characters/Maru_international
[19:26:57 TRACE Event Lookup] Loading Characters/Maru
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Maru
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Maru_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Maru
[19:26:57 TRACE Event Lookup] Loading Portraits/Sebastian
[19:26:57 TRACE Event Lookup] Loading Portraits/Sebastian_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Sebastian
[19:26:57 TRACE Event Lookup] Loading Characters/Sebastian
[19:26:57 TRACE Event Lookup] Loading Characters/Sebastian_international
[19:26:57 TRACE Event Lookup] Loading Characters/Sebastian
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Sebastian
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Sebastian_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Sebastian
[19:26:57 TRACE Event Lookup] Loading Portraits/Linus
[19:26:57 TRACE Event Lookup] Loading Portraits/Linus_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Linus
[19:26:57 TRACE Event Lookup] Loading Characters/Linus
[19:26:57 TRACE Event Lookup] Loading Characters/Linus_international
[19:26:57 TRACE Event Lookup] Loading Characters/Linus
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Linus
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Linus_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Linus
[19:26:57 TRACE Event Lookup] Loading Portraits/Wizard
[19:26:57 TRACE Event Lookup] Loading Portraits/Wizard_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Wizard
[19:26:57 TRACE Event Lookup] Loading Characters/Wizard
[19:26:57 TRACE Event Lookup] Loading Characters/Wizard_international
[19:26:57 TRACE Event Lookup] Loading Characters/Wizard
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Wizard
[19:26:57 TRACE Event Lookup] Loading Portraits/Marnie
[19:26:57 TRACE Event Lookup] Loading Portraits/Marnie_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Marnie
[19:26:57 TRACE Event Lookup] Loading Characters/Marnie
[19:26:57 TRACE Event Lookup] Loading Characters/Marnie_international
[19:26:57 TRACE Event Lookup] Loading Characters/Marnie
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Marnie
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Marnie_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Marnie
[19:26:57 TRACE Event Lookup] Loading Portraits/Jas
[19:26:57 TRACE Event Lookup] Loading Portraits/Jas_international
[19:26:57 TRACE Event Lookup] Loading Portraits/Jas
[19:26:57 TRACE Event Lookup] Loading Characters/Jas
[19:26:57 TRACE Event Lookup] Loading Characters/Jas_international
[19:26:57 TRACE Event Lookup] Loading Characters/Jas
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Jas
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Jas_international
[19:26:57 TRACE Event Lookup] Loading Characters/schedules/Jas
[19:26:58 TRACE Event Lookup] Loading Portraits/Shane
[19:26:58 TRACE Event Lookup] Loading Portraits/Shane_international
[19:26:58 TRACE Event Lookup] Loading Portraits/Shane
[19:26:58 TRACE Event Lookup] Loading Characters/Shane
[19:26:58 TRACE Event Lookup] Loading Characters/Shane_international
[19:26:58 TRACE Event Lookup] Loading Characters/Shane
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Shane
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Shane_international
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Shane
[19:26:58 TRACE Event Lookup] Loading Portraits/Leah
[19:26:58 TRACE Event Lookup] Loading Portraits/Leah_international
[19:26:58 TRACE Event Lookup] Loading Portraits/Leah
[19:26:58 TRACE Event Lookup] Loading Characters/Leah
[19:26:58 TRACE Event Lookup] Loading Characters/Leah_international
[19:26:58 TRACE Event Lookup] Loading Characters/Leah
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Leah
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Leah_international
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Leah
[19:26:58 TRACE Event Lookup] Loading Portraits/Dwarf
[19:26:58 TRACE Event Lookup] Loading Portraits/Dwarf_international
[19:26:58 TRACE Event Lookup] Loading Portraits/Dwarf
[19:26:58 TRACE Event Lookup] Loading Characters/Dwarf
[19:26:58 TRACE Event Lookup] Loading Characters/Dwarf_international
[19:26:58 TRACE Event Lookup] Loading Characters/Dwarf
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Dwarf
[19:26:58 TRACE Event Lookup] Loading Portraits/Krobus
[19:26:58 TRACE Event Lookup] Loading Portraits/Krobus_international
[19:26:58 TRACE Event Lookup] Loading Portraits/Krobus
[19:26:58 TRACE Event Lookup] Loading Characters/Krobus
[19:26:58 TRACE Event Lookup] Loading Characters/Krobus_international
[19:26:58 TRACE Event Lookup] Loading Characters/Krobus
[19:26:58 TRACE Event Lookup] Loading Characters/schedules/Krobus
[19:26:58 TRACE Event Lookup] Loading Portraits/MrQi
[19:26:58 TRACE Event Lookup] Loading Portraits/MrQi_international
[19:26:58 TRACE Event Lookup] Loading Portraits/MrQi
[19:26:58 TRACE Event Lookup] Loading Characters/MrQi
[19:26:58 TRACE Event Lookup] Loading Characters/MrQi_international
[19:26:58 TRACE Event Lookup] Loading Characters/MrQi
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Mister Qi
[19:26:59 TRACE Event Lookup] Loading Portraits/Sandy
[19:26:59 TRACE Event Lookup] Loading Portraits/Sandy_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Sandy
[19:26:59 TRACE Event Lookup] Loading Characters/Sandy
[19:26:59 TRACE Event Lookup] Loading Characters/Sandy_international
[19:26:59 TRACE Event Lookup] Loading Characters/Sandy
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Sandy
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Sandy_international
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Sandy
[19:26:59 TRACE Event Lookup] Loading Portraits/Gunther
[19:26:59 TRACE Event Lookup] Loading Portraits/Gunther_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Gunther
[19:26:59 TRACE Event Lookup] Loading Characters/Gunther
[19:26:59 TRACE Event Lookup] Loading Characters/Gunther_international
[19:26:59 TRACE Event Lookup] Loading Characters/Gunther
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Gunther
[19:26:59 TRACE Event Lookup] Loading Portraits/Marlon
[19:26:59 TRACE Event Lookup] Loading Portraits/Marlon_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Marlon
[19:26:59 TRACE Event Lookup] Loading Characters/Marlon
[19:26:59 TRACE Event Lookup] Loading Characters/Marlon_international
[19:26:59 TRACE Event Lookup] Loading Characters/Marlon
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Marlon
[19:26:59 TRACE Event Lookup] Loading Portraits/Henchman
[19:26:59 TRACE Event Lookup] Loading Portraits/Henchman_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Henchman
[19:26:59 TRACE Event Lookup] Loading Characters/Henchman
[19:26:59 TRACE Event Lookup] Loading Characters/Henchman_international
[19:26:59 TRACE Event Lookup] Loading Characters/Henchman
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Henchman
[19:26:59 TRACE Event Lookup] Loading Portraits/Willy
[19:26:59 TRACE Event Lookup] Loading Portraits/Willy_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Willy
[19:26:59 TRACE Event Lookup] Loading Characters/Willy
[19:26:59 TRACE Event Lookup] Loading Characters/Willy_international
[19:26:59 TRACE Event Lookup] Loading Characters/Willy
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Willy
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Willy_international
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Willy
[19:26:59 TRACE Event Lookup] Loading Portraits/Birdie
[19:26:59 TRACE Event Lookup] Loading Portraits/Birdie_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Birdie
[19:26:59 TRACE Event Lookup] Loading Characters/Birdie
[19:26:59 TRACE Event Lookup] Loading Characters/Birdie_international
[19:26:59 TRACE Event Lookup] Loading Characters/Birdie
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Birdie
[19:26:59 TRACE Event Lookup] Loading Characters/Monsters/Bat
[19:26:59 TRACE Event Lookup] Loading Characters/Monsters/Bat_international
[19:26:59 TRACE Event Lookup] Loading Characters/Monsters/Bat
[19:26:59 TRACE Event Lookup] Loading Portraits/Undreya
[19:26:59 TRACE Event Lookup] Loading Portraits/Undreya_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Undreya
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/Undreya
[19:26:59 TRACE Event Lookup] Loading Characters/Undreya
[19:26:59 TRACE Event Lookup] Loading Characters/Undreya_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Undreya
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Undreya
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Undreya_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Portraits/Aguar
[19:26:59 TRACE Event Lookup] Loading Portraits/Aguar_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Aguar
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/Aguar
[19:26:59 TRACE Event Lookup] Loading Characters/Aguar
[19:26:59 TRACE Event Lookup] Loading Characters/Aguar_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Aguar
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Aguar
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Aguar_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Portraits/Alissa
[19:26:59 TRACE Event Lookup] Loading Portraits/Alissa_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Alissa
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/Alissa
[19:26:59 TRACE Event Lookup] Loading Characters/Alissa
[19:26:59 TRACE Event Lookup] Loading Characters/Alissa_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Alissa
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Alissa
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Alissa_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Portraits/Malaya
[19:26:59 TRACE Event Lookup] Loading Portraits/Malaya_international
[19:26:59 TRACE Event Lookup] Loading Portraits/Malaya
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/Malaya
[19:26:59 TRACE Event Lookup] Loading Characters/Malaya
[19:26:59 TRACE Event Lookup] Loading Characters/Malaya_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Malaya
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Malaya
[19:26:59 TRACE Event Lookup] Loading Characters/schedules/Malaya_international
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE SMAPI] Content Patcher edited Characters/schedules/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE Event Lookup] Loading Characters/Dialogue/Malaya
[19:26:59 TRACE Event Lookup] Loading Characters/Dialogue/Malaya_international
[19:26:59 TRACE Event Lookup] Loading Characters/Dialogue/Malaya
[19:26:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:26:59 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Portraits/Kimpoi_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Kimpoi
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Characters/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Characters/Kimpoi_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Kimpoi_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/schedules/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Dialogue/Kimpoi
[19:27:00 TRACE Event Lookup] Loading Characters/Dialogue/Kimpoi_international
[19:27:00 TRACE Event Lookup] Loading Characters/Dialogue/Kimpoi
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Trinnie
[19:27:00 TRACE Event Lookup] Loading Portraits/Trinnie_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Trinnie
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Trinnie
[19:27:00 TRACE Event Lookup] Loading Characters/Trinnie
[19:27:00 TRACE Event Lookup] Loading Characters/Trinnie_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Trinnie
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Trinnie
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Trinnie_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/schedules/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Bert
[19:27:00 TRACE Event Lookup] Loading Portraits/Bert_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Bert
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Bert
[19:27:00 TRACE Event Lookup] Loading Characters/Bert
[19:27:00 TRACE Event Lookup] Loading Characters/Bert_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Bert
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Bert
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Bert_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/schedules/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Olga
[19:27:00 TRACE Event Lookup] Loading Portraits/Olga_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Olga
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Olga
[19:27:00 TRACE Event Lookup] Loading Characters/Olga
[19:27:00 TRACE Event Lookup] Loading Characters/Olga_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Olga
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Olga
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Olga_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/schedules/Olga (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Ezekiel
[19:27:00 TRACE Event Lookup] Loading Portraits/Ezekiel_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Ezekiel
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/Ezekiel
[19:27:00 TRACE Event Lookup] Loading Characters/Ezekiel
[19:27:00 TRACE Event Lookup] Loading Characters/Ezekiel_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Ezekiel
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Ezekiel
[19:27:00 TRACE Event Lookup] Loading Characters/schedules/Ezekiel_international
[19:27:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE SMAPI] Content Patcher edited Characters/schedules/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:00 TRACE Event Lookup] Loading Portraits/Corine
[19:27:00 TRACE Event Lookup] Loading Portraits/Corine_international
[19:27:00 TRACE Event Lookup] Loading Portraits/Corine
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Corine
[19:27:01 TRACE Event Lookup] Loading Characters/Corine
[19:27:01 TRACE Event Lookup] Loading Characters/Corine_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Corine
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Corine
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Corine_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Freddie
[19:27:01 TRACE Event Lookup] Loading Portraits/Freddie_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Freddie
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Freddie
[19:27:01 TRACE Event Lookup] Loading Characters/Freddie
[19:27:01 TRACE Event Lookup] Loading Characters/Freddie_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Freddie
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Freddie
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Freddie_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Freddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Lola
[19:27:01 TRACE Event Lookup] Loading Portraits/Lola_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Lola
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Lola
[19:27:01 TRACE Event Lookup] Loading Characters/Lola
[19:27:01 TRACE Event Lookup] Loading Characters/Lola_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lola
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lola
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lola_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Lola (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Ian
[19:27:01 TRACE Event Lookup] Loading Portraits/Ian_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Ian
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Ian
[19:27:01 TRACE Event Lookup] Loading Characters/Ian
[19:27:01 TRACE Event Lookup] Loading Characters/Ian_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ian
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ian
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ian_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Ian
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Ian_international
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Ian
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Sean
[19:27:01 TRACE Event Lookup] Loading Portraits/Sean_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Sean
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Sean
[19:27:01 TRACE Event Lookup] Loading Characters/Sean
[19:27:01 TRACE Event Lookup] Loading Characters/Sean_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Sean
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Sean
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Sean_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Sean
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Sean_international
[19:27:01 TRACE Event Lookup] Loading Characters/Dialogue/Sean
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Jeric
[19:27:01 TRACE Event Lookup] Loading Portraits/Jeric_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Jeric
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Jeric
[19:27:01 TRACE Event Lookup] Loading Characters/Jeric
[19:27:01 TRACE Event Lookup] Loading Characters/Jeric_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Jeric
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Jeric
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Jeric_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Kenneth
[19:27:01 TRACE Event Lookup] Loading Portraits/Kenneth_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Kenneth
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Kenneth
[19:27:01 TRACE Event Lookup] Loading Characters/Kenneth
[19:27:01 TRACE Event Lookup] Loading Characters/Kenneth_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Kenneth
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Kenneth
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Kenneth_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Kenneth (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Lenny
[19:27:01 TRACE Event Lookup] Loading Portraits/Lenny_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Lenny
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Lenny
[19:27:01 TRACE Event Lookup] Loading Characters/Lenny
[19:27:01 TRACE Event Lookup] Loading Characters/Lenny_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lenny
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lenny
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Lenny_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Ysabelle
[19:27:01 TRACE Event Lookup] Loading Portraits/Ysabelle_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Ysabelle
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/Ysabelle
[19:27:01 TRACE Event Lookup] Loading Characters/Ysabelle
[19:27:01 TRACE Event Lookup] Loading Characters/Ysabelle_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ysabelle
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ysabelle
[19:27:01 TRACE Event Lookup] Loading Characters/schedules/Ysabelle_international
[19:27:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE SMAPI] Content Patcher edited Characters/schedules/Ysabelle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:01 TRACE Event Lookup] Loading Portraits/Philip
[19:27:01 TRACE Event Lookup] Loading Portraits/Philip_international
[19:27:01 TRACE Event Lookup] Loading Portraits/Philip
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Philip
[19:27:02 TRACE Event Lookup] Loading Characters/Philip
[19:27:02 TRACE Event Lookup] Loading Characters/Philip_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Philip
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Philip
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Philip_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Flor
[19:27:02 TRACE Event Lookup] Loading Portraits/Flor_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Flor
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Flor
[19:27:02 TRACE Event Lookup] Loading Characters/Flor
[19:27:02 TRACE Event Lookup] Loading Characters/Flor_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Flor
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Flor
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Flor_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/June
[19:27:02 TRACE Event Lookup] Loading Portraits/June_international
[19:27:02 TRACE Event Lookup] Loading Portraits/June
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/June
[19:27:02 TRACE Event Lookup] Loading Characters/June
[19:27:02 TRACE Event Lookup] Loading Characters/June_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/June
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/June
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/June_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Dialogue/June
[19:27:02 TRACE Event Lookup] Loading Characters/Dialogue/June_international
[19:27:02 TRACE Event Lookup] Loading Characters/Dialogue/June
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/June' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/June (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Richard
[19:27:02 TRACE Event Lookup] Loading Portraits/Richard_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Richard
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Richard
[19:27:02 TRACE Event Lookup] Loading Characters/Richard
[19:27:02 TRACE Event Lookup] Loading Characters/Richard_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Richard
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Richard
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Richard_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Richard (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Maddie
[19:27:02 TRACE Event Lookup] Loading Portraits/Maddie_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Maddie
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Maddie
[19:27:02 TRACE Event Lookup] Loading Characters/Maddie
[19:27:02 TRACE Event Lookup] Loading Characters/Maddie_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Maddie
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Maddie
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Maddie_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Maddie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Keahi
[19:27:02 TRACE Event Lookup] Loading Portraits/Keahi_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Keahi
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Keahi
[19:27:02 TRACE Event Lookup] Loading Characters/Keahi
[19:27:02 TRACE Event Lookup] Loading Characters/Keahi_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Keahi
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Keahi
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Keahi_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Pika
[19:27:02 TRACE Event Lookup] Loading Portraits/Pika_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Pika
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/Pika
[19:27:02 TRACE Event Lookup] Loading Characters/Pika
[19:27:02 TRACE Event Lookup] Loading Characters/Pika_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Pika
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Pika
[19:27:02 TRACE Event Lookup] Loading Characters/schedules/Pika_international
[19:27:02 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE SMAPI] Content Patcher edited Characters/schedules/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:02 TRACE Event Lookup] Loading Portraits/Jio
[19:27:02 TRACE Event Lookup] Loading Portraits/Jio_international
[19:27:02 TRACE Event Lookup] Loading Portraits/Jio
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Jio
[19:27:03 TRACE Event Lookup] Loading Characters/Jio
[19:27:03 TRACE Event Lookup] Loading Characters/Jio_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Jio
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Jio
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Jio_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Shiro
[19:27:03 TRACE Event Lookup] Loading Portraits/Shiro_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Shiro
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Shiro
[19:27:03 TRACE Event Lookup] Loading Characters/Shiro
[19:27:03 TRACE Event Lookup] Loading Characters/Shiro_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Shiro
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Shiro
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Shiro_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Shiro (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Yuuma
[19:27:03 TRACE Event Lookup] Loading Portraits/Yuuma_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Yuuma
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Yuuma
[19:27:03 TRACE Event Lookup] Loading Characters/Yuuma
[19:27:03 TRACE Event Lookup] Loading Characters/Yuuma_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Yuuma
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Yuuma
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Yuuma_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Yuuma (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Blair
[19:27:03 TRACE Event Lookup] Loading Portraits/Blair_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Blair
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Blair
[19:27:03 TRACE Event Lookup] Loading Characters/Blair
[19:27:03 TRACE Event Lookup] Loading Characters/Blair_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Blair
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Blair
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Blair_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Carmen
[19:27:03 TRACE Event Lookup] Loading Portraits/Carmen_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Carmen
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Carmen
[19:27:03 TRACE Event Lookup] Loading Characters/Carmen
[19:27:03 TRACE Event Lookup] Loading Characters/Carmen_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Carmen
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Carmen
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Carmen_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Faye
[19:27:03 TRACE Event Lookup] Loading Portraits/Faye_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Faye
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Faye
[19:27:03 TRACE Event Lookup] Loading Characters/Faye
[19:27:03 TRACE Event Lookup] Loading Characters/Faye_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Faye
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Faye
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Faye_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Faye (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Sonny
[19:27:03 TRACE Event Lookup] Loading Portraits/Sonny_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Sonny
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Sonny
[19:27:03 TRACE Event Lookup] Loading Characters/Sonny
[19:27:03 TRACE Event Lookup] Loading Characters/Sonny_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Sonny
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Sonny
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Sonny_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Irene_Chef
[19:27:03 TRACE Event Lookup] Loading Portraits/Irene_Chef_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Irene_Chef
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Irene_Chef
[19:27:03 TRACE Event Lookup] Loading Characters/Irene_Chef
[19:27:03 TRACE Event Lookup] Loading Characters/Irene_Chef_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Irene
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Irene
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Irene_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Louie
[19:27:03 TRACE Event Lookup] Loading Portraits/Louie_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Louie
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Louie
[19:27:03 TRACE Event Lookup] Loading Characters/Louie
[19:27:03 TRACE Event Lookup] Loading Characters/Louie_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Louie
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Louie
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Louie_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Louie (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Ariah
[19:27:03 TRACE Event Lookup] Loading Portraits/Ariah_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Ariah
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Ariah
[19:27:03 TRACE Event Lookup] Loading Characters/Ariah
[19:27:03 TRACE Event Lookup] Loading Characters/Ariah_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Ariah
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Ariah
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Ariah_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Maive
[19:27:03 TRACE Event Lookup] Loading Portraits/Maive_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Maive
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Maive
[19:27:03 TRACE Event Lookup] Loading Characters/Maive
[19:27:03 TRACE Event Lookup] Loading Characters/Maive_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Maive
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Maive
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Maive_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Kiarra
[19:27:03 TRACE Event Lookup] Loading Portraits/Kiarra_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Kiarra
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/Kiarra
[19:27:03 TRACE Event Lookup] Loading Characters/Kiarra
[19:27:03 TRACE Event Lookup] Loading Characters/Kiarra_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Kiarra
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Kiarra
[19:27:03 TRACE Event Lookup] Loading Characters/schedules/Kiarra_international
[19:27:03 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiarra (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:03 TRACE Event Lookup] Loading Portraits/Lorenzo
[19:27:03 TRACE Event Lookup] Loading Portraits/Lorenzo_international
[19:27:03 TRACE Event Lookup] Loading Portraits/Lorenzo
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Lorenzo
[19:27:04 TRACE Event Lookup] Loading Characters/Lorenzo
[19:27:04 TRACE Event Lookup] Loading Characters/Lorenzo_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorenzo
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorenzo
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorenzo_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorenzo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Anton
[19:27:04 TRACE Event Lookup] Loading Portraits/Anton_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Anton
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Anton
[19:27:04 TRACE Event Lookup] Loading Characters/Anton
[19:27:04 TRACE Event Lookup] Loading Characters/Anton_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Anton
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Anton
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Anton_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Shanice
[19:27:04 TRACE Event Lookup] Loading Portraits/Shanice_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Shanice
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Shanice
[19:27:04 TRACE Event Lookup] Loading Characters/Shanice
[19:27:04 TRACE Event Lookup] Loading Characters/Shanice_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Shanice
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Shanice
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Shanice_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Paula
[19:27:04 TRACE Event Lookup] Loading Portraits/Paula_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Paula
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Paula
[19:27:04 TRACE Event Lookup] Loading Characters/Paula
[19:27:04 TRACE Event Lookup] Loading Characters/Paula_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Paula
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Paula
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Paula_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Torts
[19:27:04 TRACE Event Lookup] Loading Portraits/Torts_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Torts
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Torts
[19:27:04 TRACE Event Lookup] Loading Characters/Torts
[19:27:04 TRACE Event Lookup] Loading Characters/Torts_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Torts
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Torts
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Torts_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Althea
[19:27:04 TRACE Event Lookup] Loading Portraits/Althea_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Althea
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Althea
[19:27:04 TRACE Event Lookup] Loading Characters/Althea
[19:27:04 TRACE Event Lookup] Loading Characters/Althea_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Althea
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Althea
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Althea_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Althea (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Lorraine
[19:27:04 TRACE Event Lookup] Loading Portraits/Lorraine_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Lorraine
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Lorraine
[19:27:04 TRACE Event Lookup] Loading Characters/Lorraine
[19:27:04 TRACE Event Lookup] Loading Characters/Lorraine_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorraine
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorraine
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Lorraine_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorraine (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Nadaline
[19:27:04 TRACE Event Lookup] Loading Portraits/Nadaline_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Nadaline
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Nadaline
[19:27:04 TRACE Event Lookup] Loading Characters/Nadaline
[19:27:04 TRACE Event Lookup] Loading Characters/Nadaline_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Nadaline
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Nadaline
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Nadaline_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Zachary
[19:27:04 TRACE Event Lookup] Loading Portraits/Zachary_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Zachary
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Zachary
[19:27:04 TRACE Event Lookup] Loading Characters/Zachary
[19:27:04 TRACE Event Lookup] Loading Characters/Zachary_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Zachary
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Zachary
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Zachary_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Zachary (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/TreehouseGirl
[19:27:04 TRACE Event Lookup] Loading Portraits/TreehouseGirl_international
[19:27:04 TRACE Event Lookup] Loading Portraits/TreehouseGirl
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/TreehouseGirl
[19:27:04 TRACE Event Lookup] Loading Characters/TreehouseGirl
[19:27:04 TRACE Event Lookup] Loading Characters/TreehouseGirl_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/TreehouseGirl
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/TreehouseGirl
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/TreehouseGirl_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/TreehouseGirl (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/Kiwi
[19:27:04 TRACE Event Lookup] Loading Portraits/Kiwi_international
[19:27:04 TRACE Event Lookup] Loading Portraits/Kiwi
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/Kiwi
[19:27:04 TRACE Event Lookup] Loading Characters/Kiwi
[19:27:04 TRACE Event Lookup] Loading Characters/Kiwi_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Kiwi
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Kiwi
[19:27:04 TRACE Event Lookup] Loading Characters/schedules/Kiwi_international
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Portraits/RelicSpirit
[19:27:04 TRACE Event Lookup] Loading Portraits/RelicSpirit_international
[19:27:04 TRACE Event Lookup] Loading Portraits/RelicSpirit
[19:27:04 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:04 TRACE Event Lookup] Loading Characters/RelicSpirit
[19:27:04 TRACE Event Lookup] Loading Characters/RelicSpirit
[19:27:04 TRACE Event Lookup] Loading Characters/RelicSpirit_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/RelicSpirit
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/RelicSpirit
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/RelicSpirit_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Bryle
[19:27:05 TRACE Event Lookup] Loading Portraits/Bryle_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Bryle
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Bryle
[19:27:05 TRACE Event Lookup] Loading Characters/Bryle
[19:27:05 TRACE Event Lookup] Loading Characters/Bryle_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Bryle
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Bryle
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Bryle_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Bryle
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Bryle_international
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Bryle
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Naomi
[19:27:05 TRACE Event Lookup] Loading Portraits/Naomi_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Naomi
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Naomi
[19:27:05 TRACE Event Lookup] Loading Characters/Naomi
[19:27:05 TRACE Event Lookup] Loading Characters/Naomi_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Naomi
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Naomi
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Naomi_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Zayne
[19:27:05 TRACE Event Lookup] Loading Portraits/Zayne_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Zayne
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Zayne
[19:27:05 TRACE Event Lookup] Loading Characters/Zayne
[19:27:05 TRACE Event Lookup] Loading Characters/Zayne_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Zayne
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Zayne
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Zayne_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Zayne
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Zayne_international
[19:27:05 TRACE Event Lookup] Loading Characters/Dialogue/Zayne
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Belinda
[19:27:05 TRACE Event Lookup] Loading Portraits/Belinda_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Belinda
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Belinda
[19:27:05 TRACE Event Lookup] Loading Characters/Belinda
[19:27:05 TRACE Event Lookup] Loading Characters/Belinda_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Belinda
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Belinda
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Belinda_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Raeriyala
[19:27:05 TRACE Event Lookup] Loading Portraits/Raeriyala_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Raeriyala
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Raeriyala
[19:27:05 TRACE Event Lookup] Loading Characters/Raeriyala
[19:27:05 TRACE Event Lookup] Loading Characters/Raeriyala_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Raeriyala
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Raeriyala
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Raeriyala_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Sari
[19:27:05 TRACE Event Lookup] Loading Portraits/Sari_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Sari
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Sari
[19:27:05 TRACE Event Lookup] Loading Characters/Sari
[19:27:05 TRACE Event Lookup] Loading Characters/Sari_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Sari
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Sari
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Sari_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Pipo
[19:27:05 TRACE Event Lookup] Loading Portraits/Pipo_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Pipo
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Pipo
[19:27:05 TRACE Event Lookup] Loading Characters/Pipo
[19:27:05 TRACE Event Lookup] Loading Characters/Pipo_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Pipo
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Pipo
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Pipo_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Acorn
[19:27:05 TRACE Event Lookup] Loading Portraits/Acorn_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Acorn
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/Acorn
[19:27:05 TRACE Event Lookup] Loading Characters/Acorn
[19:27:05 TRACE Event Lookup] Loading Characters/Acorn_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Acorn
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Acorn
[19:27:05 TRACE Event Lookup] Loading Characters/schedules/Acorn_international
[19:27:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE SMAPI] Content Patcher edited Characters/schedules/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:05 TRACE Event Lookup] Loading Portraits/Helen
[19:27:05 TRACE Event Lookup] Loading Portraits/Helen_international
[19:27:05 TRACE Event Lookup] Loading Portraits/Helen
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/Helen
[19:27:06 TRACE Event Lookup] Loading Characters/Helen
[19:27:06 TRACE Event Lookup] Loading Characters/Helen_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Helen
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Helen
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Helen_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE SMAPI] Content Patcher edited Characters/schedules/Helen (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Portraits/Daia
[19:27:06 TRACE Event Lookup] Loading Portraits/Daia_international
[19:27:06 TRACE Event Lookup] Loading Portraits/Daia
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/Daia
[19:27:06 TRACE Event Lookup] Loading Characters/Daia
[19:27:06 TRACE Event Lookup] Loading Characters/Daia_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Daia
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Daia
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Daia_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE SMAPI] Content Patcher edited Characters/schedules/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Portraits/Bliss
[19:27:06 TRACE Event Lookup] Loading Portraits/Bliss_international
[19:27:06 TRACE Event Lookup] Loading Portraits/Bliss
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/Bliss
[19:27:06 TRACE Event Lookup] Loading Characters/Bliss
[19:27:06 TRACE Event Lookup] Loading Characters/Bliss_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Bliss
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Bliss
[19:27:06 TRACE Event Lookup] Loading Characters/schedules/Bliss_international
[19:27:06 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE SMAPI] Content Patcher edited Characters/schedules/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:06 TRACE SMAPI]    task complete.
[19:27:06 TRACE Event Lookup] Loading Data/WildTrees
[19:27:06 TRACE Event Lookup] Loading Data/WildTrees_international
[19:27:06 TRACE Event Lookup] Loading Data/WildTrees
[19:27:06 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Cornucopia - More Crops' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorTileSheet_extra
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorTileSheet_extra_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorTileSheet_extra
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet2
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet2_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet2
[19:27:07 TRACE Event Lookup] Loading Maps/fall_town
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Shadows
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Shadows_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Shadows
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Waterfalls
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Waterfalls_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_Waterfalls
[19:27:07 TRACE Event Lookup] Loading Maps/fall_beach
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_monsterGraveTiles
[19:27:07 TRACE Event Lookup] Loading Maps/fall_monsterGraveTiles_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_monsterGraveTiles
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcablecar
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcablecar_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcablecar
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcliffhouse
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcliffhouse_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvcliffhouse
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideview
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideview_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideview
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zridgetiles
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zridgetiles_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zridgetiles
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zridgeside
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvscene1
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvscene1_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvscene1
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideviewnight
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideviewnight_international
[19:27:07 TRACE Event Lookup] Loading Maps/fall_zrsvwideviewnight
[19:27:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:08 ERROR game] Could not create a Galaxy server: not logged on
[19:27:08 TRACE game] Starting server. Protocol version: 1.6.15
[19:27:09 TRACE game] Starting LAN server
[19:27:13 TRACE game] Starting Steam server
[19:27:13 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'.
[19:27:14 TRACE Event Lookup] Loading Maps/spouseRooms
[19:27:14 TRACE Event Lookup] Loading Maps/spouseRooms_international
[19:27:14 TRACE Event Lookup] Loading Maps/spouseRooms
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Bedroom_Normal
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Bedroom_Normal_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Bedroom_Normal
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Remove_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Remove_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Remove_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Remove_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Remove_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Remove
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Crib_1
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Crib_1_international
[19:27:14 TRACE Event Lookup] Loading Maps/FarmHouse_Crib_1
[19:27:14 TRACE Event Lookup] Loading Data/MonsterSlayerQuests
[19:27:14 TRACE Event Lookup] Loading Data/MonsterSlayerQuests_international
[19:27:14 TRACE Event Lookup] Loading Data/MonsterSlayerQuests
[19:27:14 TRACE game] getLoadEnumerator() exited, elapsed = '00:01:25.5476269'
[19:27:15 TRACE Event Lookup] Loading Data/Festivals/fall16
[19:27:15 TRACE SMAPI] Content Patcher edited Data/Festivals/fall16.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:15 TRACE SMAPI] Content Patcher edited Data/Festivals/fall16.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:27:15 TRACE Event Lookup] Loading Data/Events/FarmHouse
[19:27:15 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:15 TRACE Event Lookup] Loading Data/AquariumFish
[19:27:15 TRACE Event Lookup] Loading Data/AquariumFish_international
[19:27:15 TRACE Event Lookup] Loading Data/AquariumFish
[19:27:15 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:15 TRACE Event Lookup] Loading LooseSprites/AquariumFish
[19:27:15 TRACE Event Lookup] Loading LooseSprites/AquariumFish_international
[19:27:15 TRACE Event Lookup] Loading LooseSprites/AquariumFish
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Add_international
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Add_international
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Add_international
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Add
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Add_international
[19:27:15 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Add
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Add
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Add_international
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Add
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_ExtendedCornerRoom_Add
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_ExtendedCornerRoom_Add_international
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_ExtendedCornerRoom_Add
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoomWall_Remove
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoomWall_Remove_international
[19:27:16 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoomWall_Remove
[19:27:16 TRACE Event Lookup] Loading Maps/wallpapers_2
[19:27:16 TRACE Event Lookup] Loading Maps/wallpapers_2_international
[19:27:16 TRACE Event Lookup] Loading Maps/wallpapers_2
[19:27:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:27:16 TRACE SMAPI] Invalidated 0 cache entries.
[19:27:16 TRACE game] setGameMode( 'playingGameMode (3)' )
[19:27:16 TRACE SMAPI] Game loader done.
[19:27:18 TRACE Event Lookup] Loading Data/animationDescriptions
[19:27:18 TRACE Event Lookup] Loading Data/animationDescriptions_international
[19:27:18 TRACE Event Lookup] Loading Data/animationDescriptions
[19:27:18 TRACE SMAPI] Polyamory Sweet Love edited Data/animationDescriptions.
[19:27:18 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:18 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RemoveConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RepeatConfigFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetHerbsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedCropsPackFlags false], [MarkActionApplied All Cornucopia.MoreCrops_SetExtendedTreesPackFlags false], [RemoveMail All Cornucopia.MoreCrops_HerbsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled all], [RemoveMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled all].
[19:27:18 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedCropsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedCropsPackEnabled received].
[19:27:18 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetExtendedTreesPackFlags' with actions [AddMail All Cornucopia.MoreCrops_ExtendedTreesPackEnabled received].
[19:27:18 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_SetHerbsPackFlags' with actions [AddMail All Cornucopia.MoreCrops_HerbsPackEnabled received].
[19:27:18 TRACE game] Applied trigger action 'Cornucopia.MoreCrops_RepeatConfigFlags' with actions [MarkActionApplied All Cornucopia.MoreCrops_RemoveConfigFlags false].
[19:27:18 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogueEmily
[19:27:18 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogue
[19:27:19 TRACE Event Lookup] Loading Characters/Dialogue/Emily
[19:27:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:19 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Emily.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:27:19 TRACE Event Lookup] Loading Data/Festivals/FestivalDates
[19:27:19 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:19 TRACE Event Lookup] Loading Data/LostItemsShop
[19:27:19 TRACE Event Lookup] Loading Data/LostItemsShop_international
[19:27:19 TRACE Event Lookup] Loading Data/LostItemsShop
[19:27:21 TRACE SMAPI] Context: loaded save 'Calvicie_399870260', starting fall 16 Y1, locale set to es-ES. Main player with 1 player online.
[19:27:21 TRACE Event Lookup] Loading Data/Events/Farm
[19:27:21 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.es-ES.
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:27:21 TRACE Event Lookup] Loading Data/Events/FarmCave
[19:27:21 TRACE Event Lookup] Loading Data/Events/Town
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Town.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Town.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:27:21 TRACE Event Lookup] Loading Data/Events/JoshHouse
[19:27:21 TRACE Event Lookup] Loading Data/Events/HaleyHouse
[19:27:21 TRACE SMAPI] Polyamory Sweet Love edited Data/Events/HaleyHouse.es-ES.
[19:27:21 TRACE Event Lookup] Loading Data/Events/SamHouse
[19:27:21 TRACE Event Lookup] Loading Data/Events/Blacksmith
[19:27:21 TRACE Event Lookup] Loading Data/Events/ManorHouse
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:21 TRACE Event Lookup] Loading Data/Events/SeedShop
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:21 TRACE Event Lookup] Loading Data/Events/Saloon
[19:27:21 TRACE SMAPI] Polyamory Sweet Love edited Data/Events/Saloon.es-ES.
[19:27:21 TRACE SMAPI] Content Patcher edited Data/Events/Saloon.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:21 TRACE Event Lookup] Loading Data/Events/Trailer
[19:27:21 TRACE Event Lookup] Loading Data/Events/Hospital
[19:27:22 TRACE Event Lookup] Loading Data/Events/HarveyRoom
[19:27:22 TRACE Event Lookup] Loading Data/Events/Beach
[19:27:22 TRACE SMAPI] Content Patcher edited Data/Events/Beach.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:22 TRACE Event Lookup] Loading Data/Events/BeachNightMarket
[19:27:22 TRACE Event Lookup] Loading Data/Events/ElliottHouse
[19:27:22 TRACE Event Lookup] Loading Data/Events/Mountain
[19:27:22 TRACE Event Lookup] Loading Data/Events/ScienceHouse
[19:27:22 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse.es-ES (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:27:22 TRACE Event Lookup] Loading Data/Events/SebastianRoom
[19:27:22 TRACE Event Lookup] Loading Data/Events/Tent
[19:27:22 TRACE Event Lookup] Loading Data/Events/Forest
[19:27:22 TRACE SMAPI] Content Patcher edited Data/Events/Forest.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:22 TRACE Event Lookup] Loading Data/Events/WizardHouse
[19:27:22 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:22 TRACE Event Lookup] Loading Data/Events/AnimalShop
[19:27:23 TRACE Event Lookup] Loading Data/Events/LeahHouse
[19:27:23 TRACE Event Lookup] Loading Data/Events/BusStop
[19:27:23 TRACE SMAPI] Content Patcher edited Data/Events/BusStop.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:23 TRACE Event Lookup] Loading Data/Events/Mine
[19:27:23 TRACE Event Lookup] Loading Data/Events/Sewer
[19:27:23 TRACE Event Lookup] Loading Data/Events/BugLand
[19:27:23 TRACE Event Lookup] Loading Data/Events/Desert
[19:27:23 TRACE Event Lookup] Loading Data/Events/Club
[19:27:23 TRACE Event Lookup] Loading Data/Events/SandyHouse
[19:27:23 TRACE Event Lookup] Loading Data/Events/ArchaeologyHouse
[19:27:23 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:23 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement
[19:27:23 TRACE Event Lookup] Loading Data/Events/AdventureGuild
[19:27:23 TRACE Event Lookup] Loading Data/Events/AdventureGuild
[19:27:23 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/AdventureGuild.es-ES'.
[19:27:23 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:23 TRACE Event Lookup] Loading Data/Events/Woods
[19:27:23 TRACE Event Lookup] Loading Data/Events/Railroad
[19:27:23 TRACE Event Lookup] Loading Data/Events/WitchSwamp
[19:27:23 TRACE Event Lookup] Loading Data/Events/WitchHut
[19:27:23 TRACE Event Lookup] Loading Data/Events/WitchWarpCave
[19:27:23 TRACE Event Lookup] Loading Data/Events/Summit
[19:27:23 TRACE Event Lookup] Loading Data/Events/FishShop
[19:27:23 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry
[19:27:23 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker
[19:27:23 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker
[19:27:23 TRACE Event Lookup] Loading Data/Events/BathHouse_Pool
[19:27:23 TRACE Event Lookup] Loading Data/Events/CommunityCenter
[19:27:23 TRACE Event Lookup] Loading Data/Events/JojaMart
[19:27:23 TRACE Event Lookup] Loading Data/Events/Greenhouse
[19:27:23 TRACE Event Lookup] Loading Data/Events/SkullCave
[19:27:23 TRACE Event Lookup] Loading Data/Events/Backwoods
[19:27:24 TRACE Event Lookup] Loading Data/Events/Tunnel
[19:27:24 TRACE Event Lookup] Loading Data/Events/Trailer_Big
[19:27:24 TRACE Event Lookup] Loading Data/Events/Cellar
[19:27:24 TRACE Event Lookup] Loading Data/Events/MermaidHouse
[19:27:24 TRACE Event Lookup] Loading Data/Events/Submarine
[19:27:24 TRACE Event Lookup] Loading Data/Events/AbandonedJojaMart
[19:27:24 TRACE Event Lookup] Loading Data/Events/MovieTheater
[19:27:24 TRACE Event Lookup] Loading Data/Events/Sunroom
[19:27:24 TRACE Event Lookup] Loading Data/Events/BoatTunnel
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandSouth
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandSouthEast
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandEast
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandWest
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandNorth
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandHut
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandWestCave1
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse_international
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse
[19:27:24 TRACE Event Lookup] Loading Data/Events/CaptainRoom
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandShrine
[19:27:24 TRACE Event Lookup] Loading Data/Events/IslandFarmCave
[19:27:24 TRACE Event Lookup] Loading Data/Events/Caldera
[19:27:24 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse
[19:27:24 TRACE Event Lookup] Loading Data/Events/QiNutRoom
[19:27:25 TRACE Event Lookup] Loading Data/Events/MasteryCave
[19:27:25 TRACE Event Lookup] Loading Data/Events/DesertFestival
[19:27:25 TRACE Event Lookup] Loading Data/Events/LewisBasement
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_FayeDate
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_FayeDate
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_FayeDate.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCorineDate
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCorineDate
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCorineDate.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Event
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Event
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Event.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVEvacuationCenter
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVEvacuationCenter
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVEvacuationCenter.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion_Ball
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion_Ball
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion_Ball.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneCorp
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneCorp
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneCorp.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneJewelry
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneJewelry
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneJewelry.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneMine
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneMine
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneMine.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCave
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCave
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCave.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielPic
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielPic
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielPic.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LolaShed
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LolaShed
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LolaShed.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LolaShed.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_TortsRealm
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_TortsRealm
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_TortsRealm.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVAbandonedHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVAbandonedHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVAbandonedHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVAbandonedHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JuneNPC_ResortDate
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JuneNPC_ResortDate
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JuneNPC_ResortDate.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PrincessVilleDate
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PrincessVilleDate
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PrincessVilleDate.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVWestCliff
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVWestCliff
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVWestCliff.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse1
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse1
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse1.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse1.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse2
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse2
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse2.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse2.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide_static
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide_static
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide_static.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EmberNight
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EmberNight
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EmberNight.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGathering
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGathering
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGathering.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarBasement
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarBasement
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarBasement.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarBasement.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarLab
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarLab
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarLab.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarLab.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaShed
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaShed
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaShed.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaShed.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BertHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse2ndFloor
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse2ndFloor
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse2ndFloor.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_EzekielHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FreddieHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FreddieHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FreddieHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FreddieHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_IanHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_IanHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_IanHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_IanHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JericHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JericHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JericHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_JericHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KennethHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KennethHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KennethHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_KennethHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LennyHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LennyHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LennyHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LennyHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotelLobby
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotelLobby
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotelLobby.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotelLobby.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MaddieHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MaddieHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MaddieHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_MaddieHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PikaHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PikaHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PikaHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PikaHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVNinjaHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVNinjaHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVNinjaHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVNinjaHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ShiroHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ShiroHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ShiroHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_ShiroHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BlairHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BlairHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BlairHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BlairHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FayeHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FayeHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FayeHouse.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FayeHouse.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros2ndFloor
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros2ndFloor
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros2ndFloor.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros2ndFloor.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSewers
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSewers
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSewers.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PaulaClinic
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PaulaClinic
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PaulaClinic.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PaulaClinic.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouse
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouse
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouse.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouseNew
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouseNew
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouseNew.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitShed
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitShed
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitShed.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls1
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls1
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls1.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls2
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls2
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls2.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls3
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls3
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls3.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSpiritRealm
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSpiritRealm
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSpiritRealm.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVSpiritRealm.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgePond
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgePond
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgePond.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_Ridge.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeFalls
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeFalls
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeFalls.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeFalls.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeForest
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeForest
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeForest.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeForest.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCableCar
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCableCar
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCableCar.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCableCar.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCliff.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_SummitFarm
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_SummitFarm
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_SummitFarm.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVRoad
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVRoad
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVRoad.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp2
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp2
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp2.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_WeddingReceptionPic
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_WeddingReceptionPic
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_WeddingReceptionPic.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KiarraPick
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KiarraPick
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KiarraPick.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_OldRSVKids
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_OldRSVKids
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_OldRSVKids.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSkyGazing
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSkyGazing
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSkyGazing.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ZuzuCableCarView
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ZuzuCableCarView
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ZuzuCableCarView.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed_alt
[19:27:25 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed_alt
[19:27:25 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed_alt.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar2
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar3
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar4
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar5
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar6
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar7
[19:27:25 TRACE Event Lookup] Loading Data/Events/Cellar8
[19:27:25 TRACE Event Lookup] Event collection took 3883ms
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Data
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Data.es-ES'.
[19:27:25 DEBUG Item extensions] Loaded 0 item data.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/EatingAnimations
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/EatingAnimations.es-ES'.
[19:27:25 DEBUG Item extensions] Loaded 14 eating animations.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Mines/Terrain
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Mines/Terrain.es-ES'.
[19:27:25 DEBUG Item extensions] Loaded 0 mineshaft terrain features.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/MixedSeeds
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/MixedSeeds.es-ES'.
[19:27:25 TRACE SMAPI] Content Patcher edited Mods/mistyspring.ItemExtensions/MixedSeeds.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:27:25 TRACE Item extensions] Checking 770 data...
[19:27:25 DEBUG Item extensions] Loaded 1 mixed seeds data.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Panning
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Panning.es-ES'.
[19:27:25 DEBUG Item extensions] Loaded 0 panning data.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Train
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Train.es-ES'.
[19:27:25 DEBUG Item extensions] Loaded 0 custom train drops.
[19:27:25 TRACE Event Lookup] Loading Mods/mistyspring.ItemExtensions/Treasure
[19:27:25 TRACE SMAPI] Item extensions loaded asset 'Mods/mistyspring.ItemExtensions/Treasure.es-ES'.
[19:27:25 TRACE Event Lookup] Loading Strings/StringsFromCSFiles
[19:27:25 TRACE Polyamory Sweet Love] NPC.cs.3985 is set to "So...I heard you secretly gave {0} a gift today$n#$b#$c 0.5#Wonderful!$h#Thank you!$h"
[19:27:25 TRACE SMAPI] Polyamory Sweet Love edited Strings/StringsFromCSFiles.
[19:27:25 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:25 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'z1 Maggs Daily Townsfolk Dialogue Expansion' content pack).
[19:27:25 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the '(CP) Polyamory Sweet!' content pack).
[19:27:25 TRACE Item extensions] Button: X
[19:27:25 TRACE Item extensions] Button: Clic Der.
[19:27:25 TRACE Item extensions] Total 2
[19:27:26 TRACE Ridgeside Village (SMAPI component)] Adding pedestals
[19:27:26 TRACE Event Lookup] Loading LooseSprites/RSVIcon
[19:27:26 TRACE Event Lookup] Loading LooseSprites/RSVIcon_international
[19:27:26 TRACE Event Lookup] Loading LooseSprites/RSVIcon
[19:27:26 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:26 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:26 TRACE Ridgeside Village (SMAPI component)] dailies Done: 9,25,,6,14,1,100,101,11,12,23,15,20,16,17,7,18,103,72861004,105,,102,106,107
[19:27:26 TRACE Ridgeside Village (SMAPI component)] RSV: Greenhouse Custom_Ridgeside_AguarCaveTemporary could not be found
[19:27:26 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse1 set to greenhouse
[19:27:26 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse2 set to greenhouse
[19:27:26 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/NPCs
[19:27:26 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs.es-ES'.
[19:27:26 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:26 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/Locations
[19:27:26 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations.es-ES'.
[19:27:26 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:27 TRACE Event Lookup] Loading Data/WorldMap
[19:27:27 TRACE Event Lookup] Loading Data/WorldMap_international
[19:27:27 TRACE Event Lookup] Loading Data/WorldMap
[19:27:27 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:27 TRACE Mobile Phone Continued] total apps: 3
[19:27:27 TRACE Event Lookup] Loading Traktori.ShowBirthdays/Icon
[19:27:27 TRACE Event Lookup] Loading Traktori.ShowBirthdays/Icon_international
[19:27:27 TRACE Event Lookup] Loading Traktori.ShowBirthdays/Icon
[19:27:27 TRACE SMAPI] Show Birthdays loaded asset 'Traktori.ShowBirthdays/Icon'.
[19:27:27 TRACE CJB Cheats Menu] Requested cache invalidation for 'Data/Crops'.
[19:27:28 TRACE Event Lookup] Loading Data/Crops
[19:27:28 TRACE Event Lookup] Loading Data/Crops_international
[19:27:28 TRACE Event Lookup] Loading Data/Crops
[19:27:28 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Cornucopia - More Crops' content pack).
[19:27:28 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Polyamory Sweet!' content pack).
[19:27:28 TRACE SMAPI] CJB Cheats Menu edited Data/Crops.
[19:27:28 TRACE SMAPI] Invalidated 1 asset names (Data/Crops).
Propagated 1 core assets (Data/Crops).
[19:27:28 INFO  UI Info Suite 2] Setting up icon sheet
[19:27:29 TRACE Event Lookup] Loading Data/TV/CookingChannel
[19:27:29 TRACE Event Lookup] Loading Data/Characters
[19:27:30 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:30 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Polyamory Sweet!' content pack).
[19:27:30 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:27:30 TRACE Polyamory Sweet Love] reloaded 1 spouses for Garo -2166117567648469115
[19:27:30 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:27:30 TRACE Polyamory Sweet Love] reloaded 1 spouses for Garo -2166117567648469115
[19:27:30 DEBUG Ridgeside Village (SMAPI component)] RSV: 12 animals pet for 120g
[19:27:30 TRACE Event Lookup] repopulation took 15ms
[19:27:30 TRACE Ridgeside Village (SMAPI component)] Removed all repeatable events
[19:27:31 TRACE Unique Children] UniqueChildren_childlist_sent new day: 
[19:27:31 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:27:31 TRACE Polyamory Sweet Love] reloaded 1 spouses for Garo -2166117567648469115
[19:27:31 TRACE Polyamory Sweet Love] Checking for extra spouses in 73 friends
[19:27:31 TRACE Polyamory Sweet Love] reloaded 1 spouses for Garo -2166117567648469115
[19:27:31 TRACE Polyamory Sweet Love] Haley is in the Kitchen (FarmHouse)
[19:27:31 TRACE Polyamory Sweet Love] spouse rand 84, bed: 25 kitchen 25
[19:27:31 TRACE Polyamory Sweet Love] placing Haley
[19:27:31 TRACE Polyamory Sweet Love] Using default spouse spot {X:53 Y:24}
[19:27:31 TRACE Polyamory Sweet Love] in farm house
[19:27:31 TRACE Polyamory Sweet Love] Haley is in spouse room
[19:27:31 TRACE Event Lookup] Loading Maps/spousePatios
[19:27:31 TRACE Event Lookup] Loading Maps/spousePatios_international
[19:27:31 TRACE Event Lookup] Loading Maps/spousePatios
[19:27:32 TRACE Polyamory Sweet Love] Garo is married to Haley
[19:27:32 TRACE Polyamory Sweet Love] Pico is married to Emily
[19:27:32 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate.
[19:27:32 TRACE SMAPI] Invalidated 4 asset names (Data/Events/BusStop.es-ES, Data/Events/Custom_Ridgeside_RidgesideVillage.es-ES, Data/Events/Custom_Ridgeside_RSVTheHike.es-ES, Data/Events/Farm.es-ES).
Propagated 0 core assets ().
[19:27:32 TRACE Farm Type Manager] Day is starting. Loading config data.
[19:27:32 TRACE Farm Type Manager] Beginning file loading process...
[19:27:32 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations
[19:27:33 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations
[19:27:33 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[19:27:33 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[19:27:33 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations
[19:27:33 TRACE Farm Type Manager] Checking file conditions...
[19:27:33 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[19:27:33 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled.
[19:27:33 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[19:27:33 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[19:27:33 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[19:27:33 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[19:27:33 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Forage Locations - Immersive Farm 2
[19:27:33 TRACE Farm Type Manager] Checking file conditions...
[19:27:33 TRACE Farm Type Manager] Farm type condition(s) found. Checking...
[19:27:33 TRACE Farm Type Manager] Farm type did NOT match any settings. File disabled.
[19:27:33 TRACE Farm Type Manager] Loading files from content pack: Ridgeside Village (Farm Type Manager component)
[19:27:33 TRACE Farm Type Manager] Validating data from content pack: Ridgeside Village (Farm Type Manager component)
[19:27:33 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[19:27:33 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[19:27:33 TRACE Farm Type Manager] Validation complete for content pack: Ridgeside Village (Farm Type Manager component)
[19:27:33 TRACE Farm Type Manager] Checking file conditions...
[19:27:33 TRACE Farm Type Manager] Content pack loaded successfully.
[19:27:33 TRACE Farm Type Manager] All available content packs checked.
[19:27:33 TRACE Farm Type Manager] Loading files from FarmTypeManager/data
[19:27:34 TRACE Farm Type Manager] Validating data from FarmTypeManager/data
[19:27:34 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs...
[19:27:34 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates...
[19:27:34 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data
[19:27:34 TRACE Farm Type Manager] Checking file conditions...
[19:27:34 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully.
[19:27:34 TRACE Farm Type Manager] Checking for saved objects that went missing overnight.
[19:27:34 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[19:27:34 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0.
[19:27:34 TRACE Farm Type Manager] Starting forage generation for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:34 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVTheHike: 11
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgesideVillage: 18
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_Ridge: 5
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeFalls: 10
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 23
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest God-Tier Treasures" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Mistbloom" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types...
[19:27:34 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process...
[19:27:34 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2
[19:27:34 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] Today's weather conditions found. Checking...
[19:27:34 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled.
[19:27:34 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:34 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Fruit Cave" (Custom_Ridgeside_AguarCave)
[19:27:34 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:34 TRACE Farm Type Manager] CP conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer". Spawn disabled.
[19:27:35 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:35 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] CP conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer". Spawn disabled.
[19:27:35 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:35 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:35 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:35 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Calvicie_399870260.json
[19:27:35 TRACE Farm Type Manager] Forage generation is disabled for this file.
[19:27:35 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete.
[19:27:35 TRACE Farm Type Manager] Starting large object generation for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process...
[19:27:35 TRACE Farm Type Manager] Checking large object settings for this area: "RSV Ridge Log" (Custom_Ridgeside_Ridge)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:35 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area...
[19:27:35 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Calvicie_399870260.json
[19:27:35 TRACE Farm Type Manager] Large object generation is disabled for this file.
[19:27:35 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete.
[19:27:35 TRACE Farm Type Manager] Starting ore generation for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process...
[19:27:35 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore...
[19:27:35 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 27.
[19:27:35 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled.
[19:27:35 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_Ridgeside_SummitFarm). Next area...
[19:27:35 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Calvicie_399870260.json
[19:27:35 TRACE Farm Type Manager] Ore generation is disabled for this file.
[19:27:35 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete.
[19:27:35 TRACE Farm Type Manager] Starting monster generation for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process...
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVCorruptSpirit
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 47.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVWraith
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 20.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 10.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] CP conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 10.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/RSVSerperial
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 6.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 95.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 19.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 15.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1.
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 5.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 39.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] Checking extra conditions for this area...
[19:27:35 TRACE Farm Type Manager] GSQ conditions found. Checking...
[19:27:35 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed.
[19:27:35 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types...
[19:27:35 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1.
[19:27:35 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process...
[19:27:35 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVSpiritRealm: 4.
[19:27:35 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm)
[19:27:35 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Ridgeside Village (Farm Type Manager component)
[19:27:35 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Calvicie_399870260.json
[19:27:35 TRACE Farm Type Manager] Monster generation is disabled for this file.
[19:27:35 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete.
[19:27:35 TRACE Farm Type Manager] Spawning objects set to appear at time: 600...
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/Shadow Brute
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/Shadow Brute_international
[19:27:35 TRACE Event Lookup] Loading Characters/Monsters/Shadow Brute
[19:27:36 TRACE Event Lookup] Loading Data/Monsters
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1_international
[19:27:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVBeast1' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2_international
[19:27:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVBeast2' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3_international
[19:27:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVBeast3' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex_international
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial
[19:27:36 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial_international
[19:27:36 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/RSVViperial' (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:37 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 142.
[19:27:37 TRACE Lasting Conversation Topics] Requested cache invalidation for 'sophie.ConversationTopics'.
[19:27:37 TRACE SMAPI] Invalidated 0 cache entries.
[19:27:37 TRACE Event Lookup] Loading sophie.ConversationTopics
[19:27:37 TRACE SMAPI] Lasting Conversation Topics loaded asset 'sophie.ConversationTopics.es-ES'.
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate_international
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate
[19:27:37 TRACE Event Lookup] Loading VolcanoLayouts/Layouts
[19:27:37 TRACE Event Lookup] Loading VolcanoLayouts/Layouts_international
[19:27:37 TRACE Event Lookup] Loading VolcanoLayouts/Layouts
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4_international
[19:27:37 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Hot Head
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Hot Head_international
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Hot Head
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk_international
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Green Slime
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Green Slime_international
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Green Slime
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime_international
[19:27:38 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime
[19:27:38 TRACE NPC Map Locations] Unknown locations: Custom_Ridgeside_AguarCaveFixed, Custom_Ridgeside_AguarCaveFixed_alt, Custom_Ridgeside_AmethyneCorp, Custom_Ridgeside_AmethyneJewelry, Custom_Ridgeside_AmethyneMine, Custom_Ridgeside_EmberNight, Custom_Ridgeside_JuneNPC_ResortDate, Custom_Ridgeside_KiarraPick, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_NightParty, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_OldRSVKids, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_PurpleMansion_Ball, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgePond, Custom_Ridgeside_RidgesideVillage_CookOff, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RidgesideVillage_Fashion, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliff_FayeDate, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVEvacuationCenter, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVRoad, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSkyGazing, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_RSVTheRide_static, Custom_Ridgeside_RSVWestCliff, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic, Custom_Ridgeside_ZuzuCableCarView, LewisBasement
[19:27:38 TRACE Ridgeside Village (SMAPI component)] Player has done following quests: 9,25,,6,14,1,100,101,11,12,23,15,20,16,17,7,18,103,72861004,105,102,106,107
[19:27:38 TRACE Ridgeside Village (SMAPI component)] RSV questfactory rolled 0.23128485597264248
[19:27:38 TRACE Event Lookup] Loading data/quests
[19:27:38 TRACE SMAPI] Content Patcher edited data/quests.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:38 TRACE Ridgeside Village (SMAPI component)] 29 candidates for daily Quest
[19:27:38 TRACE Ridgeside Village (SMAPI component)] chose 72861001
[19:27:38 TRACE Ridgeside Village (SMAPI component)] Trying to load quest 72861001
[19:27:38 TRACE Unique Children] (childfound): Holly/71
[19:27:38 TRACE Unique Children] (childfound in list): Holly/Haley
[19:27:38 TRACE Unique Children] (Spousefound): Haley
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Haley/Baby_girl
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Haley/Baby_girl_international
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Haley/Baby_girl
[19:27:38 WARN  Unique Children] Holly sprites missing: 'Haley'. Has been set to: 'Default'
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl_international
[19:27:38 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:41 ERROR Unique Children] This mod failed in the GameLoop.UpdateTicked event. Technical details: 
Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.AnimatedSprite.UpdateSourceRect() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 549
   at UniqueChildren.ModEntry.ReloadChildSprites() in C:\Users\Shaklin\source\repos\_Games\Stardew Valley\UniqueChildren\ModEntry.cs:line 1001
   at UniqueChildren.ModEntry.UpdateTicked(Object sender, EventArgs e) in C:\Users\Shaklin\source\repos\_Games\Stardew Valley\UniqueChildren\ModEntry.cs:line 453
   at StardewModdingAPI.Framework.Events.ManagedEvent`1.Raise(TEventArgs args) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Events/ManagedEvent.cs:line 101
[19:27:41 TRACE Event Lookup] Loading Data/Buffs
[19:27:41 TRACE Event Lookup] Loading Data/Buffs_international
[19:27:41 TRACE Event Lookup] Loading Data/Buffs
[19:27:41 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:42 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:42 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:42 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:42 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Data/Events/Farm
[19:27:43 TRACE SMAPI] Lasting Conversation Topics edited Data/Events/Farm.es-ES.
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the 'Cornucopia - More Crops' content pack).
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/Farm.es-ES (for the '(CP) Polyamory Sweet!' content pack).
[19:27:43 TRACE Event Lookup] Loading Data/Events/FarmCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/Blacksmith
[19:27:43 TRACE Event Lookup] Loading Data/Events/BeachNightMarket
[19:27:43 TRACE Event Lookup] Loading Data/Events/BusStop
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/BusStop.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:43 TRACE Event Lookup] Loading Data/Events/BugLand
[19:27:43 TRACE Event Lookup] Loading Data/Events/Desert
[19:27:43 TRACE Event Lookup] Loading Data/Events/Club
[19:27:43 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement
[19:27:43 TRACE Event Lookup] Loading Data/Events/AdventureGuild
[19:27:43 TRACE Event Lookup] Loading Data/Events/WitchSwamp
[19:27:43 TRACE Event Lookup] Loading Data/Events/WitchHut
[19:27:43 TRACE Event Lookup] Loading Data/Events/WitchWarpCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/Summit
[19:27:43 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry
[19:27:43 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker
[19:27:43 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker
[19:27:43 TRACE Event Lookup] Loading Data/Events/JojaMart
[19:27:43 TRACE Event Lookup] Loading Data/Events/Greenhouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/SkullCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/Tunnel
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar
[19:27:43 TRACE Event Lookup] Loading Data/Events/MermaidHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Submarine
[19:27:43 TRACE Event Lookup] Loading Data/Events/MovieTheater
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandSouthEast
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandEast
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandWestCave1
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice
[19:27:43 TRACE Event Lookup] Loading Data/Events/CaptainRoom
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandShrine
[19:27:43 TRACE Event Lookup] Loading Data/Events/IslandFarmCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/Caldera
[19:27:43 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/MasteryCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/LewisBasement
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_FayeDate
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCorineDate
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Event
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVEvacuationCenter
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion_Ball
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneCorp
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneJewelry
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneMine
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCave
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielPic
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LolaShed
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_TortsRealm
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVAbandonedHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JuneNPC_ResortDate
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PrincessVilleDate
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVWestCliff
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse1
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse2
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide_static
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EmberNight
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGathering
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarBasement
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarLab
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaShed
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse2ndFloor
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FreddieHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_IanHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JericHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KennethHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LennyHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotelLobby
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MaddieHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PikaHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVNinjaHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ShiroHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BlairHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FayeHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros2ndFloor
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSewers
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PaulaClinic
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouse
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouseNew
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitShed
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls1
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls2
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls3
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSpiritRealm
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgePond
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeFalls
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeForest
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage
[19:27:43 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage.es-ES'.
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCableCar
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike
[19:27:43 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike.es-ES'.
[19:27:43 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike.es-ES (for the 'Ridgeside Village (Content Patcher component)' content pack).
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_SummitFarm
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVRoad
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp2
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_WeddingReceptionPic
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KiarraPick
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_OldRSVKids
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSkyGazing
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ZuzuCableCarView
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed
[19:27:43 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed_alt
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar2
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar3
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar4
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar5
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar6
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar7
[19:27:43 TRACE Event Lookup] Loading Data/Events/Cellar8
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:43 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:43 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:43 Y:31 Width:1280 Height:720}
[19:27:43 TRACE Event Lookup] Loading TileSheets/furniture_3
[19:27:43 TRACE Event Lookup] Loading TileSheets/furniture_3_international
[19:27:43 TRACE Event Lookup] Loading TileSheets/furniture_3
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:44 TRACE SMAPI] Recovering sprite batch from error...
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 DEBUG Ridgeside Village (SMAPI component)] RSV: 348 crops watered for 1740g
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:44 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:44 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:45 TRACE SMAPI] Recovering sprite batch from error...
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:45 TRACE SMAPI] Recovering sprite batch from error...
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:45 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:45 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:46 TRACE SMAPI] Recovering sprite batch from error...
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:46 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:46 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:47 TRACE SMAPI] Recovering sprite batch from error...
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:47 TRACE SMAPI] Recovering sprite batch from error...
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:47 TRACE SMAPI] Recovering sprite batch from error...
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:47 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:47 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:48 TRACE SMAPI] Recovering sprite batch from error...
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:48 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:48 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:49 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:49 TRACE SMAPI] Recovering sprite batch from error...
[19:27:49 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:49 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 TRACE SMAPI] Recovering sprite batch from error...
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR game] An error occurred in the base update loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.Characters.Child.ChooseAppearance(LocalizedContentManager content) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 158
   at StardewValley.NPC.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\NPC.cs:line 3480
   at StardewValley.Characters.Child.update(GameTime time, GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Characters\Child.cs:line 903
   at StardewValley.GameLocation.updateCharacters(GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4617
   at StardewValley.GameLocation.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\GameLocation.cs:line 4654
   at StardewValley.Locations.FarmHouse.updateEvenIfFarmerIsntHere(GameTime time, Boolean ignoreWasUpdatedFlush) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Locations\FarmHouse.cs:line 875
   at StardewValley.Game1._UpdateLocation(GameLocation location, GameTime time) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6169
   at StardewValley.Game1.<>c__DisplayClass735_0.<UpdateLocations>b__0(GameLocation location) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 6126
   at StardewValley.Utility.ForEachLocation(Func`2 action, Boolean includeInteriors, Boolean includeGenerated) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Utility.cs:line 342
   at StardewValley.Game1.UpdateLocations_PatchedBy<spacechase0.SpaceCore>(Game1 this, GameTime time)
   at StardewValley.Game1._update(GameTime gameTime)
   at StardewValley.Game1.Update(GameTime gameTime)
   at StardewModdingAPI.Framework.SCore.OnPlayerInstanceUpdating(SGame instance, GameTime gameTime, Action runUpdate)
[19:27:50 TRACE Event Lookup] Loading Characters/Natural/Default/Baby_girl
[19:27:50 ERROR SMAPI] An error occurred in the game's draw loop: Microsoft.Xna.Framework.Content.ContentLoadException: The content file was not found.
 ---> FileNotFoundException: Content\Characters/Natural/Default/Baby_girl.xnb
 ---> DirectoryNotFoundException: Could not find a part of the path 'C:\Users\Usuario\Music\bak\Games main\Carpetas de juegos\1.6 stardew\Content\Characters\Natural\Default\Baby_girl.xnb'.
   at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
   at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
   at Microsoft.Xna.Framework.TitleContainer.PlatformOpenStream(String safeName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\TitleContainer.Desktop.cs:line 29
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 37
   at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\TitleContainer.cs:line 58
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 276
   --- End of inner exception stack trace ---
   at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 289
   at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 319
   at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Content\ContentManager.cs:line 255
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.RawLoad[T](IAssetName assetName, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 340
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.<>c__DisplayClass6_0`1.<LoadExact>b__0() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/GameContentManager.cs:line 127
   at StardewModdingAPI.Framework.Utilities.ContextHash`1.Track[TResult](T key, Func`1 action) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/Utilities/ContextHash.cs:line 53
   at StardewModdingAPI.Framework.ContentManagers.GameContentManager.LoadExact[T](IAssetName assetName, Boolean useCache)
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.LoadLocalized[T](IAssetName assetName, LanguageCode language, Boolean useCache) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 190
   at StardewModdingAPI.Framework.ContentManagers.BaseContentManager.Load[T](String assetName, LanguageCode language) in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs:line 137
   at StardewValley.AnimatedSprite.loadTexture() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\AnimatedSprite.cs:line 197
   at StardewValley.NPC.draw_PatchedBy<spacechase0.SpaceCore>(NPC this, SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b, Single alpha)
   at StardewValley.Characters.Child.draw(SpriteBatch b)
   at StardewValley.GameLocation.drawCharacters(SpriteBatch b)
   at StardewValley.GameLocation.draw_PatchedBy<Rafseazz.RidgesideVillage>(GameLocation this, SpriteBatch b)
   at StardewValley.Game1.DrawWorld(GameTime time, RenderTarget2D target_screen)
   at StardewValley.Game1._draw(GameTime gameTime, RenderTarget2D target_screen)
   at StardewModdingAPI.Framework.SGame._draw(GameTime gameTime, RenderTarget2D target_screen)
[19:27:50 CRITICAL SMAPI] The game crashed when drawing, and SMAPI was unable to recover the game.
[19:27:51 ERROR game] The game failed to launch: InvalidOperationException: Begin cannot be called again until End has been successfully called.
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteSortMode sortMode, BlendState blendState, SamplerState samplerState, DepthStencilState depthStencilState, RasterizerState rasterizerState, Effect effect, Nullable`1 transformMatrix) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Graphics\SpriteBatch.cs:line 108
   at StardewValley.Game1.renderScreenBuffer(RenderTarget2D target_screen) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 16536
   at StardewValley.Game1.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Game1.cs:line 15416
   at StardewValley.GameRunner.Draw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\LocalMultiplayer.cs:line 617
   at Microsoft.Xna.Framework.Game.DoDraw(GameTime gameTime) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 932
   at Microsoft.Xna.Framework.Game.Tick() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 661
   at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\SDL\SDLGamePlatform.cs:line 90
   at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Game.cs:line 481
   at StardewModdingAPI.Framework.SCore.RunInteractively() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/SCore.cs:line 315
[19:27:51 INFO  SMAPI] Game has ended. Press any key to exit.
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